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9
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Executable file
9
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Executable file
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189
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||||
checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
|
||||
|
||||
[[package]]
|
||||
name = "percent-encoding"
|
||||
version = "2.1.0"
|
||||
@@ -1316,18 +1340,18 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "proc-macro2"
|
||||
version = "1.0.36"
|
||||
version = "1.0.89"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c7342d5883fbccae1cc37a2353b09c87c9b0f3afd73f5fb9bba687a1f733b029"
|
||||
checksum = "f139b0662de085916d1fb67d2b4169d1addddda1919e696f3252b740b629986e"
|
||||
dependencies = [
|
||||
"unicode-xid",
|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "quote"
|
||||
version = "1.0.15"
|
||||
version = "1.0.35"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "864d3e96a899863136fc6e99f3d7cae289dafe43bf2c5ac19b70df7210c0a145"
|
||||
checksum = "291ec9ab5efd934aaf503a6466c5d5251535d108ee747472c3977cc5acc868ef"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
]
|
||||
@@ -1464,9 +1488,9 @@ checksum = "f497285884f3fcff424ffc933e56d7cbca511def0c9831a7f9b5f6153e3cc89b"
|
||||
|
||||
[[package]]
|
||||
name = "rltk"
|
||||
version = "0.8.1"
|
||||
version = "0.8.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1c83076f8174384edf79d3f4a91934b8c0e1feed6eed943608d54af790f0a7dd"
|
||||
checksum = "30587bc9361fc5600650d17ad6b9a91bb6a290f9d06a434dc48198d22ead7543"
|
||||
dependencies = [
|
||||
"bracket-lib",
|
||||
]
|
||||
@@ -1536,31 +1560,32 @@ checksum = "a0eddf2e8f50ced781f288c19f18621fa72a3779e3cb58dbf23b07469b0abeb4"
|
||||
|
||||
[[package]]
|
||||
name = "serde"
|
||||
version = "1.0.136"
|
||||
version = "1.0.218"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ce31e24b01e1e524df96f1c2fdd054405f8d7376249a5110886fb4b658484789"
|
||||
checksum = "e8dfc9d19bdbf6d17e22319da49161d5d0108e4188e8b680aef6299eed22df60"
|
||||
dependencies = [
|
||||
"serde_derive",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "serde_derive"
|
||||
version = "1.0.136"
|
||||
version = "1.0.218"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "08597e7152fcd306f41838ed3e37be9eaeed2b61c42e2117266a554fab4662f9"
|
||||
checksum = "f09503e191f4e797cb8aac08e9a4a4695c5edf6a2e70e376d961ddd5c969f82b"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
"syn 2.0.82",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "serde_json"
|
||||
version = "1.0.78"
|
||||
version = "1.0.141"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d23c1ba4cf0efd44be32017709280b32d1cea5c3f1275c3b6d9e8bc54f758085"
|
||||
checksum = "30b9eff21ebe718216c6ec64e1d9ac57087aad11efc64e32002bce4a0d4c03d3"
|
||||
dependencies = [
|
||||
"itoa",
|
||||
"memchr",
|
||||
"ryu",
|
||||
"serde",
|
||||
]
|
||||
@@ -1577,13 +1602,13 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "shred"
|
||||
version = "0.10.2"
|
||||
version = "0.15.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c5f08237e667ac94ad20f8878b5943d91a93ccb231428446c57c21c57779016d"
|
||||
checksum = "dc6b2cd1ccb08cf2b25d75c936e0cc9c8cb93c39a83814956da32653236338c0"
|
||||
dependencies = [
|
||||
"ahash",
|
||||
"arrayvec",
|
||||
"hashbrown",
|
||||
"mopa",
|
||||
"atomic_refcell",
|
||||
"rayon",
|
||||
"smallvec",
|
||||
"tynm",
|
||||
@@ -1637,14 +1662,15 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "specs"
|
||||
version = "0.16.1"
|
||||
version = "0.20.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fff28a29366aff703d5da8a7e2c8875dc8453ac1118f842cbc0fa70c7db51240"
|
||||
checksum = "a60eabdfd5a80e458c3e7bcc9f1076d6ce3cc8ddb71d69691f00fc0de735a635"
|
||||
dependencies = [
|
||||
"ahash",
|
||||
"crossbeam-queue",
|
||||
"hashbrown",
|
||||
"hibitset",
|
||||
"log",
|
||||
"nougat",
|
||||
"rayon",
|
||||
"serde",
|
||||
"shred",
|
||||
@@ -1660,7 +1686,7 @@ checksum = "3e23e09360f3d2190fec4222cd9e19d3158d5da948c0d1ea362df617dd103511"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
"syn 1.0.105",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -1671,13 +1697,24 @@ checksum = "6446ced80d6c486436db5c078dde11a9f73d42b57fb273121e160b84f63d894c"
|
||||
|
||||
[[package]]
|
||||
name = "syn"
|
||||
version = "1.0.86"
|
||||
version = "1.0.105"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8a65b3f4ffa0092e9887669db0eae07941f023991ab58ea44da8fe8e2d511c6b"
|
||||
checksum = "60b9b43d45702de4c839cb9b51d9f529c5dd26a4aff255b42b1ebc03e88ee908"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"unicode-xid",
|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "syn"
|
||||
version = "2.0.82"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "83540f837a8afc019423a8edb95b52a8effe46957ee402287f4292fae35be021"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -1697,7 +1734,7 @@ checksum = "aa32fd3f627f367fe16f893e2597ae3c05020f8bba2666a4e6ea73d377e5714b"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
"syn 1.0.105",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -1739,9 +1776,9 @@ checksum = "3e5d7cd7ab3e47dda6e56542f4bbf3824c15234958c6e1bd6aaa347e93499fdc"
|
||||
|
||||
[[package]]
|
||||
name = "tuple_utils"
|
||||
version = "0.3.0"
|
||||
version = "0.4.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "44834418e2c5b16f47bedf35c28e148db099187dd5feee6367fb2525863af4f1"
|
||||
checksum = "cffaaf9392ef73cd30828797152476aaa2fa37a17856934fa63d4843f34290e9"
|
||||
|
||||
[[package]]
|
||||
name = "tynm"
|
||||
@@ -1762,10 +1799,10 @@ dependencies = [
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "unicode-xid"
|
||||
version = "0.2.2"
|
||||
name = "unicode-ident"
|
||||
version = "1.0.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8ccb82d61f80a663efe1f787a51b16b5a51e3314d6ac365b08639f52387b33f3"
|
||||
checksum = "6ceab39d59e4c9499d4e5a8ee0e2735b891bb7308ac83dfb4e80cad195c9f6f3"
|
||||
|
||||
[[package]]
|
||||
name = "version_check"
|
||||
@@ -1811,7 +1848,7 @@ dependencies = [
|
||||
"log",
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
"syn 1.0.105",
|
||||
"wasm-bindgen-shared",
|
||||
]
|
||||
|
||||
@@ -1833,7 +1870,7 @@ checksum = "bfa8a30d46208db204854cadbb5d4baf5fcf8071ba5bf48190c3e59937962ebc"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
"syn 1.0.105",
|
||||
"wasm-bindgen-backend",
|
||||
"wasm-bindgen-shared",
|
||||
]
|
||||
|
@@ -6,8 +6,8 @@ edition = "2021"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
rltk = { version = "0.8.0", features = ["serde"] }
|
||||
specs = { version = "0.16.1", features = ["serde"] }
|
||||
rltk = { version = "0.8.7", features = ["serde"] }
|
||||
specs = { version = "0.20.0", features = ["serde"] }
|
||||
specs-derive = { version = "0.4.1" }
|
||||
serde = { version = "^1.0.44", features = ["derive"] }
|
||||
serde_json = "1.0.44"
|
||||
serde = { version = "^1.0.202", features = ["derive"] }
|
||||
serde_json = "1.0.117"
|
||||
|
3
renovate.json
Normal file
3
renovate.json
Normal file
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"$schema": "https://docs.renovatebot.com/renovate-schema.json"
|
||||
}
|
BIN
resources/SmallDungeon_80x50.xp
Normal file
BIN
resources/SmallDungeon_80x50.xp
Normal file
Binary file not shown.
1
savegame.json
Normal file
1
savegame.json
Normal file
File diff suppressed because one or more lines are too long
@@ -11,6 +11,18 @@ pub struct Position {
|
||||
pub y: i32,
|
||||
}
|
||||
|
||||
impl Position {
|
||||
pub fn new(x: i32, y: i32) -> Self {
|
||||
Self { x, y }
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Position {
|
||||
fn default() -> Self {
|
||||
Self { x: 0, y: 0 }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, ConvertSaveload, Clone)]
|
||||
pub struct Renderable {
|
||||
pub glyph: rltk::FontCharType,
|
||||
@@ -109,6 +121,24 @@ pub struct ProvidesHealing {
|
||||
pub heal_amount: i32,
|
||||
}
|
||||
|
||||
#[derive(Component, Debug, ConvertSaveload, Clone)]
|
||||
pub struct Heals {
|
||||
pub amount: Vec<i32>,
|
||||
}
|
||||
|
||||
impl Heals {
|
||||
pub fn new_healing(store: &mut WriteStorage<Heals>, target: Entity, amount: i32) {
|
||||
if let Some(healing) = store.get_mut(target) {
|
||||
healing.amount.push(amount);
|
||||
} else {
|
||||
let heal = Heals {
|
||||
amount: vec![amount],
|
||||
};
|
||||
store.insert(target, heal).expect("Unable to insert heal");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Debug, Clone, ConvertSaveload)]
|
||||
pub struct Ranged {
|
||||
pub range: i32,
|
||||
@@ -134,4 +164,79 @@ pub struct SerializeMe;
|
||||
#[derive(Component, Serialize, Deserialize, Clone)]
|
||||
pub struct SerializationHelper {
|
||||
pub map: super::map::Map,
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
|
||||
pub enum EquipmentSlot {
|
||||
Melee,
|
||||
Shield,
|
||||
Head,
|
||||
Shoulder,
|
||||
Chest,
|
||||
Legs,
|
||||
Hands,
|
||||
Feet,
|
||||
}
|
||||
|
||||
#[derive(Component, Copy, Clone, Serialize, Deserialize)]
|
||||
pub struct Equippable {
|
||||
pub slot: EquipmentSlot,
|
||||
}
|
||||
|
||||
#[derive(Component, ConvertSaveload, Clone)]
|
||||
pub struct Equipped {
|
||||
pub owner: Entity,
|
||||
pub slot: EquipmentSlot,
|
||||
}
|
||||
|
||||
#[derive(Component, ConvertSaveload, Clone)]
|
||||
pub struct MeleePowerBonus {
|
||||
pub power: i32,
|
||||
}
|
||||
|
||||
#[derive(Component, ConvertSaveload, Clone)]
|
||||
pub struct DefenseBonus {
|
||||
pub defense: i32,
|
||||
}
|
||||
|
||||
#[derive(Component, ConvertSaveload, Clone)]
|
||||
pub struct WantsToRemoveItem {
|
||||
pub item: Entity,
|
||||
}
|
||||
|
||||
#[derive(Component, Serialize, Deserialize, Clone)]
|
||||
pub struct ParticleLifetime {
|
||||
pub lifetime_ms: f32,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Serialize, Deserialize, Clone, Copy)]
|
||||
pub enum HungerState {
|
||||
WellFed,
|
||||
Normal,
|
||||
Hungry,
|
||||
Starving,
|
||||
}
|
||||
|
||||
#[derive(Component, Serialize, Deserialize, Clone)]
|
||||
pub struct HungerClock {
|
||||
pub state: HungerState,
|
||||
pub duration: i32,
|
||||
}
|
||||
|
||||
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct ProvidesFood {}
|
||||
|
||||
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct MagicMapper {}
|
||||
|
||||
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct Hidden {}
|
||||
|
||||
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct EntryTrigger {}
|
||||
|
||||
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct EntityMoved {}
|
||||
|
||||
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
|
||||
pub struct SingleActivation {}
|
||||
|
@@ -1,9 +1,8 @@
|
||||
use crate::gamelog::GameLog;
|
||||
use crate::Name;
|
||||
use rltk::console;
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::components::{CombatStats, Player, SufferDamage};
|
||||
use crate::gamelog::GameLog;
|
||||
use crate::{Map, Name, Position, RunState};
|
||||
|
||||
pub struct DamageSystem {}
|
||||
|
||||
@@ -11,13 +10,20 @@ impl<'a> System<'a> for DamageSystem {
|
||||
type SystemData = (
|
||||
WriteStorage<'a, CombatStats>,
|
||||
WriteStorage<'a, SufferDamage>,
|
||||
ReadStorage<'a, Position>,
|
||||
WriteExpect<'a, Map>,
|
||||
Entities<'a>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (mut stats, mut damage) = data;
|
||||
let (mut stats, mut damage, positions, mut map, entities) = data;
|
||||
|
||||
for (mut stats, damage) in (&mut stats, &damage).join() {
|
||||
for (entity, mut stats, damage) in (&entities, &mut stats, &damage).join() {
|
||||
stats.hp -= damage.amount.iter().sum::<i32>();
|
||||
if let Some(pos) = positions.get(entity) {
|
||||
let idx = map.xy_idx(pos.x, pos.y);
|
||||
map.bloodstains.insert(idx);
|
||||
}
|
||||
}
|
||||
|
||||
damage.clear();
|
||||
@@ -44,7 +50,10 @@ pub fn delete_the_dead(ecs: &mut World) {
|
||||
dead.push(entity)
|
||||
}
|
||||
|
||||
Some(_) => console::log("You are dead"),
|
||||
Some(_) => {
|
||||
let mut runstate = ecs.write_resource::<RunState>();
|
||||
*runstate = RunState::GameOver;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
220
src/gui.rs
220
src/gui.rs
@@ -1,14 +1,15 @@
|
||||
use rltk::{Point, VirtualKeyCode};
|
||||
use rltk::RGB;
|
||||
use rltk::Rltk;
|
||||
use rltk::RGB;
|
||||
use rltk::{Point, VirtualKeyCode};
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::{CombatStats, InBackpack, RunState, State, Viewshed};
|
||||
use crate::gamelog::GameLog;
|
||||
use crate::Map;
|
||||
use crate::Name;
|
||||
use crate::rex_assets::RexAssets;
|
||||
use crate::Player;
|
||||
use crate::Position;
|
||||
use crate::{CombatStats, Hidden, InBackpack, RunState, State, Viewshed};
|
||||
use crate::{Equipped, Map};
|
||||
use crate::{HungerClock, HungerState, Name};
|
||||
|
||||
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
|
||||
ctx.draw_box(
|
||||
@@ -22,9 +23,10 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
|
||||
|
||||
let combat_stats = ecs.read_storage::<CombatStats>();
|
||||
let players = ecs.read_storage::<Player>();
|
||||
let hunger = ecs.read_storage::<HungerClock>();
|
||||
let log = ecs.fetch::<GameLog>();
|
||||
|
||||
for (_player, stats) in (&players, &combat_stats).join() {
|
||||
for (_player, stats, hc) in (&players, &combat_stats, &hunger).join() {
|
||||
let health = format!(" HP: {} / {}", stats.hp, stats.max_hp);
|
||||
ctx.print_color(
|
||||
12,
|
||||
@@ -43,6 +45,31 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
|
||||
RGB::named(rltk::RED),
|
||||
RGB::named(rltk::BLACK),
|
||||
);
|
||||
|
||||
match hc.state {
|
||||
HungerState::WellFed => ctx.print_color(
|
||||
71,
|
||||
42,
|
||||
RGB::named(rltk::GREEN),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Well Fed",
|
||||
),
|
||||
HungerState::Normal => {}
|
||||
HungerState::Hungry => ctx.print_color(
|
||||
71,
|
||||
42,
|
||||
RGB::named(rltk::ORANGE),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Hungry",
|
||||
),
|
||||
HungerState::Starving => ctx.print_color(
|
||||
71,
|
||||
42,
|
||||
RGB::named(rltk::RED),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Starving",
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
let mut y = 44;
|
||||
@@ -53,6 +80,16 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
|
||||
y += 1;
|
||||
}
|
||||
|
||||
let map = ecs.fetch::<Map>();
|
||||
let depth = format!("Depth: {}", map.depth);
|
||||
ctx.print_color(
|
||||
2,
|
||||
43,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
&depth,
|
||||
);
|
||||
|
||||
// Draw mouse
|
||||
let mouse_pos = ctx.mouse_pos();
|
||||
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::MAGENTA));
|
||||
@@ -63,6 +100,7 @@ fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
|
||||
let map = ecs.fetch::<Map>();
|
||||
let names = ecs.read_storage::<Name>();
|
||||
let positions = ecs.read_storage::<Position>();
|
||||
let hidden = ecs.read_storage::<Hidden>();
|
||||
|
||||
let mouse_pos = ctx.mouse_pos();
|
||||
if mouse_pos.0 >= map.width || mouse_pos.1 >= map.height {
|
||||
@@ -70,7 +108,7 @@ fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
|
||||
}
|
||||
|
||||
let mut tooltip: Vec<String> = Vec::new();
|
||||
for (name, position) in (&names, &positions).join() {
|
||||
for (name, position, _hidden) in (&names, &positions, !&hidden).join() {
|
||||
let idx = map.xy_idx(position.x, position.y);
|
||||
if position.x == mouse_pos.0 && position.y == mouse_pos.1 && map.visible_tiles[idx] {
|
||||
tooltip.push(name.name.to_string());
|
||||
@@ -406,62 +444,86 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
|
||||
let save_exists = super::save_load_system::does_save_exist();
|
||||
let runstate = gs.ecs.fetch::<RunState>();
|
||||
|
||||
let assets = gs.ecs.fetch::<RexAssets>();
|
||||
ctx.render_xp_sprite(&assets.menu, 0, 0);
|
||||
|
||||
ctx.draw_box_double(
|
||||
24,
|
||||
18,
|
||||
31,
|
||||
10,
|
||||
RGB::named(rltk::WHEAT),
|
||||
RGB::named(rltk::BLACK),
|
||||
);
|
||||
ctx.print_color_centered(
|
||||
15,
|
||||
20,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Rust Roguelike Tutorial",
|
||||
);
|
||||
ctx.print_color_centered(
|
||||
21,
|
||||
RGB::named(rltk::CYAN),
|
||||
RGB::named(rltk::BLACK),
|
||||
"by Herbert Wolverson",
|
||||
);
|
||||
ctx.print_color_centered(
|
||||
22,
|
||||
RGB::named(rltk::GRAY),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Use Up/Down Arrows and Enter",
|
||||
);
|
||||
|
||||
|
||||
let mut y = 24;
|
||||
if let RunState::MainMenu {
|
||||
menu_selection: selection,
|
||||
} = *runstate
|
||||
{
|
||||
if selection == MainMenuSelection::NewGame {
|
||||
ctx.print_color_centered(
|
||||
24,
|
||||
y,
|
||||
RGB::named(rltk::MAGENTA),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Begin New Game",
|
||||
);
|
||||
} else {
|
||||
ctx.print_color_centered(
|
||||
24,
|
||||
y,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Begin New Game",
|
||||
);
|
||||
}
|
||||
y += 1;
|
||||
|
||||
if save_exists {
|
||||
if selection == MainMenuSelection::LoadGame {
|
||||
ctx.print_color_centered(
|
||||
25,
|
||||
y,
|
||||
RGB::named(rltk::MAGENTA),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Load Game",
|
||||
);
|
||||
} else {
|
||||
ctx.print_color_centered(
|
||||
25,
|
||||
y,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Load Game",
|
||||
);
|
||||
}
|
||||
y += 1;
|
||||
}
|
||||
|
||||
|
||||
if selection == MainMenuSelection::Quit {
|
||||
ctx.print_color_centered(
|
||||
26,
|
||||
y,
|
||||
RGB::named(rltk::MAGENTA),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Quit",
|
||||
);
|
||||
} else {
|
||||
ctx.print_color_centered(26, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Quit");
|
||||
ctx.print_color_centered(y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Quit");
|
||||
}
|
||||
|
||||
return match ctx.key {
|
||||
@@ -506,3 +568,129 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
|
||||
selected: MainMenuSelection::NewGame,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let backpack = gs.ecs.read_storage::<Equipped>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Remove Which Item?",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
let mut j = 0;
|
||||
for (entity, _pack, name) in (&entities, &backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.1.owner == *player_entity)
|
||||
{
|
||||
ctx.set(
|
||||
17,
|
||||
y,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('('),
|
||||
);
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(
|
||||
19,
|
||||
y,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437(')'),
|
||||
);
|
||||
|
||||
ctx.print(21, y, &name.name.to_string());
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
j += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum GameOverResult {
|
||||
NoSelection,
|
||||
QuitToMenu,
|
||||
}
|
||||
|
||||
pub fn game_over(ctx: &mut Rltk) -> GameOverResult {
|
||||
ctx.print_color_centered(
|
||||
15,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Your journey has ended!",
|
||||
);
|
||||
ctx.print_color_centered(
|
||||
17,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
"One day, we'll tell you all about how you did.",
|
||||
);
|
||||
ctx.print_color_centered(
|
||||
18,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
"That day, sadly, is not in this chapter..",
|
||||
);
|
||||
|
||||
ctx.print_color_centered(
|
||||
20,
|
||||
RGB::named(rltk::MAGENTA),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Press any key to return to the menu.",
|
||||
);
|
||||
|
||||
match ctx.key {
|
||||
None => GameOverResult::NoSelection,
|
||||
Some(_) => GameOverResult::QuitToMenu,
|
||||
}
|
||||
}
|
||||
|
19
src/healing_system.rs
Normal file
19
src/healing_system.rs
Normal file
@@ -0,0 +1,19 @@
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::{CombatStats, Heals};
|
||||
|
||||
pub struct HealingSystem {}
|
||||
|
||||
impl<'a> System<'a> for HealingSystem {
|
||||
type SystemData = (WriteStorage<'a, Heals>, WriteStorage<'a, CombatStats>);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (mut heals, mut stats) = data;
|
||||
|
||||
for (heal, mut stats) in (&heals, &mut stats).join() {
|
||||
stats.hp = i32::min(stats.max_hp, stats.hp + heal.amount.iter().sum::<i32>());
|
||||
}
|
||||
|
||||
heals.clear();
|
||||
}
|
||||
}
|
91
src/hunger_system.rs
Normal file
91
src/hunger_system.rs
Normal file
@@ -0,0 +1,91 @@
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::{GameLog, Heals, HungerClock, HungerState, RunState, SufferDamage};
|
||||
|
||||
pub struct HungerSystem {}
|
||||
|
||||
impl<'a> System<'a> for HungerSystem {
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
WriteStorage<'a, HungerClock>,
|
||||
ReadExpect<'a, Entity>,
|
||||
ReadExpect<'a, RunState>,
|
||||
WriteStorage<'a, SufferDamage>,
|
||||
WriteExpect<'a, GameLog>,
|
||||
WriteStorage<'a, Heals>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (
|
||||
entities,
|
||||
mut hunger_clock,
|
||||
player_entity,
|
||||
run_state,
|
||||
mut suffer_damage,
|
||||
mut game_log,
|
||||
_heals,
|
||||
) = data;
|
||||
for (entity, mut clock) in (&entities, &mut hunger_clock).join() {
|
||||
let mut proceed = false;
|
||||
|
||||
match *run_state {
|
||||
RunState::PlayerTurn => {
|
||||
if entity == *player_entity {
|
||||
proceed = true;
|
||||
}
|
||||
}
|
||||
RunState::MonsterTurn => {
|
||||
if entity != *player_entity {
|
||||
proceed = true;
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
proceed = false;
|
||||
}
|
||||
}
|
||||
|
||||
if !proceed {
|
||||
continue;
|
||||
}
|
||||
|
||||
clock.duration -= 1;
|
||||
if clock.duration > 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
match clock.state {
|
||||
HungerState::WellFed => {
|
||||
clock.state = HungerState::Normal;
|
||||
clock.duration = 200;
|
||||
if entity == *player_entity {
|
||||
game_log
|
||||
.entries
|
||||
.push("You are no longer well-feed".to_string())
|
||||
}
|
||||
}
|
||||
HungerState::Normal => {
|
||||
clock.state = HungerState::Hungry;
|
||||
clock.duration = 200;
|
||||
if entity == *player_entity {
|
||||
game_log.entries.push("You are hungry".to_string())
|
||||
}
|
||||
}
|
||||
HungerState::Hungry => {
|
||||
clock.state = HungerState::Starving;
|
||||
clock.duration = 200;
|
||||
if entity == *player_entity {
|
||||
game_log.entries.push("You are Starving!".to_string())
|
||||
}
|
||||
}
|
||||
HungerState::Starving => {
|
||||
if entity == *player_entity {
|
||||
game_log
|
||||
.entries
|
||||
.push("Your hunger pangs are getting painful".to_string())
|
||||
}
|
||||
SufferDamage::new_damage(&mut suffer_damage, entity, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,15 +1,18 @@
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::gamelog::GameLog;
|
||||
use crate::particle_system::ParticleBuilder;
|
||||
use crate::{
|
||||
AreaOfEffect, CombatStats, Confusion, Consumable, InBackpack, InflictsDamage, Map, Name,
|
||||
Position, ProvidesHealing, Ranged, SufferDamage, WantsToDropItem, WantsToPickupItem,
|
||||
WantsToUseItem,
|
||||
AreaOfEffect, CombatStats, Confusion, Consumable, Equippable, Equipped, HungerClock,
|
||||
HungerState, InBackpack, InflictsDamage, MagicMapper, Map, Name, Position, ProvidesFood,
|
||||
ProvidesHealing, Ranged, RunState, SufferDamage, WantsToDropItem, WantsToPickupItem,
|
||||
WantsToRemoveItem, WantsToUseItem,
|
||||
};
|
||||
|
||||
pub struct ItemCollectionSystem {}
|
||||
|
||||
impl<'a> System<'a> for ItemCollectionSystem {
|
||||
#[allow(clippy::complexity)]
|
||||
type SystemData = (
|
||||
ReadExpect<'a, Entity>,
|
||||
WriteExpect<'a, GameLog>,
|
||||
@@ -49,6 +52,7 @@ impl<'a> System<'a> for ItemCollectionSystem {
|
||||
pub struct ItemUseSystem {}
|
||||
|
||||
impl<'a> System<'a> for ItemUseSystem {
|
||||
#[allow(clippy::complexity)]
|
||||
type SystemData = (
|
||||
ReadExpect<'a, Entity>,
|
||||
WriteExpect<'a, GameLog>,
|
||||
@@ -60,10 +64,19 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||
ReadStorage<'a, ProvidesHealing>,
|
||||
ReadStorage<'a, InflictsDamage>,
|
||||
ReadStorage<'a, Ranged>,
|
||||
ReadExpect<'a, Map>,
|
||||
WriteExpect<'a, Map>,
|
||||
WriteStorage<'a, SufferDamage>,
|
||||
ReadStorage<'a, AreaOfEffect>,
|
||||
WriteStorage<'a, Confusion>,
|
||||
ReadStorage<'a, Equippable>,
|
||||
WriteStorage<'a, Equipped>,
|
||||
WriteStorage<'a, InBackpack>,
|
||||
WriteExpect<'a, ParticleBuilder>,
|
||||
ReadStorage<'a, Position>,
|
||||
ReadStorage<'a, ProvidesFood>,
|
||||
WriteStorage<'a, HungerClock>,
|
||||
ReadStorage<'a, MagicMapper>,
|
||||
WriteExpect<'a, RunState>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
@@ -77,11 +90,20 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||
mut combat_stats,
|
||||
healing,
|
||||
inflicts_damage,
|
||||
ranged,
|
||||
_ranged,
|
||||
map,
|
||||
mut suffer_damage,
|
||||
aoe,
|
||||
mut confused,
|
||||
equippable,
|
||||
mut equipped,
|
||||
mut backpack,
|
||||
mut particle_builder,
|
||||
positions,
|
||||
provides_food,
|
||||
mut hunger_clocks,
|
||||
magic_mapper,
|
||||
mut run_state,
|
||||
) = data;
|
||||
|
||||
for (entity, use_item) in (&entities, &wants_use).join() {
|
||||
@@ -110,12 +132,79 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||
for mob in map.tile_content[idx].iter() {
|
||||
targets.push(*mob);
|
||||
}
|
||||
|
||||
particle_builder.request(
|
||||
tile_idx.x,
|
||||
tile_idx.y,
|
||||
rltk::RGB::named(rltk::ORANGE),
|
||||
rltk::RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('░'),
|
||||
200.,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(_mapper) = magic_mapper.get(use_item.item) {
|
||||
used_item = true;
|
||||
game_log
|
||||
.entries
|
||||
.push("The map is revealed to you!".to_string());
|
||||
*run_state = RunState::MagicMapReveal { row: 0 };
|
||||
}
|
||||
|
||||
if let Some(_item_edible) = provides_food.get(use_item.item) {
|
||||
used_item = true;
|
||||
let target = targets[0];
|
||||
if let Some(hc) = hunger_clocks.get_mut(target) {
|
||||
hc.state = HungerState::WellFed;
|
||||
hc.duration = 20;
|
||||
game_log.entries.push(format!(
|
||||
"You eat the {}.",
|
||||
names.get(use_item.item).unwrap().name
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(item_equippable) = equippable.get(use_item.item) {
|
||||
let target_slot = item_equippable.slot;
|
||||
let target = targets[0];
|
||||
let mut to_unequip: Vec<Entity> = Vec::new();
|
||||
for (item_entity, already_equipped, name) in (&entities, &equipped, &names).join() {
|
||||
if already_equipped.owner == target && already_equipped.slot == target_slot {
|
||||
to_unequip.push(item_entity);
|
||||
if target == *player_entity {
|
||||
game_log.entries.push(format!("You unequip {}.", name.name));
|
||||
}
|
||||
}
|
||||
}
|
||||
for item in to_unequip.iter() {
|
||||
equipped.remove(*item);
|
||||
backpack
|
||||
.insert(*item, InBackpack { owner: target })
|
||||
.expect("Unable to insert item into backpack");
|
||||
}
|
||||
|
||||
equipped
|
||||
.insert(
|
||||
use_item.item,
|
||||
Equipped {
|
||||
owner: target,
|
||||
slot: target_slot,
|
||||
},
|
||||
)
|
||||
.expect("Unable to equip item");
|
||||
backpack.remove(use_item.item);
|
||||
if target == *player_entity {
|
||||
game_log.entries.push(format!(
|
||||
"You equip item {}.",
|
||||
names.get(use_item.item).unwrap().name
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(item_damages) = inflicts_damage.get(use_item.item) {
|
||||
used_item = false;
|
||||
for mob in targets.iter() {
|
||||
@@ -127,6 +216,17 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||
"You use {} on {}, inflicting {} hp.",
|
||||
item_name.name, mob_name.name, item_damages.damage
|
||||
));
|
||||
|
||||
if let Some(pos) = positions.get(*mob) {
|
||||
particle_builder.request(
|
||||
pos.x,
|
||||
pos.y,
|
||||
rltk::RGB::named(rltk::RED),
|
||||
rltk::RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('‼'),
|
||||
200.,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
used_item = true;
|
||||
@@ -147,6 +247,16 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||
));
|
||||
}
|
||||
used_item = true;
|
||||
if let Some(pos) = positions.get(*target) {
|
||||
particle_builder.request(
|
||||
pos.x,
|
||||
pos.y,
|
||||
rltk::RGB::named(rltk::GREEN),
|
||||
rltk::RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('♥'),
|
||||
200.,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -164,6 +274,17 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||
"You use {} on {}, confusing them.",
|
||||
item_name.name, mob_name.name
|
||||
));
|
||||
|
||||
if let Some(pos) = positions.get(*mob) {
|
||||
particle_builder.request(
|
||||
pos.x,
|
||||
pos.y,
|
||||
rltk::RGB::named(rltk::MAGENTA),
|
||||
rltk::RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('?'),
|
||||
200.,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -242,3 +363,26 @@ impl<'a> System<'a> for ItemDropSystem {
|
||||
wants_drop.clear();
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ItemRemoveSystem {}
|
||||
|
||||
impl<'a> System<'a> for ItemRemoveSystem {
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
WriteStorage<'a, WantsToRemoveItem>,
|
||||
WriteStorage<'a, Equipped>,
|
||||
WriteStorage<'a, InBackpack>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (entities, mut wants_to_remove_item, mut equipped, mut backpack) = data;
|
||||
for (entity, to_remove) in (&entities, &wants_to_remove_item).join() {
|
||||
equipped.remove(to_remove.item);
|
||||
backpack
|
||||
.insert(to_remove.item, InBackpack { owner: entity })
|
||||
.expect("Unable to insert item into backpack");
|
||||
}
|
||||
|
||||
wants_to_remove_item.clear();
|
||||
}
|
||||
}
|
||||
|
265
src/main.rs
265
src/main.rs
@@ -13,223 +13,41 @@ use monster_ai_system::*;
|
||||
use player::*;
|
||||
use visibility_system::*;
|
||||
|
||||
use crate::inventory_system::{ItemCollectionSystem, ItemDropSystem, ItemUseSystem};
|
||||
use crate::gamelog::GameLog;
|
||||
use crate::gui::MainMenuSelection;
|
||||
use crate::healing_system::HealingSystem;
|
||||
use crate::hunger_system::HungerSystem;
|
||||
use crate::inventory_system::{
|
||||
ItemCollectionSystem, ItemDropSystem, ItemRemoveSystem, ItemUseSystem,
|
||||
};
|
||||
use crate::particle_system::ParticleSpawnSystem;
|
||||
use crate::state::{RunState, State};
|
||||
use crate::trigger_system::TriggerSystem;
|
||||
|
||||
mod components;
|
||||
mod damage_system;
|
||||
mod gamelog;
|
||||
mod gui;
|
||||
mod healing_system;
|
||||
mod hunger_system;
|
||||
mod inventory_system;
|
||||
mod map;
|
||||
mod map_builders;
|
||||
mod map_indexing_system;
|
||||
mod melee_combat_system;
|
||||
mod monster_ai_system;
|
||||
mod particle_system;
|
||||
mod player;
|
||||
mod random_table;
|
||||
mod rect;
|
||||
mod spawner;
|
||||
mod visibility_system;
|
||||
mod rex_assets;
|
||||
mod save_load_system;
|
||||
mod spawner;
|
||||
mod state;
|
||||
mod trigger_system;
|
||||
mod visibility_system;
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum RunState {
|
||||
AwaitingInput,
|
||||
PreRun,
|
||||
PlayerTurn,
|
||||
MonsterTurn,
|
||||
ShowInventory,
|
||||
ShowDropItem,
|
||||
ShowTargeting {
|
||||
range: i32,
|
||||
item: Entity,
|
||||
},
|
||||
MainMenu {
|
||||
menu_selection: gui::MainMenuSelection,
|
||||
},
|
||||
SaveGame,
|
||||
}
|
||||
|
||||
pub struct State {
|
||||
pub ecs: World,
|
||||
}
|
||||
|
||||
impl State {
|
||||
fn run_systems(&mut self) {
|
||||
let mut vis = VisibilitySystem {};
|
||||
vis.run_now(&self.ecs);
|
||||
|
||||
let mut mob = MonsterAI {};
|
||||
mob.run_now(&self.ecs);
|
||||
|
||||
let mut map_index = MapIndexingSystem {};
|
||||
map_index.run_now(&self.ecs);
|
||||
|
||||
let mut melee_system = MeleeCombatSystem {};
|
||||
melee_system.run_now(&self.ecs);
|
||||
|
||||
let mut damage_system = DamageSystem {};
|
||||
damage_system.run_now(&self.ecs);
|
||||
|
||||
let mut inventory = ItemCollectionSystem {};
|
||||
inventory.run_now(&self.ecs);
|
||||
|
||||
let mut potions = ItemUseSystem {};
|
||||
potions.run_now(&self.ecs);
|
||||
|
||||
let mut drop_items = ItemDropSystem {};
|
||||
drop_items.run_now(&self.ecs);
|
||||
|
||||
self.ecs.maintain();
|
||||
}
|
||||
}
|
||||
|
||||
impl GameState for State {
|
||||
fn tick(&mut self, ctx: &mut rltk::Rltk) {
|
||||
let mut new_run_state;
|
||||
{
|
||||
let run_state = self.ecs.fetch::<RunState>();
|
||||
new_run_state = *run_state;
|
||||
}
|
||||
|
||||
ctx.cls();
|
||||
|
||||
match new_run_state {
|
||||
RunState::MainMenu { .. } => {}
|
||||
_ => {
|
||||
draw_map(&self.ecs, ctx);
|
||||
|
||||
let positions = self.ecs.read_storage::<Position>();
|
||||
let renderables = self.ecs.read_storage::<Renderable>();
|
||||
let map = self.ecs.fetch::<Map>();
|
||||
|
||||
let mut data = (&positions, &renderables).join().collect::<Vec<_>>();
|
||||
data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order));
|
||||
for (pos, render) in data.iter() {
|
||||
let idx = map.xy_idx(pos.x, pos.y);
|
||||
if map.visible_tiles[idx] {
|
||||
ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
|
||||
}
|
||||
}
|
||||
|
||||
gui::draw_ui(&self.ecs, ctx);
|
||||
}
|
||||
}
|
||||
|
||||
match new_run_state {
|
||||
RunState::PreRun => {
|
||||
self.run_systems();
|
||||
new_run_state = RunState::AwaitingInput;
|
||||
}
|
||||
RunState::AwaitingInput => new_run_state = player_input(self, ctx),
|
||||
RunState::PlayerTurn => {
|
||||
self.run_systems();
|
||||
new_run_state = RunState::MonsterTurn;
|
||||
}
|
||||
RunState::MonsterTurn => {
|
||||
self.run_systems();
|
||||
new_run_state = RunState::AwaitingInput;
|
||||
}
|
||||
RunState::ShowInventory => {
|
||||
let result = gui::show_inventory(self, ctx);
|
||||
match result.0 {
|
||||
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
||||
gui::ItemMenuResult::NoResponse => {}
|
||||
gui::ItemMenuResult::Selected => {
|
||||
let item_entity = result.1.unwrap();
|
||||
let is_ranged = self.ecs.read_storage::<Ranged>();
|
||||
let is_item_ranged = is_ranged.get(item_entity);
|
||||
if let Some(is_item_ranged) = is_item_ranged {
|
||||
new_run_state = RunState::ShowTargeting {
|
||||
range: is_item_ranged.range,
|
||||
item: item_entity,
|
||||
}
|
||||
} else {
|
||||
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
||||
intent
|
||||
.insert(
|
||||
*self.ecs.fetch::<Entity>(),
|
||||
WantsToUseItem {
|
||||
item: item_entity,
|
||||
target: None,
|
||||
},
|
||||
)
|
||||
.expect("Unable to insert intent");
|
||||
new_run_state = RunState::PlayerTurn;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RunState::ShowDropItem => {
|
||||
let result = gui::drop_item_menu(self, ctx);
|
||||
match result.0 {
|
||||
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
||||
gui::ItemMenuResult::NoResponse => {}
|
||||
gui::ItemMenuResult::Selected => {
|
||||
let item_entity = result.1.unwrap();
|
||||
let mut intent = self.ecs.write_storage::<WantsToDropItem>();
|
||||
intent
|
||||
.insert(
|
||||
*self.ecs.fetch::<Entity>(),
|
||||
WantsToDropItem { item: item_entity },
|
||||
)
|
||||
.expect("Unable to insert intent");
|
||||
new_run_state = RunState::PlayerTurn;
|
||||
}
|
||||
}
|
||||
}
|
||||
RunState::ShowTargeting { range, item } => {
|
||||
let result = gui::ranged_target(self, ctx, range);
|
||||
match result.0 {
|
||||
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
||||
gui::ItemMenuResult::NoResponse => {}
|
||||
gui::ItemMenuResult::Selected => {
|
||||
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
||||
intent
|
||||
.insert(
|
||||
*self.ecs.fetch::<Entity>(),
|
||||
WantsToUseItem {
|
||||
item,
|
||||
target: result.1,
|
||||
},
|
||||
)
|
||||
.expect("Unable to insert intent");
|
||||
new_run_state = RunState::PlayerTurn;
|
||||
}
|
||||
}
|
||||
}
|
||||
RunState::MainMenu { .. } => {
|
||||
let result = gui::main_menu(self, ctx);
|
||||
match result {
|
||||
gui::MainMenuResult::NoSelection { selected } => {
|
||||
new_run_state = RunState::MainMenu {
|
||||
menu_selection: selected,
|
||||
}
|
||||
}
|
||||
gui::MainMenuResult::Selected { selected } => match selected {
|
||||
gui::MainMenuSelection::NewGame => new_run_state = RunState::PreRun,
|
||||
gui::MainMenuSelection::LoadGame => {
|
||||
save_load_system::load_game(&mut self.ecs);
|
||||
new_run_state = RunState::AwaitingInput;
|
||||
save_load_system::delete_save();
|
||||
}
|
||||
gui::MainMenuSelection::Quit => ::std::process::exit(0),
|
||||
},
|
||||
}
|
||||
}
|
||||
RunState::SaveGame => {
|
||||
save_load_system::save_game(&mut self.ecs);
|
||||
new_run_state = RunState::MainMenu {
|
||||
menu_selection: gui::MainMenuSelection::Quit,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
let mut run_writer = self.ecs.write_resource::<RunState>();
|
||||
*run_writer = new_run_state;
|
||||
}
|
||||
damage_system::delete_the_dead(&mut self.ecs);
|
||||
}
|
||||
}
|
||||
const SHOW_MAPGEN_VISUALIZER: bool = true;
|
||||
|
||||
fn main() -> rltk::BError {
|
||||
use rltk::RltkBuilder;
|
||||
@@ -239,9 +57,7 @@ fn main() -> rltk::BError {
|
||||
.with_dimensions(80 * 3, 50 * 3)
|
||||
.build()?;
|
||||
context.with_post_scanlines(true);
|
||||
let mut gs = State { ecs: World::new() };
|
||||
|
||||
gs.ecs.insert(rltk::RandomNumberGenerator::new());
|
||||
let mut gs = State::new();
|
||||
|
||||
gs.ecs.register::<Position>();
|
||||
gs.ecs.register::<Renderable>();
|
||||
@@ -266,27 +82,36 @@ fn main() -> rltk::BError {
|
||||
gs.ecs.register::<Confusion>();
|
||||
gs.ecs.register::<SimpleMarker<SerializeMe>>();
|
||||
gs.ecs.register::<SerializationHelper>();
|
||||
gs.ecs.register::<Equippable>();
|
||||
gs.ecs.register::<Equipped>();
|
||||
gs.ecs.register::<MeleePowerBonus>();
|
||||
gs.ecs.register::<DefenseBonus>();
|
||||
gs.ecs.register::<WantsToRemoveItem>();
|
||||
gs.ecs.register::<ParticleLifetime>();
|
||||
gs.ecs.register::<HungerClock>();
|
||||
gs.ecs.register::<Heals>();
|
||||
gs.ecs.register::<ProvidesFood>();
|
||||
gs.ecs.register::<MagicMapper>();
|
||||
gs.ecs.register::<Hidden>();
|
||||
gs.ecs.register::<EntryTrigger>();
|
||||
gs.ecs.register::<EntityMoved>();
|
||||
gs.ecs.register::<SingleActivation>();
|
||||
|
||||
gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
|
||||
|
||||
let map = Map::new_map_rooms_and_corridors();
|
||||
let (player_x, player_y) = map.rooms[0].center();
|
||||
|
||||
let player_entity = spawner::player(&mut gs.ecs, player_x, player_y);
|
||||
|
||||
for room in map.rooms.iter().skip(1) {
|
||||
spawner::spawn_room(&mut gs.ecs, room);
|
||||
}
|
||||
|
||||
gs.ecs.insert(map);
|
||||
gs.ecs.insert(Point::new(player_x, player_y));
|
||||
gs.ecs.insert(Map::new(1));
|
||||
gs.ecs.insert(Point::new(0, 0));
|
||||
gs.ecs.insert(rltk::RandomNumberGenerator::new());
|
||||
let player_entity = spawner::player(&mut gs.ecs, 0, 0);
|
||||
gs.ecs.insert(player_entity);
|
||||
gs.ecs.insert(RunState::MainMenu {
|
||||
menu_selection: gui::MainMenuSelection::NewGame,
|
||||
});
|
||||
gs.ecs.insert(RunState::MapGeneration {});
|
||||
gs.ecs.insert(gamelog::GameLog {
|
||||
entries: vec!["Welcome to Rusty Roguelike".to_string()],
|
||||
});
|
||||
gs.ecs.insert(particle_system::ParticleBuilder::new());
|
||||
gs.ecs.insert(rex_assets::RexAssets::new());
|
||||
|
||||
gs.generate_world_map(1);
|
||||
|
||||
rltk::main_loop(context, gs)
|
||||
}
|
||||
|
152
src/map.rs
152
src/map.rs
@@ -1,32 +1,31 @@
|
||||
use std::cmp::{max, min};
|
||||
use std::collections::HashSet;
|
||||
|
||||
use rltk::{Algorithm2D, BaseMap, Point, RandomNumberGenerator, RGB, Rltk};
|
||||
use rltk::{Algorithm2D, BaseMap, FontCharType, Point, Rltk, RGB};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::rect::Rect;
|
||||
|
||||
#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
|
||||
pub enum TileType {
|
||||
Wall,
|
||||
Floor,
|
||||
DownStairs,
|
||||
}
|
||||
|
||||
pub const MAP_WIDTH: usize = 80;
|
||||
pub const MAP_HEIGHT: usize = 43;
|
||||
pub const MAP_COUNT: usize = MAP_HEIGHT * MAP_WIDTH;
|
||||
pub const MAX_MONSTER: i32 = 4;
|
||||
pub const MAX_ITEMS: i32 = 2;
|
||||
|
||||
#[derive(Default, Serialize, Deserialize, Clone)]
|
||||
pub struct Map {
|
||||
pub tiles: Vec<TileType>,
|
||||
pub rooms: Vec<Rect>,
|
||||
pub width: i32,
|
||||
pub height: i32,
|
||||
pub revealed_tiles: Vec<bool>,
|
||||
pub visible_tiles: Vec<bool>,
|
||||
pub blocked: Vec<bool>,
|
||||
pub depth: i32,
|
||||
pub bloodstains: HashSet<usize>,
|
||||
|
||||
#[serde(skip_serializing)]
|
||||
#[serde(skip_deserializing)]
|
||||
@@ -38,34 +37,6 @@ impl Map {
|
||||
(y as usize * self.width as usize) + x as usize
|
||||
}
|
||||
|
||||
fn apply_room_to_map(&mut self, room: &Rect) {
|
||||
for y in room.y1 + 1..=room.y2 {
|
||||
for x in room.x1 + 1..=room.x2 {
|
||||
let idx = self.xy_idx(x, y);
|
||||
self.tiles[idx] = TileType::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn apply_horizontal_tunnel(&mut self, x1: i32, x2: i32, y: i32) {
|
||||
for x in min(x1, x2)..=max(x1, x2) {
|
||||
let idx = self.xy_idx(x, y);
|
||||
if idx > 0 && idx < self.width as usize * self.height as usize {
|
||||
self.tiles[idx as usize] = TileType::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn apply_vertical_tunnel(&mut self, y1: i32, y2: i32, x: i32) {
|
||||
for y in min(y1, y2)..=max(y1, y2) {
|
||||
let idx = self.xy_idx(x, y);
|
||||
if idx > 0 && idx < self.width as usize * self.height as usize {
|
||||
self.tiles[idx as usize] = TileType::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fn is_exit_valid(&self, x: i32, y: i32) -> bool {
|
||||
if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
|
||||
return false;
|
||||
@@ -86,56 +57,18 @@ impl Map {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new_map_rooms_and_corridors() -> Map {
|
||||
let mut map = Map {
|
||||
pub fn new(new_depth: i32) -> Map {
|
||||
Map {
|
||||
tiles: vec![TileType::Wall; MAP_COUNT],
|
||||
rooms: Vec::new(),
|
||||
width: MAP_WIDTH as i32,
|
||||
height: MAP_HEIGHT as i32,
|
||||
revealed_tiles: vec![false; MAP_COUNT],
|
||||
visible_tiles: vec![false; MAP_COUNT],
|
||||
blocked: vec![false; MAP_COUNT],
|
||||
tile_content: vec![Vec::new(); MAP_COUNT],
|
||||
};
|
||||
|
||||
const MAX_ROOMS: i32 = 30;
|
||||
const MIN_SIZE: i32 = 6;
|
||||
const MAX_SIZE: i32 = 10;
|
||||
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
|
||||
for _ in 0..MAX_ROOMS {
|
||||
let w = rng.range(MIN_SIZE, MAX_SIZE);
|
||||
let h = rng.range(MIN_SIZE, MAX_SIZE);
|
||||
let x = rng.roll_dice(1, map.width - w - 1) - 1;
|
||||
let y = rng.roll_dice(1, map.height - h - 1) - 1;
|
||||
let new_room = Rect::new(x, y, w, h);
|
||||
let mut ok = true;
|
||||
for other_room in map.rooms.iter() {
|
||||
if new_room.intersect(other_room) {
|
||||
ok = false
|
||||
};
|
||||
}
|
||||
if ok {
|
||||
map.apply_room_to_map(&new_room);
|
||||
|
||||
if !map.rooms.is_empty() {
|
||||
let (new_x, new_y) = new_room.center();
|
||||
let (prev_x, prev_y) = map.rooms[map.rooms.len() - 1].center();
|
||||
if rng.range(0, 2) == 1 {
|
||||
map.apply_horizontal_tunnel(prev_x, new_x, prev_y);
|
||||
map.apply_vertical_tunnel(prev_y, new_y, new_x);
|
||||
} else {
|
||||
map.apply_vertical_tunnel(prev_y, new_y, prev_x);
|
||||
map.apply_horizontal_tunnel(prev_x, new_x, new_y);
|
||||
}
|
||||
}
|
||||
|
||||
map.rooms.push(new_room);
|
||||
}
|
||||
depth: new_depth,
|
||||
bloodstains: HashSet::new(),
|
||||
}
|
||||
|
||||
map
|
||||
}
|
||||
}
|
||||
|
||||
@@ -193,15 +126,14 @@ impl Algorithm2D for Map {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
|
||||
let map = ecs.fetch::<Map>();
|
||||
|
||||
pub fn draw_map(map: &Map, ctx: &mut Rltk) {
|
||||
let mut y = 0;
|
||||
let mut x = 0;
|
||||
for (idx, tile) in map.tiles.iter().enumerate() {
|
||||
if map.revealed_tiles[idx] {
|
||||
let glyph;
|
||||
let mut fg;
|
||||
let mut bg = RGB::from_f32(0., 0., 0.);
|
||||
match tile {
|
||||
TileType::Floor => {
|
||||
fg = RGB::from_f32(0.0, 0.5, 0.5);
|
||||
@@ -210,13 +142,22 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
|
||||
|
||||
TileType::Wall => {
|
||||
fg = RGB::from_f32(0., 1.0, 0.);
|
||||
glyph = rltk::to_cp437('#');
|
||||
glyph = wall_glyph(&*map, x, y);
|
||||
}
|
||||
|
||||
TileType::DownStairs => {
|
||||
glyph = rltk::to_cp437('>');
|
||||
fg = RGB::from_f32(0., 1., 1.);
|
||||
}
|
||||
}
|
||||
if !map.visible_tiles[idx] {
|
||||
fg = fg.to_greyscale()
|
||||
if map.bloodstains.contains(&idx) {
|
||||
bg = RGB::from_f32(0.71, 0., 0.);
|
||||
}
|
||||
ctx.set(x, y, fg, RGB::from_f32(0., 0., 0.), glyph);
|
||||
if !map.visible_tiles[idx] {
|
||||
fg = fg.to_greyscale();
|
||||
bg = RGB::from_f32(0., 0., 0.);
|
||||
}
|
||||
ctx.set(x, y, fg, bg, glyph);
|
||||
}
|
||||
|
||||
x += 1;
|
||||
@@ -226,3 +167,48 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn wall_glyph(map: &Map, x: i32, y: i32) -> FontCharType {
|
||||
if x < 1 || x > map.width - 2 || y < 1 || y > map.height - 2_i32 {
|
||||
return 35;
|
||||
}
|
||||
let mut mask: u8 = 0;
|
||||
|
||||
if is_revealed_and_wall(map, x, y - 1) {
|
||||
mask += 1;
|
||||
}
|
||||
if is_revealed_and_wall(map, x, y + 1) {
|
||||
mask += 2;
|
||||
}
|
||||
if is_revealed_and_wall(map, x - 1, y) {
|
||||
mask += 4;
|
||||
}
|
||||
if is_revealed_and_wall(map, x + 1, y) {
|
||||
mask += 8;
|
||||
}
|
||||
|
||||
match mask {
|
||||
0 => 9, // Pillar because we can't see neighbors
|
||||
1 => 186, // Wall only to the north
|
||||
2 => 186, // Wall only to the south
|
||||
3 => 186, // Wall to the north and south
|
||||
4 => 205, // Wall only to the west
|
||||
5 => 188, // Wall to the north and west
|
||||
6 => 187, // Wall to the south and west
|
||||
7 => 185, // Wall to the north, south and west
|
||||
8 => 205, // Wall only to the east
|
||||
9 => 200, // Wall to the north and east
|
||||
10 => 201, // Wall to the south and east
|
||||
11 => 204, // Wall to the north, south and east
|
||||
12 => 205, // Wall to the east and west
|
||||
13 => 202, // Wall to the east, west, and south
|
||||
14 => 203, // Wall to the east, west, and north
|
||||
15 => 206, // ╬ Wall on all sides
|
||||
_ => 35, // We missed one?
|
||||
}
|
||||
}
|
||||
|
||||
fn is_revealed_and_wall(map: &Map, x: i32, y: i32) -> bool {
|
||||
let idx = map.xy_idx(x, y);
|
||||
map.tiles[idx] == TileType::Wall && map.revealed_tiles[idx]
|
||||
}
|
||||
|
22
src/map_builders/bsp/mod.rs
Normal file
22
src/map_builders/bsp/mod.rs
Normal file
@@ -0,0 +1,22 @@
|
||||
use crate::{Map, TileType};
|
||||
|
||||
#[inline(always)]
|
||||
pub fn draw_corridor(map: &mut Map, x1: i32, y1: i32, x2: i32, y2: i32) {
|
||||
let mut x = x1;
|
||||
let mut y = y1;
|
||||
|
||||
while x != x2 || y != y2 {
|
||||
if x < x2 {
|
||||
x += 1;
|
||||
} else if x > x2 {
|
||||
x -= 1;
|
||||
} else if y < y2 {
|
||||
y += 1;
|
||||
} else if y > y2 {
|
||||
y -= 1;
|
||||
}
|
||||
|
||||
let idx = map.xy_idx(x, y);
|
||||
map.tiles[idx] = TileType::Floor;
|
||||
}
|
||||
}
|
214
src/map_builders/bsp_dungeon.rs
Normal file
214
src/map_builders/bsp_dungeon.rs
Normal file
@@ -0,0 +1,214 @@
|
||||
use rltk::{Point, RandomNumberGenerator};
|
||||
|
||||
use crate::map_builders::common::apply_room_to_map;
|
||||
use crate::map_builders::{bsp, MapBuilder};
|
||||
use crate::rect::Rect;
|
||||
use crate::{spawner, Map, Position, TileType, World, SHOW_MAPGEN_VISUALIZER};
|
||||
|
||||
pub struct BspDungeonBuilder {
|
||||
map: Map,
|
||||
starting_position: Position,
|
||||
depth: i32,
|
||||
rooms: Vec<Rect>,
|
||||
history: Vec<Map>,
|
||||
rects: Vec<Rect>,
|
||||
}
|
||||
|
||||
impl BspDungeonBuilder {
|
||||
pub fn new(new_depth: i32) -> Self {
|
||||
Self {
|
||||
starting_position: Position { x: 0, y: 0 },
|
||||
depth: new_depth,
|
||||
rects: Vec::new(),
|
||||
map: Map::new(new_depth),
|
||||
history: Vec::new(),
|
||||
rooms: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
fn build(&mut self) {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
self.rects.clear();
|
||||
|
||||
self.place_rooms(&mut rng);
|
||||
self.place_corridors(&mut rng);
|
||||
self.place_stairs();
|
||||
self.place_start();
|
||||
}
|
||||
|
||||
fn place_rooms(&mut self, rng: &mut RandomNumberGenerator) {
|
||||
self.rects
|
||||
.push(Rect::new(2, 2, self.map.width - 5, self.map.height - 5));
|
||||
let first_room = self.rects[0];
|
||||
self.add_subrects(first_room);
|
||||
|
||||
let mut n_rooms = 0;
|
||||
while n_rooms < 240 {
|
||||
let rect = self.get_random_rect(rng);
|
||||
let candidate = self.get_random_sub_rect(rect, rng);
|
||||
|
||||
if self.is_possible(candidate) {
|
||||
apply_room_to_map(&mut self.map, &candidate);
|
||||
self.rooms.push(candidate);
|
||||
self.add_subrects(rect);
|
||||
self.take_snapshot();
|
||||
}
|
||||
|
||||
n_rooms += 1;
|
||||
}
|
||||
|
||||
self.rooms.sort_by(|a, b| a.x1.cmp(&b.x1));
|
||||
}
|
||||
|
||||
fn place_corridors(&mut self, rng: &mut RandomNumberGenerator) {
|
||||
for i in 0..self.rooms.len() - 1 {
|
||||
let room = self.rooms[i];
|
||||
let next_room = self.rooms[i + 1];
|
||||
let start_x = room.x1 + (rng.roll_dice(1, i32::abs(room.x1 - room.x2)) - 1);
|
||||
let start_y = room.y1 + (rng.roll_dice(1, i32::abs(room.y1 - room.y2)) - 1);
|
||||
let end_x =
|
||||
next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1);
|
||||
let end_y =
|
||||
next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1);
|
||||
self.draw_corridor(start_x, start_y, end_x, end_y);
|
||||
self.take_snapshot();
|
||||
}
|
||||
}
|
||||
|
||||
fn place_start(&mut self) {
|
||||
let start = self.rooms[0].center();
|
||||
self.starting_position = Position {
|
||||
x: start.0,
|
||||
y: start.1,
|
||||
};
|
||||
}
|
||||
|
||||
fn place_stairs(&mut self) {
|
||||
let stairs = self.rooms[self.rooms.len() - 1].center();
|
||||
let stairs_idx = self.map.xy_idx(stairs.0, stairs.1);
|
||||
self.map.tiles[stairs_idx] = TileType::DownStairs;
|
||||
}
|
||||
|
||||
fn add_subrects(&mut self, rect: Rect) {
|
||||
let width = i32::abs(rect.x1 - rect.x2);
|
||||
let height = i32::abs(rect.y1 - rect.y2);
|
||||
let half_width = i32::max(width / 2, 1);
|
||||
let half_height = i32::max(height / 2, 1);
|
||||
|
||||
self.rects
|
||||
.push(Rect::new(rect.x1, rect.y1, half_width, half_height));
|
||||
self.rects.push(Rect::new(
|
||||
rect.x1,
|
||||
rect.y1 + half_height,
|
||||
half_width,
|
||||
half_height,
|
||||
));
|
||||
self.rects.push(Rect::new(
|
||||
rect.x1 + half_width,
|
||||
rect.y1,
|
||||
half_width,
|
||||
half_height,
|
||||
));
|
||||
self.rects.push(Rect::new(
|
||||
rect.x1 + half_width,
|
||||
rect.y1 + half_height,
|
||||
half_width,
|
||||
half_height,
|
||||
));
|
||||
}
|
||||
fn get_random_rect(&mut self, rng: &mut RandomNumberGenerator) -> Rect {
|
||||
if self.rects.len() == 1 {
|
||||
return self.rects[0];
|
||||
}
|
||||
let idx = (rng.roll_dice(1, self.rects.len() as i32) - 1) as usize;
|
||||
self.rects[idx]
|
||||
}
|
||||
fn get_random_sub_rect(&self, rect: Rect, rng: &mut RandomNumberGenerator) -> Rect {
|
||||
let mut result = rect;
|
||||
let rect_width = i32::abs(rect.x1 - rect.x2);
|
||||
let rect_height = i32::abs(rect.y1 - rect.y2);
|
||||
|
||||
let w = i32::max(3, rng.roll_dice(1, i32::min(rect_width, 10)) - 1) + 1;
|
||||
let h = i32::max(3, rng.roll_dice(1, i32::min(rect_height, 10)) - 1) + 1;
|
||||
|
||||
result.x1 += rng.roll_dice(1, 6) - 1;
|
||||
result.y1 += rng.roll_dice(1, 6) - 1;
|
||||
result.x2 = result.x1 + w;
|
||||
result.y2 = result.y1 + h;
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
fn is_possible(&self, rect: Rect) -> bool {
|
||||
let mut expanded = rect;
|
||||
|
||||
expanded.x1 -= 2;
|
||||
expanded.x2 += 2;
|
||||
expanded.y1 -= 2;
|
||||
expanded.y2 += 2;
|
||||
|
||||
let mut can_build = true;
|
||||
|
||||
for y in expanded.y1..=expanded.y2 {
|
||||
for x in expanded.x1..=expanded.x2 {
|
||||
if x > self.map.width - 2 {
|
||||
can_build = false;
|
||||
}
|
||||
if y > self.map.height - 2 {
|
||||
can_build = false;
|
||||
}
|
||||
if x < 1 {
|
||||
can_build = false;
|
||||
}
|
||||
if y < 1 {
|
||||
can_build = false;
|
||||
}
|
||||
if can_build {
|
||||
let idx = self.map.xy_idx(x, y);
|
||||
if self.map.tiles[idx] != TileType::Wall {
|
||||
can_build = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_build
|
||||
}
|
||||
fn draw_corridor(&mut self, x1: i32, y1: i32, x2: i32, y2: i32) {
|
||||
bsp::draw_corridor(&mut self.map, x1, y1, x2, y2);
|
||||
}
|
||||
}
|
||||
|
||||
impl MapBuilder for BspDungeonBuilder {
|
||||
fn build_map(&mut self) {
|
||||
self.build();
|
||||
}
|
||||
|
||||
fn spawn_entities(&mut self, ecs: &mut World) {
|
||||
for room in self.rooms.iter().skip(1) {
|
||||
spawner::spawn_room(ecs, room, self.depth);
|
||||
}
|
||||
}
|
||||
|
||||
fn get_map(&self) -> Map {
|
||||
self.map.clone()
|
||||
}
|
||||
|
||||
fn get_starting_position(&self) -> Position {
|
||||
self.starting_position.clone()
|
||||
}
|
||||
|
||||
fn get_snapshot_history(&self) -> Vec<Map> {
|
||||
self.history.clone()
|
||||
}
|
||||
|
||||
fn take_snapshot(&mut self) {
|
||||
if SHOW_MAPGEN_VISUALIZER {
|
||||
let mut snapshot = self.map.clone();
|
||||
for v in snapshot.revealed_tiles.iter_mut() {
|
||||
*v = true;
|
||||
}
|
||||
self.history.push(snapshot);
|
||||
}
|
||||
}
|
||||
}
|
158
src/map_builders/bsp_interior.rs
Normal file
158
src/map_builders/bsp_interior.rs
Normal file
@@ -0,0 +1,158 @@
|
||||
use crate::map_builders::common::reveal_all;
|
||||
use crate::map_builders::{bsp, MapBuilder};
|
||||
use crate::rect::Rect;
|
||||
use crate::{spawner, Map, Position, TileType, World, SHOW_MAPGEN_VISUALIZER};
|
||||
use rltk::RandomNumberGenerator;
|
||||
|
||||
const MIN_ROOM_SIZE: i32 = 8;
|
||||
|
||||
pub struct BspInteriorBuilder {
|
||||
map: Map,
|
||||
starting_position: Position,
|
||||
depth: i32,
|
||||
rooms: Vec<Rect>,
|
||||
history: Vec<Map>,
|
||||
rects: Vec<Rect>,
|
||||
}
|
||||
|
||||
impl BspInteriorBuilder {
|
||||
pub fn new(new_depth: i32) -> Self {
|
||||
Self {
|
||||
map: Map::new(new_depth),
|
||||
rects: Vec::new(),
|
||||
history: Vec::new(),
|
||||
depth: new_depth,
|
||||
rooms: Vec::new(),
|
||||
starting_position: Position::default(),
|
||||
}
|
||||
}
|
||||
|
||||
fn build(&mut self) {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
|
||||
self.place_rooms(&mut rng);
|
||||
self.place_corridors(&mut rng);
|
||||
self.place_stairs();
|
||||
self.place_start()
|
||||
}
|
||||
|
||||
fn place_start(&mut self) {
|
||||
let start = self.rooms[0].center();
|
||||
self.starting_position = Position::new(start.0, start.1)
|
||||
}
|
||||
|
||||
fn place_stairs(&mut self) {
|
||||
let stairs = self.rooms[self.rooms.len() - 1].center();
|
||||
let stairs_idx = self.map.xy_idx(stairs.0, stairs.1);
|
||||
self.map.tiles[stairs_idx] = TileType::DownStairs;
|
||||
}
|
||||
|
||||
fn place_corridors(&mut self, rng: &mut RandomNumberGenerator) {
|
||||
for i in 0..self.rooms.len() - 1 {
|
||||
let room = self.rooms[i];
|
||||
let next_room = self.rooms[i + 1];
|
||||
let start_x = room.x1 + (rng.roll_dice(1, i32::abs(room.x1 - room.x2)) - 1);
|
||||
let start_y = room.y1 + (rng.roll_dice(1, i32::abs(room.y1 - room.y2)) - 1);
|
||||
let end_x =
|
||||
next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1);
|
||||
let end_y =
|
||||
next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1);
|
||||
self.draw_corridor(start_x, start_y, end_x, end_y);
|
||||
self.take_snapshot();
|
||||
}
|
||||
}
|
||||
|
||||
fn place_rooms(&mut self, mut rng: &mut RandomNumberGenerator) {
|
||||
self.rects.clear();
|
||||
self.rects
|
||||
.push(Rect::new(1, 1, self.map.width - 2, self.map.height - 2));
|
||||
let first_room = self.rects[0];
|
||||
self.add_subrects(first_room, &mut rng);
|
||||
|
||||
let rooms = self.rects.clone();
|
||||
for r in rooms.iter() {
|
||||
let room = *r;
|
||||
self.rooms.push(room);
|
||||
for y in room.y1..room.y2 {
|
||||
for x in room.x1..room.x2 {
|
||||
let idx = self.map.xy_idx(x, y);
|
||||
if idx > 0 && idx < ((self.map.width * self.map.height) - 1) as usize {
|
||||
self.map.tiles[idx] = TileType::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
self.take_snapshot();
|
||||
}
|
||||
}
|
||||
|
||||
fn add_subrects(&mut self, rect: Rect, rng: &mut RandomNumberGenerator) {
|
||||
if !self.rects.is_empty() {
|
||||
self.rects.remove(self.rects.len() - 1);
|
||||
}
|
||||
|
||||
let width = rect.x2 - rect.x1;
|
||||
let height = rect.y2 - rect.y1;
|
||||
let half_width = width / 2;
|
||||
let half_height = height / 2;
|
||||
|
||||
let split = rng.roll_dice(1, 4);
|
||||
|
||||
if split <= 2 {
|
||||
let h1 = Rect::new(rect.x1, rect.y1, half_width - 1, height);
|
||||
self.rects.push(h1);
|
||||
if half_width > MIN_ROOM_SIZE {
|
||||
self.add_subrects(h1, rng);
|
||||
}
|
||||
let h2 = Rect::new(rect.x1 + half_width, rect.y1, half_width, height);
|
||||
self.rects.push(h2);
|
||||
if half_width > MIN_ROOM_SIZE {
|
||||
self.add_subrects(h2, rng);
|
||||
}
|
||||
} else {
|
||||
let v1 = Rect::new(rect.x1, rect.y1, width, half_height - 1);
|
||||
self.rects.push(v1);
|
||||
if half_height > MIN_ROOM_SIZE {
|
||||
self.add_subrects(v1, rng);
|
||||
}
|
||||
let v2 = Rect::new(rect.x1, rect.y1 + half_height, width, half_height);
|
||||
self.rects.push(v2);
|
||||
if half_height > MIN_ROOM_SIZE {
|
||||
self.add_subrects(v2, rng);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_corridor(&mut self, x1: i32, y1: i32, x2: i32, y2: i32) {
|
||||
bsp::draw_corridor(&mut self.map, x1, y1, x2, y2);
|
||||
}
|
||||
}
|
||||
|
||||
impl MapBuilder for BspInteriorBuilder {
|
||||
fn build_map(&mut self) {
|
||||
self.build();
|
||||
}
|
||||
|
||||
fn spawn_entities(&mut self, ecs: &mut World) {
|
||||
for room in self.rooms.iter().skip(1) {
|
||||
spawner::spawn_room(ecs, room, self.depth);
|
||||
}
|
||||
}
|
||||
|
||||
fn get_map(&self) -> Map {
|
||||
self.map.clone()
|
||||
}
|
||||
|
||||
fn get_starting_position(&self) -> Position {
|
||||
self.starting_position.clone()
|
||||
}
|
||||
|
||||
fn get_snapshot_history(&self) -> Vec<Map> {
|
||||
self.history.clone()
|
||||
}
|
||||
|
||||
fn take_snapshot(&mut self) {
|
||||
if SHOW_MAPGEN_VISUALIZER {
|
||||
self.history.push(reveal_all(&self.map));
|
||||
}
|
||||
}
|
||||
}
|
168
src/map_builders/cellular_automata.rs
Normal file
168
src/map_builders/cellular_automata.rs
Normal file
@@ -0,0 +1,168 @@
|
||||
use std::collections::HashMap;
|
||||
use std::process::exit;
|
||||
use rltk::RandomNumberGenerator;
|
||||
use crate::map_builders::{common, MapBuilder};
|
||||
use crate::{Map, Position, World, SHOW_MAPGEN_VISUALIZER, TileType, spawner};
|
||||
|
||||
const MIN_ROOM_SIZE: i32 = 8;
|
||||
|
||||
pub struct CellularAutomataBuilder {
|
||||
map: Map,
|
||||
starting_position: Position,
|
||||
depth: i32,
|
||||
history: Vec<Map>,
|
||||
noise_areas : HashMap<i32, Vec<usize>>
|
||||
}
|
||||
|
||||
impl CellularAutomataBuilder {
|
||||
pub fn new(new_depth: i32) -> Self {
|
||||
Self {
|
||||
history: Vec::new(),
|
||||
map: Map::new(new_depth),
|
||||
depth: new_depth,
|
||||
starting_position: Position::default(),
|
||||
noise_areas: HashMap::new()
|
||||
}
|
||||
}
|
||||
|
||||
fn build(&mut self) {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
|
||||
self.place_random_level(&mut rng);
|
||||
self.take_snapshot();
|
||||
self.process_noise();
|
||||
let start_idx = self.place_start();
|
||||
self.place_exit(start_idx);
|
||||
self.take_snapshot();
|
||||
self.place_spawn_areas(rng)
|
||||
}
|
||||
|
||||
fn place_spawn_areas(&mut self, mut rng: RandomNumberGenerator) {
|
||||
let mut noise = rltk::FastNoise::seeded(rng.roll_dice(1, 65536) as u64);
|
||||
noise.set_noise_type(rltk::NoiseType::Cellular);
|
||||
noise.set_frequency(0.08);
|
||||
noise.set_cellular_distance_function(rltk::CellularDistanceFunction::Manhattan);
|
||||
|
||||
for y in 1..self.map.height - 1 {
|
||||
for x in 1..self.map.width - 1 {
|
||||
let idx = self.map.xy_idx(x, y);
|
||||
if self.map.tiles[idx] == TileType::Floor {
|
||||
let cell_value_f = noise.get_noise(x as f32, y as f32) * 10240.0;
|
||||
let cell_value = cell_value_f as i32;
|
||||
if self.noise_areas.contains_key(&cell_value) {
|
||||
self.noise_areas.get_mut(&cell_value).unwrap().push(idx);
|
||||
} else {
|
||||
self.noise_areas.insert(cell_value, vec![idx]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn place_exit(&mut self, start_idx: usize) {
|
||||
let map_starts: Vec<usize> = vec![start_idx];
|
||||
let dijkstra_map = rltk::DijkstraMap::new(self.map.width, self.map.height, &map_starts, &self.map, 200.0);
|
||||
let mut exit_tile = (0, 0.0f32);
|
||||
for (i, tile) in self.map.tiles.iter_mut().enumerate() {
|
||||
if *tile != TileType::Floor {
|
||||
continue;
|
||||
}
|
||||
|
||||
let distance_to_start = dijkstra_map.map[i];
|
||||
if distance_to_start == f32::MAX {
|
||||
*tile = TileType::Wall;
|
||||
} else {
|
||||
if distance_to_start > exit_tile.1 {
|
||||
exit_tile.0 = i;
|
||||
exit_tile.1 = distance_to_start;
|
||||
}
|
||||
}
|
||||
}
|
||||
self.take_snapshot();
|
||||
self.map.tiles[exit_tile.0] = TileType::DownStairs;
|
||||
}
|
||||
|
||||
fn place_start(&mut self) -> usize {
|
||||
self.starting_position = Position::new(self.map.width / 2, self.map.height / 2);
|
||||
let mut start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
|
||||
while self.map.tiles[start_idx] != TileType::Floor {
|
||||
self.starting_position.x -= 1;
|
||||
start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
|
||||
}
|
||||
|
||||
return start_idx;
|
||||
}
|
||||
|
||||
fn process_noise(&mut self) {
|
||||
for _i in 0..15 {
|
||||
let mut new_tiles = self.map.tiles.clone();
|
||||
|
||||
for y in 1..self.map.height - 1 {
|
||||
for x in 1..self.map.width - 1 {
|
||||
let idx = self.map.xy_idx(x, y);
|
||||
let mut neighbors = 0;
|
||||
if self.map.tiles[idx - 1] == TileType::Wall { neighbors += 1; }
|
||||
if self.map.tiles[idx + 1] == TileType::Wall { neighbors += 1; }
|
||||
if self.map.tiles[idx - self.map.width as usize] == TileType::Wall { neighbors += 1; }
|
||||
if self.map.tiles[idx + self.map.width as usize] == TileType::Wall { neighbors += 1; }
|
||||
if self.map.tiles[idx - self.map.width as usize - 1] == TileType::Wall { neighbors += 1; }
|
||||
if self.map.tiles[idx - self.map.width as usize + 1] == TileType::Wall { neighbors += 1; }
|
||||
if self.map.tiles[idx + self.map.width as usize - 1] == TileType::Wall { neighbors += 1; }
|
||||
if self.map.tiles[idx + self.map.width as usize + 1] == TileType::Wall { neighbors += 1; }
|
||||
|
||||
if neighbors > 4 || neighbors == 0 {
|
||||
new_tiles[idx] = TileType::Wall;
|
||||
} else {
|
||||
new_tiles[idx] = TileType::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
self.map.tiles = new_tiles.clone();
|
||||
self.take_snapshot();
|
||||
}
|
||||
}
|
||||
|
||||
fn place_random_level(&mut self, rng: &mut RandomNumberGenerator) {
|
||||
for y in 1..self.map.height - 1 {
|
||||
for x in 1..self.map.width - 1 {
|
||||
let roll = rng.roll_dice(1, 100);
|
||||
let idx = self.map.xy_idx(x, y);
|
||||
if roll > 55 {
|
||||
self.map.tiles[idx] = TileType::Floor
|
||||
} else {
|
||||
self.map.tiles[idx] = TileType::Wall
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MapBuilder for CellularAutomataBuilder {
|
||||
fn build_map(&mut self) {
|
||||
self.build();
|
||||
}
|
||||
|
||||
fn spawn_entities(&mut self, ecs: &mut World) {
|
||||
for area in self.noise_areas.iter() {
|
||||
spawner::spawn_region(ecs, area.1, self.depth);
|
||||
}
|
||||
}
|
||||
|
||||
fn get_map(&self) -> Map {
|
||||
self.map.clone()
|
||||
}
|
||||
|
||||
fn get_starting_position(&self) -> Position {
|
||||
self.starting_position.clone()
|
||||
}
|
||||
|
||||
fn get_snapshot_history(&self) -> Vec<Map> {
|
||||
self.history.clone()
|
||||
}
|
||||
|
||||
fn take_snapshot(&mut self) {
|
||||
if SHOW_MAPGEN_VISUALIZER {
|
||||
self.history.push(common::reveal_all(&self.map))
|
||||
}
|
||||
}
|
||||
}
|
90
src/map_builders/common.rs
Normal file
90
src/map_builders/common.rs
Normal file
@@ -0,0 +1,90 @@
|
||||
use std::cmp::{max, min};
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::rect::Rect;
|
||||
use crate::{Map, TileType};
|
||||
|
||||
pub fn apply_room_to_map(map: &mut Map, room: &Rect) {
|
||||
for y in room.y1 + 1..=room.y2 {
|
||||
for x in room.x1 + 1..=room.x2 {
|
||||
let idx = map.xy_idx(x, y);
|
||||
map.tiles[idx] = TileType::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn apply_horizontal_tunnel(map: &mut Map, x1: i32, x2: i32, y: i32) {
|
||||
for x in min(x1, x2)..=max(x1, x2) {
|
||||
let idx = map.xy_idx(x, y);
|
||||
if idx > 0 && idx < map.width as usize * map.height as usize {
|
||||
map.tiles[idx as usize] = TileType::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn apply_vertical_tunnel(map: &mut Map, y1: i32, y2: i32, x: i32) {
|
||||
for y in min(y1, y2)..=max(y1, y2) {
|
||||
let idx = map.xy_idx(x, y);
|
||||
if idx > 0 && idx < map.width as usize * map.height as usize {
|
||||
map.tiles[idx as usize] = TileType::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn reveal_all(map: &Map) -> Map {
|
||||
let mut snapshot = map.clone();
|
||||
for v in snapshot.revealed_tiles.iter_mut() {
|
||||
*v = true;
|
||||
}
|
||||
snapshot
|
||||
}
|
||||
|
||||
pub fn remove_unreachable_areas_returning_most_distant(map: &mut Map, start_idx: usize) -> usize {
|
||||
map.populate_blocked();
|
||||
let map_starts : Vec<usize> = vec![start_idx];
|
||||
let dijkstra_map = rltk::DijkstraMap::new(map.width as usize, map.height as usize, &map_starts , map, 200.0);
|
||||
let mut exit_tile = (0, 0.0f32);
|
||||
for (i, tile) in map.tiles.iter_mut().enumerate() {
|
||||
if *tile == TileType::Floor {
|
||||
let distance_to_start = dijkstra_map.map[i];
|
||||
// We can't get to this tile - so we'll make it a wall
|
||||
if distance_to_start == std::f32::MAX {
|
||||
*tile = TileType::Wall;
|
||||
} else {
|
||||
// If it is further away than our current exit candidate, move the exit
|
||||
if distance_to_start > exit_tile.1 {
|
||||
exit_tile.0 = i;
|
||||
exit_tile.1 = distance_to_start;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
exit_tile.0
|
||||
}
|
||||
|
||||
pub fn generate_voronois_spawn_regions(map: &Map, rng: &mut rltk::RandomNumberGenerator) -> HashMap<i32, Vec<usize>> {
|
||||
let mut noise_areas : HashMap<i32, Vec<usize>> = HashMap::new();
|
||||
let mut noise = rltk::FastNoise::seeded(rng.roll_dice(1, 65536) as u64);
|
||||
noise.set_noise_type(rltk::NoiseType::Cellular);
|
||||
noise.set_frequency(0.08);
|
||||
noise.set_cellular_distance_function(rltk::CellularDistanceFunction::Manhattan);
|
||||
|
||||
for y in 1 .. map.height-1 {
|
||||
for x in 1 .. map.width-1 {
|
||||
let idx = map.xy_idx(x, y);
|
||||
if map.tiles[idx] == TileType::Floor {
|
||||
let cell_value_f = noise.get_noise(x as f32, y as f32) * 10240.0;
|
||||
let cell_value = cell_value_f as i32;
|
||||
|
||||
if noise_areas.contains_key(&cell_value) {
|
||||
noise_areas.get_mut(&cell_value).unwrap().push(idx);
|
||||
} else {
|
||||
noise_areas.insert(cell_value, vec![idx]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
noise_areas
|
||||
}
|
180
src/map_builders/drunkard.rs
Normal file
180
src/map_builders/drunkard.rs
Normal file
@@ -0,0 +1,180 @@
|
||||
use std::collections::HashMap;
|
||||
use rltk::RandomNumberGenerator;
|
||||
use crate::{Map, Position, SHOW_MAPGEN_VISUALIZER, TileType, World};
|
||||
use crate::map_builders::common::{generate_voronois_spawn_regions, remove_unreachable_areas_returning_most_distant, reveal_all};
|
||||
use crate::map_builders::MapBuilder;
|
||||
use crate::spawner::spawn_region;
|
||||
|
||||
pub struct DrunkardsWalkBuilder {
|
||||
map: Map,
|
||||
starting_position: Position,
|
||||
depth: i32,
|
||||
history: Vec<Map>,
|
||||
noise_areas: HashMap<i32, Vec<usize>>,
|
||||
settings: DrunkardSettings,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum DrunkSpawnMode { StartingPoint, Random }
|
||||
|
||||
pub struct DrunkardSettings {
|
||||
pub spawn_mode: DrunkSpawnMode,
|
||||
pub drunken_lifetime: i32,
|
||||
pub floor_percent: f32,
|
||||
}
|
||||
|
||||
impl DrunkardsWalkBuilder {
|
||||
pub fn new(new_depth: i32, settings: DrunkardSettings) -> Self {
|
||||
Self {
|
||||
depth: new_depth,
|
||||
map: Map::new(new_depth),
|
||||
history: Vec::new(),
|
||||
noise_areas: HashMap::new(),
|
||||
starting_position: Position::default(),
|
||||
settings,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn open_area(new_depth: i32) -> Self {
|
||||
DrunkardsWalkBuilder::new(
|
||||
new_depth,
|
||||
DrunkardSettings {
|
||||
spawn_mode: DrunkSpawnMode::StartingPoint,
|
||||
drunken_lifetime: 400,
|
||||
floor_percent: 0.5,
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
pub fn open_halls(new_depth: i32) -> Self {
|
||||
DrunkardsWalkBuilder::new(
|
||||
new_depth,
|
||||
DrunkardSettings {
|
||||
spawn_mode: DrunkSpawnMode::Random,
|
||||
drunken_lifetime: 400,
|
||||
floor_percent: 0.5,
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
pub fn winding_passages(new_depth: i32) -> Self {
|
||||
DrunkardsWalkBuilder::new(
|
||||
new_depth,
|
||||
DrunkardSettings {
|
||||
spawn_mode: DrunkSpawnMode::Random,
|
||||
drunken_lifetime: 100,
|
||||
floor_percent: 0.4,
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
fn build(&mut self) {
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
|
||||
self.starting_position = Position::new(self.map.width / 2, self.map.height / 2);
|
||||
let start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
|
||||
self.map.tiles[start_idx] = TileType::Floor;
|
||||
|
||||
let total_tiles = self.map.width * self.map.height;
|
||||
let desired_floor_tiles = (self.settings.floor_percent * total_tiles as f32) as usize;
|
||||
let mut floor_tile_count = self.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
|
||||
let mut digger_count = 0;
|
||||
let mut active_digger_count = 0;
|
||||
|
||||
while floor_tile_count < desired_floor_tiles {
|
||||
let mut did_something = false;
|
||||
let mut drunk_x = self.starting_position.x;
|
||||
let mut drunk_y = self.starting_position.y;
|
||||
|
||||
match self.settings.spawn_mode {
|
||||
DrunkSpawnMode::StartingPoint => {
|
||||
drunk_x = self.starting_position.x;
|
||||
drunk_y = self.starting_position.y;
|
||||
}
|
||||
DrunkSpawnMode::Random => {
|
||||
if digger_count == 0 {
|
||||
drunk_x = self.starting_position.x;
|
||||
drunk_y = self.starting_position.y;
|
||||
} else {
|
||||
drunk_x = rng.roll_dice(1, self.map.width - 3) + 1;
|
||||
drunk_y = rng.roll_dice(1, self.map.height - 3) + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut drunk_life = self.settings.drunken_lifetime;
|
||||
|
||||
while drunk_life > 0 {
|
||||
let drunk_idx = self.map.xy_idx(drunk_x, drunk_y);
|
||||
if self.map.tiles[drunk_idx] == TileType::Wall {
|
||||
did_something = true;
|
||||
}
|
||||
self.map.tiles[drunk_idx] = TileType::DownStairs;
|
||||
|
||||
let stagger_direction = rng.roll_dice(1, 4);
|
||||
match stagger_direction {
|
||||
1 if drunk_x > 2 => { drunk_x -= 1; }
|
||||
2 if drunk_x < self.map.width - 2 => { drunk_x += 1; }
|
||||
3 if drunk_y > 2 => { drunk_y -= 1; }
|
||||
_ if drunk_y < self.map.height - 2 => { drunk_y += 1; }
|
||||
_ => {}
|
||||
}
|
||||
|
||||
drunk_life -= 1;
|
||||
}
|
||||
if did_something {
|
||||
self.take_snapshot();
|
||||
active_digger_count += 1;
|
||||
}
|
||||
|
||||
digger_count += 1;
|
||||
for t in self.map.tiles.iter_mut() {
|
||||
if *t == TileType::DownStairs {
|
||||
*t = TileType::Floor;
|
||||
}
|
||||
}
|
||||
floor_tile_count = self.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
|
||||
}
|
||||
rltk::console::log(format!("{} dwarves gave up their sobriety, of whom {} actually found a wall.", digger_count, active_digger_count));
|
||||
|
||||
let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
|
||||
self.take_snapshot();
|
||||
|
||||
self.map.tiles[exit_tile] = TileType::DownStairs;
|
||||
self.take_snapshot();
|
||||
|
||||
self.noise_areas = generate_voronois_spawn_regions(&self.map, &mut rng);
|
||||
}
|
||||
}
|
||||
|
||||
impl MapBuilder for DrunkardsWalkBuilder {
|
||||
fn build_map(&mut self) {
|
||||
self.build();
|
||||
}
|
||||
|
||||
fn spawn_entities(&mut self, ecs: &mut World) {
|
||||
for area in self.noise_areas.iter() {
|
||||
spawn_region(ecs, area.1, self.depth);
|
||||
}
|
||||
}
|
||||
|
||||
fn get_map(&self) -> Map {
|
||||
self.map.clone()
|
||||
}
|
||||
|
||||
fn get_starting_position(&self) -> Position {
|
||||
self.starting_position.clone()
|
||||
}
|
||||
|
||||
fn get_snapshot_history(&self) -> Vec<Map> {
|
||||
self.history.clone()
|
||||
}
|
||||
|
||||
fn take_snapshot(&mut self) {
|
||||
if SHOW_MAPGEN_VISUALIZER {
|
||||
self.history.push(reveal_all(&self.map))
|
||||
}
|
||||
}
|
||||
}
|
40
src/map_builders/mod.rs
Normal file
40
src/map_builders/mod.rs
Normal file
@@ -0,0 +1,40 @@
|
||||
use specs::World;
|
||||
|
||||
use crate::map_builders::bsp_dungeon::BspDungeonBuilder;
|
||||
use crate::map_builders::bsp_interior::BspInteriorBuilder;
|
||||
use crate::map_builders::simple_map::SimpleMapBuilder;
|
||||
use crate::{Map, Position};
|
||||
use crate::map_builders::cellular_automata::CellularAutomataBuilder;
|
||||
use crate::map_builders::drunkard::{DrunkardSettings, DrunkardsWalkBuilder, DrunkSpawnMode};
|
||||
|
||||
mod bsp;
|
||||
mod bsp_dungeon;
|
||||
mod bsp_interior;
|
||||
mod cellular_automata;
|
||||
mod common;
|
||||
mod simple_map;
|
||||
mod drunkard;
|
||||
|
||||
pub trait MapBuilder {
|
||||
fn build_map(&mut self);
|
||||
fn spawn_entities(&mut self, ecs: &mut World);
|
||||
fn get_map(&self) -> Map;
|
||||
fn get_starting_position(&self) -> Position;
|
||||
fn get_snapshot_history(&self) -> Vec<Map>;
|
||||
fn take_snapshot(&mut self);
|
||||
}
|
||||
|
||||
pub fn new_random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
|
||||
let mut rng = rltk::RandomNumberGenerator::new();
|
||||
//let builder_choice = rng.roll_dice(1, 7);
|
||||
let builder_choice = 4;
|
||||
match builder_choice {
|
||||
6 => Box::new(DrunkardsWalkBuilder::open_area(new_depth)),
|
||||
5 => Box::new(DrunkardsWalkBuilder::open_halls(new_depth)),
|
||||
4 => Box::new(DrunkardsWalkBuilder::winding_passages(new_depth)),
|
||||
3 => Box::new(CellularAutomataBuilder::new(new_depth)),
|
||||
2 => Box::new(BspInteriorBuilder::new(new_depth)),
|
||||
1 => Box::new(SimpleMapBuilder::new(new_depth)),
|
||||
_ => Box::new(BspDungeonBuilder::new(new_depth)),
|
||||
}
|
||||
}
|
111
src/map_builders/simple_map.rs
Normal file
111
src/map_builders/simple_map.rs
Normal file
@@ -0,0 +1,111 @@
|
||||
use rltk::RandomNumberGenerator;
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::map_builders::{common, MapBuilder};
|
||||
use crate::rect::Rect;
|
||||
use crate::{spawner, Map, Position, TileType, SHOW_MAPGEN_VISUALIZER};
|
||||
|
||||
pub struct SimpleMapBuilder {
|
||||
map: Map,
|
||||
starting_position: Position,
|
||||
depth: i32,
|
||||
rooms: Vec<Rect>,
|
||||
history: Vec<Map>,
|
||||
}
|
||||
|
||||
impl SimpleMapBuilder {
|
||||
pub fn new(new_depth: i32) -> Self {
|
||||
Self {
|
||||
starting_position: Position { x: 0, y: 0 },
|
||||
map: Map::new(new_depth),
|
||||
depth: new_depth,
|
||||
rooms: Vec::new(),
|
||||
history: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
fn rooms_and_corridors(&mut self) {
|
||||
const MAX_ROOMS: i32 = 30;
|
||||
const MIN_SIZE: i32 = 6;
|
||||
const MAX_SIZE: i32 = 10;
|
||||
|
||||
let mut rng = RandomNumberGenerator::new();
|
||||
|
||||
for _ in 0..MAX_ROOMS {
|
||||
let w = rng.range(MIN_SIZE, MAX_SIZE);
|
||||
let h = rng.range(MIN_SIZE, MAX_SIZE);
|
||||
let x = rng.roll_dice(1, self.map.width - w - 1) - 1;
|
||||
let y = rng.roll_dice(1, self.map.height - h - 1) - 1;
|
||||
let new_room = Rect::new(x, y, w, h);
|
||||
let mut ok = true;
|
||||
for other_room in self.rooms.iter() {
|
||||
if new_room.intersect(other_room) {
|
||||
ok = false
|
||||
};
|
||||
}
|
||||
if ok {
|
||||
common::apply_room_to_map(&mut self.map, &new_room);
|
||||
self.take_snapshot();
|
||||
|
||||
if !self.rooms.is_empty() {
|
||||
let (new_x, new_y) = new_room.center();
|
||||
let (prev_x, prev_y) = self.rooms[self.rooms.len() - 1].center();
|
||||
if rng.range(0, 2) == 1 {
|
||||
common::apply_horizontal_tunnel(&mut self.map, prev_x, new_x, prev_y);
|
||||
common::apply_vertical_tunnel(&mut self.map, prev_y, new_y, new_x);
|
||||
} else {
|
||||
common::apply_vertical_tunnel(&mut self.map, prev_y, new_y, prev_x);
|
||||
common::apply_horizontal_tunnel(&mut self.map, prev_x, new_x, new_y);
|
||||
}
|
||||
}
|
||||
|
||||
self.rooms.push(new_room);
|
||||
self.take_snapshot();
|
||||
}
|
||||
}
|
||||
|
||||
let stairs_position = self.rooms[self.rooms.len() - 1].center();
|
||||
let stairs_idx = self.map.xy_idx(stairs_position.0, stairs_position.1);
|
||||
self.map.tiles[stairs_idx] = TileType::DownStairs;
|
||||
|
||||
let start_pos = self.rooms[0].center();
|
||||
self.starting_position = Position {
|
||||
x: start_pos.0,
|
||||
y: start_pos.1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MapBuilder for SimpleMapBuilder {
|
||||
fn build_map(&mut self) {
|
||||
self.rooms_and_corridors();
|
||||
}
|
||||
|
||||
fn spawn_entities(&mut self, ecs: &mut World) {
|
||||
for room in self.rooms.iter().skip(1) {
|
||||
spawner::spawn_room(ecs, room, self.depth);
|
||||
}
|
||||
}
|
||||
|
||||
fn get_map(&self) -> Map {
|
||||
self.map.clone()
|
||||
}
|
||||
|
||||
fn get_starting_position(&self) -> Position {
|
||||
self.starting_position.clone()
|
||||
}
|
||||
|
||||
fn get_snapshot_history(&self) -> Vec<Map> {
|
||||
self.history.clone()
|
||||
}
|
||||
|
||||
fn take_snapshot(&mut self) {
|
||||
if SHOW_MAPGEN_VISUALIZER {
|
||||
let mut snapshot = self.map.clone();
|
||||
for v in snapshot.revealed_tiles.iter_mut() {
|
||||
*v = true;
|
||||
}
|
||||
self.history.push(snapshot);
|
||||
}
|
||||
}
|
||||
}
|
@@ -2,10 +2,13 @@ use specs::prelude::*;
|
||||
|
||||
use crate::components::{CombatStats, Name, SufferDamage, WantsToMelee};
|
||||
use crate::gamelog::GameLog;
|
||||
use crate::particle_system::ParticleBuilder;
|
||||
use crate::{DefenseBonus, Equipped, HungerClock, HungerState, MeleePowerBonus, Position};
|
||||
|
||||
pub struct MeleeCombatSystem {}
|
||||
|
||||
impl<'a> System<'a> for MeleeCombatSystem {
|
||||
#[allow(clippy::complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
WriteExpect<'a, GameLog>,
|
||||
@@ -13,34 +16,93 @@ impl<'a> System<'a> for MeleeCombatSystem {
|
||||
ReadStorage<'a, Name>,
|
||||
ReadStorage<'a, CombatStats>,
|
||||
WriteStorage<'a, SufferDamage>,
|
||||
ReadStorage<'a, MeleePowerBonus>,
|
||||
ReadStorage<'a, DefenseBonus>,
|
||||
ReadStorage<'a, Equipped>,
|
||||
WriteExpect<'a, ParticleBuilder>,
|
||||
ReadStorage<'a, Position>,
|
||||
ReadStorage<'a, HungerClock>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (entities, mut log, mut wants_melee, names, combat_stats, mut inflict_damage) = data;
|
||||
let (
|
||||
entities,
|
||||
mut log,
|
||||
mut wants_melee,
|
||||
names,
|
||||
combat_stats,
|
||||
mut inflict_damage,
|
||||
melee_bonus,
|
||||
defense_bonus,
|
||||
equipped,
|
||||
mut particle_builder,
|
||||
positions,
|
||||
hunger_clock,
|
||||
) = data;
|
||||
|
||||
for (_entity, wants_melee, name, stats) in
|
||||
for (entity, wants_melee, name, stats) in
|
||||
(&entities, &wants_melee, &names, &combat_stats).join()
|
||||
{
|
||||
if stats.hp > 0 {
|
||||
let target_stats = combat_stats.get(wants_melee.target).unwrap();
|
||||
if target_stats.hp > 0 {
|
||||
let target_name = names.get(wants_melee.target).unwrap();
|
||||
if stats.hp <= 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let damage = i32::max(0, stats.power - target_stats.defense);
|
||||
let mut offensive_bonus = 0;
|
||||
for (_item_entity, power_bonus, equipped_by) in
|
||||
(&entities, &melee_bonus, &equipped).join()
|
||||
{
|
||||
if equipped_by.owner == entity {
|
||||
offensive_bonus += power_bonus.power;
|
||||
}
|
||||
}
|
||||
|
||||
if damage == 0 {
|
||||
log.entries.push(format!(
|
||||
"{} is unable to hurt {}",
|
||||
&name.name, &target_name.name
|
||||
));
|
||||
} else {
|
||||
log.entries.push(format!(
|
||||
"{} hits {}, for {} hp.",
|
||||
&name.name, &target_name.name, damage
|
||||
));
|
||||
SufferDamage::new_damage(&mut inflict_damage, wants_melee.target, damage)
|
||||
if let Some(hc) = hunger_clock.get(entity) {
|
||||
if hc.state == HungerState::WellFed {
|
||||
offensive_bonus += 1;
|
||||
}
|
||||
}
|
||||
|
||||
let target_stats = combat_stats.get(wants_melee.target).unwrap();
|
||||
if target_stats.hp > 0 {
|
||||
let target_name = names.get(wants_melee.target).unwrap();
|
||||
|
||||
let mut defensive_bonus = 0;
|
||||
for (_item_entity, defense_bonus, equipped_by) in
|
||||
(&entities, &defense_bonus, &equipped).join()
|
||||
{
|
||||
if equipped_by.owner == wants_melee.target {
|
||||
defensive_bonus += defense_bonus.defense;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(pos) = positions.get(wants_melee.target) {
|
||||
particle_builder.request(
|
||||
pos.x,
|
||||
pos.y,
|
||||
rltk::RGB::named(rltk::ORANGE),
|
||||
rltk::RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('‼'),
|
||||
200.0,
|
||||
);
|
||||
}
|
||||
|
||||
let damage = i32::max(
|
||||
0,
|
||||
(stats.power + offensive_bonus) - (target_stats.defense + defensive_bonus),
|
||||
);
|
||||
|
||||
if damage == 0 {
|
||||
log.entries.push(format!(
|
||||
"{} is unable to hurt {}",
|
||||
&name.name, &target_name.name
|
||||
));
|
||||
} else {
|
||||
log.entries.push(format!(
|
||||
"{} hits {}, for {} hp.",
|
||||
&name.name, &target_name.name, damage
|
||||
));
|
||||
SufferDamage::new_damage(&mut inflict_damage, wants_melee.target, damage)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -1,10 +1,11 @@
|
||||
use rltk::Point;
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::particle_system::ParticleBuilder;
|
||||
use crate::{
|
||||
components::{Monster, Position, Viewshed, WantsToMelee},
|
||||
Confusion,
|
||||
map::Map, RunState,
|
||||
map::Map,
|
||||
Confusion, EntityMoved, RunState,
|
||||
};
|
||||
|
||||
pub struct MonsterAI {}
|
||||
@@ -22,6 +23,8 @@ impl<'a> System<'a> for MonsterAI {
|
||||
WriteStorage<'a, Position>,
|
||||
WriteStorage<'a, WantsToMelee>,
|
||||
WriteStorage<'a, Confusion>,
|
||||
WriteExpect<'a, ParticleBuilder>,
|
||||
WriteStorage<'a, EntityMoved>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
@@ -36,6 +39,8 @@ impl<'a> System<'a> for MonsterAI {
|
||||
mut position,
|
||||
mut wants_to_melee,
|
||||
mut confused,
|
||||
mut particle_builder,
|
||||
mut entity_moved,
|
||||
) = data;
|
||||
|
||||
if *runstate != RunState::MonsterTurn {
|
||||
@@ -43,7 +48,7 @@ impl<'a> System<'a> for MonsterAI {
|
||||
}
|
||||
|
||||
for (entity, mut viewshed, _monster, mut pos) in
|
||||
(&entities, &mut viewshed, &monster, &mut position).join()
|
||||
(&entities, &mut viewshed, &monster, &mut position).join()
|
||||
{
|
||||
let mut can_act = true;
|
||||
|
||||
@@ -53,6 +58,15 @@ impl<'a> System<'a> for MonsterAI {
|
||||
confused.remove(entity);
|
||||
}
|
||||
can_act = false;
|
||||
|
||||
particle_builder.request(
|
||||
pos.x,
|
||||
pos.y,
|
||||
rltk::RGB::named(rltk::MAGENTA),
|
||||
rltk::RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('?'),
|
||||
200.,
|
||||
);
|
||||
}
|
||||
|
||||
if !can_act {
|
||||
@@ -84,6 +98,10 @@ impl<'a> System<'a> for MonsterAI {
|
||||
idx = map.xy_idx(pos.x, pos.y);
|
||||
map.blocked[idx] = true;
|
||||
viewshed.dirty = true;
|
||||
|
||||
entity_moved
|
||||
.insert(entity, EntityMoved {})
|
||||
.expect("Unable to insert entity moved");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
119
src/particle_system.rs
Normal file
119
src/particle_system.rs
Normal file
@@ -0,0 +1,119 @@
|
||||
use rltk::{Rltk, RGB};
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::{ParticleLifetime, Position, Renderable};
|
||||
|
||||
pub fn cull_dead_particles(ecs: &mut World, ctx: &Rltk) {
|
||||
let mut dead_particles: Vec<Entity> = Vec::new();
|
||||
{
|
||||
let mut particles = ecs.write_storage::<ParticleLifetime>();
|
||||
let entities = ecs.entities();
|
||||
for (entity, mut particle) in (&entities, &mut particles).join() {
|
||||
particle.lifetime_ms -= ctx.frame_time_ms;
|
||||
if particle.lifetime_ms < 0. {
|
||||
dead_particles.push(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for dead_particle in dead_particles.iter() {
|
||||
ecs.delete_entity(*dead_particle)
|
||||
.expect("Particle will not die");
|
||||
}
|
||||
}
|
||||
|
||||
struct ParticleRequest {
|
||||
x: i32,
|
||||
y: i32,
|
||||
fg: RGB,
|
||||
bg: RGB,
|
||||
glyph: rltk::FontCharType,
|
||||
lifetime: f32,
|
||||
}
|
||||
|
||||
pub struct ParticleBuilder {
|
||||
requests: Vec<ParticleRequest>,
|
||||
}
|
||||
|
||||
impl ParticleBuilder {
|
||||
pub fn new() -> ParticleBuilder {
|
||||
ParticleBuilder {
|
||||
requests: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn request(
|
||||
&mut self,
|
||||
x: i32,
|
||||
y: i32,
|
||||
fg: RGB,
|
||||
bg: RGB,
|
||||
glyph: rltk::FontCharType,
|
||||
lifetime: f32,
|
||||
) {
|
||||
self.requests.push(ParticleRequest {
|
||||
x,
|
||||
y,
|
||||
fg,
|
||||
bg,
|
||||
glyph,
|
||||
lifetime,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ParticleSpawnSystem {}
|
||||
|
||||
impl<'a> System<'a> for ParticleSpawnSystem {
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
WriteStorage<'a, Position>,
|
||||
WriteStorage<'a, Renderable>,
|
||||
WriteStorage<'a, ParticleLifetime>,
|
||||
WriteExpect<'a, ParticleBuilder>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (
|
||||
entities,
|
||||
mut positions,
|
||||
mut renderables,
|
||||
mut particle_lifetimes,
|
||||
mut particle_builder,
|
||||
) = data;
|
||||
|
||||
for new_particle in particle_builder.requests.iter() {
|
||||
let p = entities.create();
|
||||
positions
|
||||
.insert(
|
||||
p,
|
||||
Position {
|
||||
x: new_particle.x,
|
||||
y: new_particle.y,
|
||||
},
|
||||
)
|
||||
.expect("Unable to insert position");
|
||||
renderables
|
||||
.insert(
|
||||
p,
|
||||
Renderable {
|
||||
fg: new_particle.fg,
|
||||
bg: new_particle.bg,
|
||||
glyph: new_particle.glyph,
|
||||
render_order: 0,
|
||||
},
|
||||
)
|
||||
.expect("Unable to insert renderable");
|
||||
particle_lifetimes
|
||||
.insert(
|
||||
p,
|
||||
ParticleLifetime {
|
||||
lifetime_ms: new_particle.lifetime,
|
||||
},
|
||||
)
|
||||
.expect("Unable to insert particle lifetime");
|
||||
}
|
||||
|
||||
particle_builder.requests.clear();
|
||||
}
|
||||
}
|
@@ -3,12 +3,14 @@ use std::cmp::{max, min};
|
||||
use rltk::{Point, Rltk, VirtualKeyCode};
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::gamelog::GameLog;
|
||||
|
||||
use crate::{
|
||||
components::{CombatStats, Player, Position, Viewshed, WantsToMelee},
|
||||
Item,
|
||||
map::Map, RunState, State, WantsToPickupItem,
|
||||
map::Map,
|
||||
EntityMoved, HungerClock, HungerState, Item, Monster, RunState, State, TileType,
|
||||
WantsToPickupItem,
|
||||
};
|
||||
use crate::gamelog::GameLog;
|
||||
|
||||
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
|
||||
let mut positions = ecs.write_storage::<Position>();
|
||||
@@ -18,11 +20,18 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
|
||||
let entities = ecs.entities();
|
||||
let mut wants_to_melee = ecs.write_storage::<WantsToMelee>();
|
||||
let map = ecs.fetch::<Map>();
|
||||
let mut entity_moved = ecs.write_storage::<EntityMoved>();
|
||||
|
||||
for (entity, _player, pos, viewshed) in
|
||||
(&entities, &mut players, &mut positions, &mut viewsheds).join()
|
||||
(&entities, &mut players, &mut positions, &mut viewsheds).join()
|
||||
{
|
||||
if pos.x + delta_x < 1 || pos.x + delta_x > map.width - 1 || pos.y + delta_y < 1 || pos.y + delta_y > map.height - 1 { return; }
|
||||
if pos.x + delta_x < 1
|
||||
|| pos.x + delta_x > map.width - 1
|
||||
|| pos.y + delta_y < 1
|
||||
|| pos.y + delta_y > map.height - 1
|
||||
{
|
||||
return;
|
||||
}
|
||||
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
|
||||
|
||||
for potential_target in map.tile_content[destination_idx].iter() {
|
||||
@@ -47,6 +56,10 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
|
||||
let mut ppos = ecs.write_resource::<Point>();
|
||||
ppos.x = pos.x;
|
||||
ppos.y = pos.y;
|
||||
|
||||
entity_moved
|
||||
.insert(entity, EntityMoved {})
|
||||
.expect("Unable to insert marker");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -93,6 +106,7 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
|
||||
VirtualKeyCode::Right | VirtualKeyCode::L => try_move_player(1, 0, &mut gs.ecs),
|
||||
VirtualKeyCode::Up | VirtualKeyCode::K => try_move_player(0, -1, &mut gs.ecs),
|
||||
VirtualKeyCode::Down | VirtualKeyCode::J => try_move_player(0, 1, &mut gs.ecs),
|
||||
VirtualKeyCode::Space => return skip_turn(&mut gs.ecs),
|
||||
VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
|
||||
VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
|
||||
VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),
|
||||
@@ -101,9 +115,71 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
|
||||
VirtualKeyCode::I => return RunState::ShowInventory,
|
||||
VirtualKeyCode::D => return RunState::ShowDropItem,
|
||||
VirtualKeyCode::Escape => return RunState::SaveGame,
|
||||
VirtualKeyCode::R => return RunState::ShowRemoveItem,
|
||||
VirtualKeyCode::Period => {
|
||||
if try_next_level(&mut gs.ecs) {
|
||||
return RunState::NextLevel;
|
||||
}
|
||||
}
|
||||
_ => return RunState::AwaitingInput,
|
||||
},
|
||||
}
|
||||
|
||||
RunState::PlayerTurn
|
||||
}
|
||||
|
||||
fn skip_turn(ecs: &mut World) -> RunState {
|
||||
let player_entity = ecs.fetch::<Entity>();
|
||||
let viewshed_components = ecs.read_storage::<Viewshed>();
|
||||
let monsters = ecs.read_storage::<Monster>();
|
||||
|
||||
let worldmap_resource = ecs.fetch::<Map>();
|
||||
let mut can_heal = true;
|
||||
let viewshed = viewshed_components.get(*player_entity).unwrap();
|
||||
for tile in viewshed.visible_tiles.iter() {
|
||||
let idx = worldmap_resource.xy_idx(tile.x, tile.y);
|
||||
for entity_id in worldmap_resource.tile_content[idx].iter() {
|
||||
if let Some(_mob) = monsters.get(*entity_id) {
|
||||
can_heal = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let hunger_clock = ecs.read_storage::<HungerClock>();
|
||||
let mut heal_bonus = 0;
|
||||
if let Some(hc) = hunger_clock.get(*player_entity) {
|
||||
match hc.state {
|
||||
HungerState::Hungry | HungerState::Starving => {
|
||||
can_heal = false;
|
||||
}
|
||||
HungerState::WellFed => {
|
||||
heal_bonus = 1;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
if can_heal {
|
||||
let mut health_component = ecs.write_storage::<CombatStats>();
|
||||
let player_hp = health_component.get_mut(*player_entity).unwrap();
|
||||
player_hp.hp = i32::min(player_hp.hp + 1 + heal_bonus, player_hp.max_hp);
|
||||
}
|
||||
|
||||
RunState::PlayerTurn
|
||||
}
|
||||
|
||||
fn try_next_level(ecs: &mut World) -> bool {
|
||||
let player_pos = ecs.fetch::<Point>();
|
||||
let map = ecs.fetch::<Map>();
|
||||
let player_idx = map.xy_idx(player_pos.x, player_pos.y);
|
||||
|
||||
if map.tiles[player_idx] == TileType::DownStairs {
|
||||
true
|
||||
} else {
|
||||
let mut gamelog = ecs.fetch_mut::<GameLog>();
|
||||
gamelog
|
||||
.entries
|
||||
.push("There is no way down from here".to_string());
|
||||
false
|
||||
}
|
||||
}
|
||||
|
57
src/random_table.rs
Normal file
57
src/random_table.rs
Normal file
@@ -0,0 +1,57 @@
|
||||
use rltk::RandomNumberGenerator;
|
||||
|
||||
pub struct RandomEntry {
|
||||
name: String,
|
||||
weight: i32,
|
||||
}
|
||||
|
||||
impl RandomEntry {
|
||||
pub fn new<S: ToString>(name: S, weight: i32) -> RandomEntry {
|
||||
RandomEntry {
|
||||
name: name.to_string(),
|
||||
weight,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct RandomTable {
|
||||
entries: Vec<RandomEntry>,
|
||||
total_weight: i32,
|
||||
}
|
||||
|
||||
impl RandomTable {
|
||||
pub fn new() -> RandomTable {
|
||||
RandomTable {
|
||||
total_weight: 0,
|
||||
entries: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add<S: ToString>(mut self, name: S, weight: i32) -> RandomTable {
|
||||
if weight > 0 {
|
||||
self.total_weight += weight;
|
||||
self.entries.push(RandomEntry::new(name, weight));
|
||||
}
|
||||
self
|
||||
}
|
||||
|
||||
pub fn roll(&self, rng: &mut RandomNumberGenerator) -> String {
|
||||
if self.total_weight == 0 {
|
||||
return "None".to_string();
|
||||
}
|
||||
let mut roll = rng.roll_dice(1, self.total_weight) - 1;
|
||||
let mut index: usize = 0;
|
||||
|
||||
while roll > 0 {
|
||||
if roll < self.entries[index].weight {
|
||||
return self.entries[index].name.clone();
|
||||
}
|
||||
|
||||
roll -= self.entries[index].weight;
|
||||
index += 1;
|
||||
}
|
||||
|
||||
"None".to_string()
|
||||
}
|
||||
}
|
18
src/rex_assets.rs
Normal file
18
src/rex_assets.rs
Normal file
@@ -0,0 +1,18 @@
|
||||
use rltk::rex::XpFile;
|
||||
|
||||
rltk::embedded_resource!(SMALL_DUNGEON, "../resources/SmallDungeon_80x50.xp");
|
||||
|
||||
pub struct RexAssets {
|
||||
pub menu: XpFile,
|
||||
}
|
||||
|
||||
impl RexAssets {
|
||||
#[allow(clippy::new_without_default)]
|
||||
pub fn new() -> RexAssets {
|
||||
rltk::link_resource!(SMALL_DUNGEON, "../resources/SmallDungeon_80x50.xp");
|
||||
|
||||
RexAssets {
|
||||
menu: XpFile::from_resource("../resources/SmallDungeon_80x50.xp").unwrap(),
|
||||
}
|
||||
}
|
||||
}
|
@@ -4,7 +4,9 @@ use std::path::Path;
|
||||
|
||||
use specs::error::NoError;
|
||||
use specs::prelude::*;
|
||||
use specs::saveload::{DeserializeComponents, MarkedBuilder, SerializeComponents, SimpleMarker, SimpleMarkerAllocator};
|
||||
use specs::saveload::{
|
||||
DeserializeComponents, MarkedBuilder, SerializeComponents, SimpleMarker, SimpleMarkerAllocator,
|
||||
};
|
||||
|
||||
use super::components::*;
|
||||
|
||||
@@ -37,14 +39,53 @@ pub fn save_game(ecs: &mut World) {
|
||||
|
||||
// Actually serialize
|
||||
{
|
||||
let data = (ecs.entities(), ecs.read_storage::<SimpleMarker<SerializeMe>>());
|
||||
let data = (
|
||||
ecs.entities(),
|
||||
ecs.read_storage::<SimpleMarker<SerializeMe>>(),
|
||||
);
|
||||
|
||||
let writer = File::create("./savegame.json").unwrap();
|
||||
let mut serializer = serde_json::Serializer::new(writer);
|
||||
serialize_individually!(ecs, serializer, data, Position, Renderable, Player, Viewshed, Monster,
|
||||
Name, BlocksTile, CombatStats, SufferDamage, WantsToMelee, Item, Consumable, Ranged, InflictsDamage,
|
||||
AreaOfEffect, Confusion, ProvidesHealing, InBackpack, WantsToPickupItem, WantsToUseItem,
|
||||
WantsToDropItem, SerializationHelper
|
||||
serialize_individually!(
|
||||
ecs,
|
||||
serializer,
|
||||
data,
|
||||
Position,
|
||||
Renderable,
|
||||
Player,
|
||||
Viewshed,
|
||||
Monster,
|
||||
Name,
|
||||
BlocksTile,
|
||||
CombatStats,
|
||||
SufferDamage,
|
||||
WantsToMelee,
|
||||
Item,
|
||||
Consumable,
|
||||
Ranged,
|
||||
InflictsDamage,
|
||||
AreaOfEffect,
|
||||
Confusion,
|
||||
ProvidesHealing,
|
||||
InBackpack,
|
||||
WantsToPickupItem,
|
||||
WantsToUseItem,
|
||||
WantsToDropItem,
|
||||
SerializationHelper,
|
||||
Equippable,
|
||||
Equipped,
|
||||
MeleePowerBonus,
|
||||
DefenseBonus,
|
||||
WantsToRemoveItem,
|
||||
ParticleLifetime,
|
||||
HungerClock,
|
||||
Heals,
|
||||
ProvidesFood,
|
||||
MagicMapper,
|
||||
Hidden,
|
||||
EntryTrigger,
|
||||
EntityMoved,
|
||||
SingleActivation
|
||||
);
|
||||
}
|
||||
|
||||
@@ -87,12 +128,52 @@ pub fn load_game(ecs: &mut World) {
|
||||
let mut de = serde_json::Deserializer::from_str(&data);
|
||||
|
||||
{
|
||||
let mut d = (&mut ecs.entities(), &mut ecs.write_storage::<SimpleMarker<SerializeMe>>(), &mut ecs.write_resource::<SimpleMarkerAllocator<SerializeMe>>());
|
||||
let mut d = (
|
||||
&mut ecs.entities(),
|
||||
&mut ecs.write_storage::<SimpleMarker<SerializeMe>>(),
|
||||
&mut ecs.write_resource::<SimpleMarkerAllocator<SerializeMe>>(),
|
||||
);
|
||||
|
||||
deserialize_individually!(ecs, de, d, Position, Renderable, Player, Viewshed, Monster,
|
||||
Name, BlocksTile, CombatStats, SufferDamage, WantsToMelee, Item, Consumable, Ranged, InflictsDamage,
|
||||
AreaOfEffect, Confusion, ProvidesHealing, InBackpack, WantsToPickupItem, WantsToUseItem,
|
||||
WantsToDropItem, SerializationHelper
|
||||
deserialize_individually!(
|
||||
ecs,
|
||||
de,
|
||||
d,
|
||||
Position,
|
||||
Renderable,
|
||||
Player,
|
||||
Viewshed,
|
||||
Monster,
|
||||
Name,
|
||||
BlocksTile,
|
||||
CombatStats,
|
||||
SufferDamage,
|
||||
WantsToMelee,
|
||||
Item,
|
||||
Consumable,
|
||||
Ranged,
|
||||
InflictsDamage,
|
||||
AreaOfEffect,
|
||||
Confusion,
|
||||
ProvidesHealing,
|
||||
InBackpack,
|
||||
WantsToPickupItem,
|
||||
WantsToUseItem,
|
||||
WantsToDropItem,
|
||||
SerializationHelper,
|
||||
Equippable,
|
||||
Equipped,
|
||||
MeleePowerBonus,
|
||||
DefenseBonus,
|
||||
WantsToRemoveItem,
|
||||
ParticleLifetime,
|
||||
HungerClock,
|
||||
Heals,
|
||||
ProvidesFood,
|
||||
MagicMapper,
|
||||
Hidden,
|
||||
EntryTrigger,
|
||||
EntityMoved,
|
||||
SingleActivation
|
||||
);
|
||||
}
|
||||
|
||||
@@ -115,9 +196,12 @@ pub fn load_game(ecs: &mut World) {
|
||||
*player_resource = e;
|
||||
}
|
||||
}
|
||||
ecs.delete_entity(deleteme.unwrap()).expect("Unable to delete helper");
|
||||
ecs.delete_entity(deleteme.unwrap())
|
||||
.expect("Unable to delete helper");
|
||||
}
|
||||
|
||||
pub fn delete_save() {
|
||||
if Path::new("./savegame.json").exists() { std::fs::remove_file("./savegame.json").expect("Unable to delete file"); }
|
||||
if Path::new("./savegame.json").exists() {
|
||||
std::fs::remove_file("./savegame.json").expect("Unable to delete file");
|
||||
}
|
||||
}
|
||||
|
386
src/spawner.rs
386
src/spawner.rs
@@ -1,9 +1,17 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use rltk::{FontCharType, RandomNumberGenerator, RGB};
|
||||
use specs::prelude::*;
|
||||
use specs::saveload::{MarkedBuilder, SimpleMarker};
|
||||
|
||||
use crate::{AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, InflictsDamage, Item, MAP_WIDTH, MAX_ITEMS, MAX_MONSTER, Monster, Name, Player, Position, ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed};
|
||||
use crate::random_table::RandomTable;
|
||||
use crate::rect::Rect;
|
||||
use crate::{
|
||||
AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, DefenseBonus, EntryTrigger,
|
||||
EquipmentSlot, Equippable, Hidden, HungerClock, HungerState, InflictsDamage, Item, MagicMapper,
|
||||
Map, MeleePowerBonus, Monster, Name, Player, Position, ProvidesFood, ProvidesHealing, Ranged,
|
||||
Renderable, SerializeMe, SingleActivation, TileType, Viewshed, MAP_WIDTH, MAX_MONSTER,
|
||||
};
|
||||
|
||||
pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
|
||||
ecs.create_entity()
|
||||
@@ -32,22 +40,14 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
|
||||
defense: 2,
|
||||
power: 5,
|
||||
})
|
||||
.with(HungerClock {
|
||||
duration: 20,
|
||||
state: HungerState::WellFed,
|
||||
})
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build()
|
||||
}
|
||||
|
||||
pub fn random_monster(ecs: &mut World, x: i32, y: i32) {
|
||||
let roll: i32;
|
||||
{
|
||||
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
|
||||
roll = rng.roll_dice(1, 2);
|
||||
}
|
||||
match roll {
|
||||
1 => orc(ecs, x, y),
|
||||
_ => goblin(ecs, x, y),
|
||||
}
|
||||
}
|
||||
|
||||
fn orc(ecs: &mut World, x: i32, y: i32) {
|
||||
monster(ecs, x, y, rltk::to_cp437('o'), "Orc")
|
||||
}
|
||||
@@ -85,52 +85,79 @@ fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: FontCharType, na
|
||||
.build();
|
||||
}
|
||||
|
||||
pub fn spawn_room(ecs: &mut World, room: &Rect) {
|
||||
let mut monster_spawn_points: Vec<usize> = Vec::new();
|
||||
let mut item_spawn_points: Vec<usize> = Vec::new();
|
||||
#[allow(clippy::map_entry)]
|
||||
pub fn spawn_room(ecs: &mut World, room: &Rect, map_depth: i32) {
|
||||
let mut possible_targets: Vec<usize> = Vec::new();
|
||||
|
||||
{
|
||||
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
|
||||
let num_monsters = rng.roll_dice(1, MAX_MONSTER + 2) - 3;
|
||||
let num_items = rng.roll_dice(1, MAX_ITEMS + 2) - 3;
|
||||
|
||||
for _i in 0..num_monsters {
|
||||
let mut added = false;
|
||||
while !added {
|
||||
let x = (room.x1 + rng.roll_dice(1, i32::abs(room.x2 - room.x1))) as usize;
|
||||
let y = (room.y1 + rng.roll_dice(1, i32::abs(room.y2 - room.y1))) as usize;
|
||||
let idx = (y * MAP_WIDTH) + x;
|
||||
if !monster_spawn_points.contains(&idx) {
|
||||
monster_spawn_points.push(idx);
|
||||
added = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for _i in 0..num_items {
|
||||
let mut added = false;
|
||||
while !added {
|
||||
let x = (room.x1 + rng.roll_dice(1, i32::abs(room.x2 - room.x1))) as usize;
|
||||
let y = (room.y1 + rng.roll_dice(1, i32::abs(room.y2 - room.y1))) as usize;
|
||||
let idx = (y * MAP_WIDTH) + x;
|
||||
if !item_spawn_points.contains(&idx) {
|
||||
item_spawn_points.push(idx);
|
||||
added = true;
|
||||
let map = ecs.fetch::<Map>();
|
||||
for y in room.y1 + 1..room.y2 {
|
||||
for x in room.x1 + 1..room.x2 {
|
||||
let idx = map.xy_idx(x, y);
|
||||
if map.tiles[idx] == TileType::Floor {
|
||||
possible_targets.push(idx)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for idx in monster_spawn_points.iter() {
|
||||
let x = *idx % MAP_WIDTH;
|
||||
let y = *idx / MAP_WIDTH;
|
||||
random_monster(ecs, x as i32, y as i32);
|
||||
spawn_region(ecs, &possible_targets, map_depth);
|
||||
}
|
||||
|
||||
pub(crate) fn spawn_region(ecs: &mut World, area: &[usize], map_depth: i32) {
|
||||
if let Some(spawn_points) = calculate_spawn_points(ecs, area, map_depth) {
|
||||
spawn_entities(ecs, spawn_points)
|
||||
}
|
||||
}
|
||||
|
||||
fn spawn_entities(ecs: &mut World, spawn_points: HashMap<usize, String>) {
|
||||
for spawn in spawn_points.iter() {
|
||||
spawn_entity(ecs, &spawn);
|
||||
}
|
||||
}
|
||||
|
||||
fn calculate_spawn_points(ecs: &mut World, area: &[usize], map_depth: i32) -> Option<HashMap<usize, String>> {
|
||||
let mut spawn_points: HashMap<usize, String> = HashMap::new();
|
||||
let spawn_table = room_table(map_depth);
|
||||
let mut areas: Vec<usize> = Vec::from(area);
|
||||
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
|
||||
|
||||
let num_spawns = i32::min(areas.len() as i32, rng.roll_dice(1, MAX_MONSTER + 3));
|
||||
if num_spawns == 0 { return None; }
|
||||
|
||||
for _i in 0..num_spawns {
|
||||
let array_idx = if areas.len() == 1 { 0usize } else { (rng.roll_dice(1, areas.len() as i32 - 1) as usize) };
|
||||
let map_idx = areas[array_idx];
|
||||
spawn_points.insert(map_idx, spawn_table.roll(&mut rng));
|
||||
areas.remove(array_idx);
|
||||
}
|
||||
|
||||
for idx in item_spawn_points.iter() {
|
||||
let x = *idx % MAP_WIDTH;
|
||||
let y = *idx / MAP_WIDTH;
|
||||
random_item(ecs, x as i32, y as i32);
|
||||
Some(spawn_points)
|
||||
}
|
||||
|
||||
fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
|
||||
let x = (*spawn.0 % MAP_WIDTH) as i32;
|
||||
let y = (*spawn.0 / MAP_WIDTH) as i32;
|
||||
|
||||
match spawn.1.as_ref() {
|
||||
"Goblin" => goblin(ecs, x, y),
|
||||
"Orc" => orc(ecs, x, y),
|
||||
"Health Potion" => health_potion(ecs, x, y),
|
||||
"Fireball Scroll" => fireball_scroll(ecs, x, y),
|
||||
"Confusion Scroll" => confusion_scroll(ecs, x, y),
|
||||
"Magic Missile Scroll" => magic_missile_scroll(ecs, x, y),
|
||||
"Dagger" => dagger(ecs, x, y),
|
||||
"Longsword" => longsword(ecs, x, y),
|
||||
"Shield" => shield(ecs, x, y),
|
||||
"Tower Shield" => tower_shield(ecs, x, y),
|
||||
"Helmet" => helmet(ecs, x, y),
|
||||
"Breastplate" => breastplate(ecs, x, y),
|
||||
"Leggings" => leggings(ecs, x, y),
|
||||
"Sabatons" => sabatons(ecs, x, y),
|
||||
"Rations" => rations(ecs, x, y),
|
||||
"Magic Mapping Scroll" => magic_mapper_scroll(ecs, x, y),
|
||||
"Bear Trap" => bear_trap(ecs, x, y),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -214,16 +241,251 @@ pub fn confusion_scroll(ecs: &mut World, x: i32, y: i32) {
|
||||
.build();
|
||||
}
|
||||
|
||||
pub fn random_item(ecs: &mut World, x: i32, y: i32) {
|
||||
let roll: i32;
|
||||
{
|
||||
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
|
||||
roll = rng.roll_dice(1, 4);
|
||||
}
|
||||
match roll {
|
||||
1 => health_potion(ecs, x, y),
|
||||
2 => fireball_scroll(ecs, x, y),
|
||||
3 => confusion_scroll(ecs, x, y),
|
||||
_ => magic_missile_scroll(ecs, x, y),
|
||||
}
|
||||
pub fn room_table(map_depth: i32) -> RandomTable {
|
||||
RandomTable::new()
|
||||
.add("Goblin", 10)
|
||||
.add("Orc", 1 + map_depth)
|
||||
.add("Health Potion", 7)
|
||||
.add("Fireball Scroll", 2 + map_depth)
|
||||
.add("Confusion Scroll", 2 + map_depth)
|
||||
.add("Magic Missile Scroll", 4)
|
||||
.add("Dagger", 3)
|
||||
.add("Longsword", map_depth - 1)
|
||||
.add("Shield", 3)
|
||||
.add("Tower Shield", map_depth - 1)
|
||||
.add("Helmet", map_depth - 2)
|
||||
.add("Breastplate", map_depth - 3)
|
||||
.add("Leggings", map_depth - 4)
|
||||
.add("Sabatons", map_depth - 4)
|
||||
.add("Rations", 10)
|
||||
.add("Magic Mapping Scroll", 2)
|
||||
.add("Bear Trap", 2)
|
||||
}
|
||||
|
||||
fn dagger(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
.with(Renderable {
|
||||
glyph: rltk::to_cp437('/'),
|
||||
render_order: 2,
|
||||
fg: RGB::named(rltk::CYAN),
|
||||
bg: RGB::named(rltk::BLACK),
|
||||
})
|
||||
.with(Item {})
|
||||
.with(Name {
|
||||
name: "Dagger".to_string(),
|
||||
})
|
||||
.with(Equippable {
|
||||
slot: EquipmentSlot::Melee,
|
||||
})
|
||||
.with(MeleePowerBonus { power: 2 })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
fn longsword(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
.with(Renderable {
|
||||
glyph: rltk::to_cp437('/'),
|
||||
render_order: 2,
|
||||
fg: RGB::named(rltk::CYAN),
|
||||
bg: RGB::named(rltk::BLACK),
|
||||
})
|
||||
.with(Item {})
|
||||
.with(Name {
|
||||
name: "Longsword".to_string(),
|
||||
})
|
||||
.with(Equippable {
|
||||
slot: EquipmentSlot::Melee,
|
||||
})
|
||||
.with(MeleePowerBonus { power: 4 })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
fn shield(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
.with(Renderable {
|
||||
glyph: rltk::to_cp437('('),
|
||||
render_order: 2,
|
||||
fg: RGB::named(rltk::CYAN),
|
||||
bg: RGB::named(rltk::BLACK),
|
||||
})
|
||||
.with(Item {})
|
||||
.with(Name {
|
||||
name: "Shield".to_string(),
|
||||
})
|
||||
.with(Equippable {
|
||||
slot: EquipmentSlot::Shield,
|
||||
})
|
||||
.with(DefenseBonus { defense: 1 })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
fn tower_shield(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
.with(Renderable {
|
||||
glyph: rltk::to_cp437('('),
|
||||
render_order: 2,
|
||||
fg: RGB::named(rltk::CYAN),
|
||||
bg: RGB::named(rltk::BLACK),
|
||||
})
|
||||
.with(Item {})
|
||||
.with(Name {
|
||||
name: "Tower Shield".to_string(),
|
||||
})
|
||||
.with(Equippable {
|
||||
slot: EquipmentSlot::Shield,
|
||||
})
|
||||
.with(DefenseBonus { defense: 3 })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
fn helmet(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
.with(Renderable {
|
||||
glyph: rltk::to_cp437('^'),
|
||||
render_order: 2,
|
||||
fg: RGB::named(rltk::CYAN),
|
||||
bg: RGB::named(rltk::BLACK),
|
||||
})
|
||||
.with(Item {})
|
||||
.with(Name {
|
||||
name: "Helmet".to_string(),
|
||||
})
|
||||
.with(Equippable {
|
||||
slot: EquipmentSlot::Head,
|
||||
})
|
||||
.with(DefenseBonus { defense: 1 })
|
||||
.with(MeleePowerBonus { power: 1 })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
fn breastplate(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
.with(Renderable {
|
||||
glyph: rltk::to_cp437('x'),
|
||||
render_order: 2,
|
||||
fg: RGB::named(rltk::CYAN),
|
||||
bg: RGB::named(rltk::BLACK),
|
||||
})
|
||||
.with(Item {})
|
||||
.with(Name {
|
||||
name: "Breastplate".to_string(),
|
||||
})
|
||||
.with(Equippable {
|
||||
slot: EquipmentSlot::Chest,
|
||||
})
|
||||
.with(DefenseBonus { defense: 2 })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
fn leggings(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
.with(Renderable {
|
||||
glyph: rltk::to_cp437('"'),
|
||||
render_order: 2,
|
||||
fg: RGB::named(rltk::CYAN),
|
||||
bg: RGB::named(rltk::BLACK),
|
||||
})
|
||||
.with(Item {})
|
||||
.with(Name {
|
||||
name: "Leggings".to_string(),
|
||||
})
|
||||
.with(Equippable {
|
||||
slot: EquipmentSlot::Legs,
|
||||
})
|
||||
.with(DefenseBonus { defense: 1 })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
fn sabatons(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
.with(Renderable {
|
||||
glyph: rltk::to_cp437(','),
|
||||
render_order: 2,
|
||||
fg: RGB::named(rltk::CYAN),
|
||||
bg: RGB::named(rltk::BLACK),
|
||||
})
|
||||
.with(Item {})
|
||||
.with(Name {
|
||||
name: "Sabatons".to_string(),
|
||||
})
|
||||
.with(Equippable {
|
||||
slot: EquipmentSlot::Feet,
|
||||
})
|
||||
.with(DefenseBonus { defense: 1 })
|
||||
.with(MeleePowerBonus { power: 1 })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
fn rations(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
.with(Renderable {
|
||||
glyph: rltk::to_cp437('%'),
|
||||
render_order: 2,
|
||||
fg: RGB::named(rltk::GREEN),
|
||||
bg: RGB::named(rltk::BLACK),
|
||||
})
|
||||
.with(Item {})
|
||||
.with(Name {
|
||||
name: "Rations".to_string(),
|
||||
})
|
||||
.with(Consumable {})
|
||||
.with(ProvidesFood {})
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
fn magic_mapper_scroll(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
.with(Renderable {
|
||||
glyph: rltk::to_cp437(')'),
|
||||
render_order: 2,
|
||||
fg: RGB::named(rltk::CYAN3),
|
||||
bg: RGB::named(rltk::BLACK),
|
||||
})
|
||||
.with(Item {})
|
||||
.with(Name {
|
||||
name: "Scroll to Magic Mapping".to_string(),
|
||||
})
|
||||
.with(Consumable {})
|
||||
.with(MagicMapper {})
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
fn bear_trap(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
.with(Renderable {
|
||||
glyph: rltk::to_cp437('^'),
|
||||
render_order: 2,
|
||||
fg: RGB::named(rltk::RED),
|
||||
bg: RGB::named(rltk::BLACK),
|
||||
})
|
||||
.with(Name {
|
||||
name: "Bear Trap".to_string(),
|
||||
})
|
||||
.with(Hidden {})
|
||||
.with(EntryTrigger {})
|
||||
.with(InflictsDamage { damage: 6 })
|
||||
.with(SingleActivation {})
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
432
src/state.rs
Normal file
432
src/state.rs
Normal file
@@ -0,0 +1,432 @@
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::*;
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum RunState {
|
||||
AwaitingInput,
|
||||
PreRun,
|
||||
PlayerTurn,
|
||||
MonsterTurn,
|
||||
ShowInventory,
|
||||
ShowDropItem,
|
||||
ShowTargeting {
|
||||
range: i32,
|
||||
item: Entity,
|
||||
},
|
||||
MainMenu {
|
||||
menu_selection: gui::MainMenuSelection,
|
||||
},
|
||||
SaveGame,
|
||||
NextLevel,
|
||||
ShowRemoveItem,
|
||||
GameOver,
|
||||
MagicMapReveal {
|
||||
row: i32,
|
||||
},
|
||||
MapGeneration,
|
||||
}
|
||||
|
||||
pub struct State {
|
||||
pub ecs: World,
|
||||
mapgen_next_state: Option<RunState>,
|
||||
mapgen_history: Vec<Map>,
|
||||
mapgen_index: usize,
|
||||
mapgen_timer: f32,
|
||||
}
|
||||
|
||||
impl State {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
ecs: World::new(),
|
||||
mapgen_history: Vec::new(),
|
||||
mapgen_index: 0,
|
||||
mapgen_timer: 0.,
|
||||
mapgen_next_state: Some(RunState::MainMenu {
|
||||
menu_selection: MainMenuSelection::NewGame,
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn game_over_cleanup(&mut self) {
|
||||
// Delete everything
|
||||
let mut to_delete = Vec::new();
|
||||
for e in self.ecs.entities().join() {
|
||||
to_delete.push(e);
|
||||
}
|
||||
for del in to_delete.iter() {
|
||||
self.ecs.delete_entity(*del).expect("Deletion failed");
|
||||
}
|
||||
|
||||
{
|
||||
let player_entity = spawner::player(&mut self.ecs, 0, 0);
|
||||
let mut player_entity_writer = self.ecs.write_resource::<Entity>();
|
||||
*player_entity_writer = player_entity
|
||||
}
|
||||
|
||||
self.generate_world_map(1);
|
||||
}
|
||||
|
||||
fn entities_to_remove_on_level_change(&mut self) -> Vec<Entity> {
|
||||
let entities = self.ecs.entities();
|
||||
let player = self.ecs.read_storage::<Player>();
|
||||
let backpack = self.ecs.read_storage::<InBackpack>();
|
||||
let player_entity = self.ecs.fetch::<Entity>();
|
||||
let equipped = self.ecs.read_storage::<Equipped>();
|
||||
|
||||
let mut to_delete: Vec<Entity> = Vec::new();
|
||||
for entity in entities.join() {
|
||||
let mut should_delete = true;
|
||||
|
||||
let p = player.get(entity);
|
||||
if let Some(_p) = p {
|
||||
should_delete = false;
|
||||
}
|
||||
|
||||
let bp = backpack.get(entity);
|
||||
if let Some(bp) = bp {
|
||||
if bp.owner == *player_entity {
|
||||
should_delete = false;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(eq) = equipped.get(entity) {
|
||||
if eq.owner == *player_entity {
|
||||
should_delete = false;
|
||||
}
|
||||
}
|
||||
|
||||
if should_delete {
|
||||
to_delete.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
to_delete
|
||||
}
|
||||
|
||||
fn goto_next_level(&mut self) {
|
||||
let to_delete = self.entities_to_remove_on_level_change();
|
||||
for target in to_delete {
|
||||
self.ecs
|
||||
.delete_entity(target)
|
||||
.expect("Unable to delete entity")
|
||||
}
|
||||
|
||||
let current_depth;
|
||||
{
|
||||
let worldmap_resource = self.ecs.write_resource::<Map>();
|
||||
current_depth = worldmap_resource.depth;
|
||||
}
|
||||
self.generate_world_map(current_depth + 1);
|
||||
|
||||
let player_entity = self.ecs.fetch::<Entity>();
|
||||
let mut gamelog = self.ecs.fetch_mut::<GameLog>();
|
||||
gamelog
|
||||
.entries
|
||||
.push("You descend to the next level, and take a moment to heal".to_string());
|
||||
let mut player_health_store = self.ecs.write_storage::<CombatStats>();
|
||||
let player_health = player_health_store.get_mut(*player_entity);
|
||||
if let Some(player_health) = player_health {
|
||||
player_health.hp = i32::max(player_health.hp, player_health.max_hp / 2);
|
||||
}
|
||||
}
|
||||
|
||||
fn run_systems(&mut self) {
|
||||
let mut vis = VisibilitySystem {};
|
||||
vis.run_now(&self.ecs);
|
||||
|
||||
let mut mob = MonsterAI {};
|
||||
mob.run_now(&self.ecs);
|
||||
|
||||
let mut trigger = TriggerSystem {};
|
||||
trigger.run_now(&self.ecs);
|
||||
|
||||
let mut map_index = MapIndexingSystem {};
|
||||
map_index.run_now(&self.ecs);
|
||||
|
||||
let mut melee_system = MeleeCombatSystem {};
|
||||
melee_system.run_now(&self.ecs);
|
||||
|
||||
let mut damage_system = DamageSystem {};
|
||||
damage_system.run_now(&self.ecs);
|
||||
|
||||
let mut healing_system = HealingSystem {};
|
||||
healing_system.run_now(&self.ecs);
|
||||
|
||||
let mut inventory = ItemCollectionSystem {};
|
||||
inventory.run_now(&self.ecs);
|
||||
|
||||
let mut potions = ItemUseSystem {};
|
||||
potions.run_now(&self.ecs);
|
||||
|
||||
let mut drop_items = ItemDropSystem {};
|
||||
drop_items.run_now(&self.ecs);
|
||||
|
||||
let mut remove_items = ItemRemoveSystem {};
|
||||
remove_items.run_now(&self.ecs);
|
||||
|
||||
let mut hunger = HungerSystem {};
|
||||
hunger.run_now(&self.ecs);
|
||||
|
||||
let mut particle_spawn = ParticleSpawnSystem {};
|
||||
particle_spawn.run_now(&self.ecs);
|
||||
|
||||
self.ecs.maintain();
|
||||
}
|
||||
|
||||
pub fn generate_world_map(&mut self, new_depth: i32) {
|
||||
self.mapgen_index = 0;
|
||||
self.mapgen_timer = 0.0;
|
||||
self.mapgen_history.clear();
|
||||
|
||||
let mut map_builder = map_builders::new_random_builder(new_depth);
|
||||
map_builder.build_map();
|
||||
self.mapgen_history = map_builder.get_snapshot_history();
|
||||
let player_start;
|
||||
{
|
||||
let mut world_map_resource = self.ecs.write_resource::<Map>();
|
||||
*world_map_resource = map_builder.get_map();
|
||||
player_start = map_builder.get_starting_position();
|
||||
}
|
||||
|
||||
map_builder.spawn_entities(&mut self.ecs);
|
||||
|
||||
let (player_x, player_y) = (player_start.x, player_start.y);
|
||||
let mut player_pos = self.ecs.write_resource::<Point>();
|
||||
*player_pos = Point::new(player_x, player_y);
|
||||
let mut pos_comp = self.ecs.write_storage::<Position>();
|
||||
let player_entity = self.ecs.fetch::<Entity>();
|
||||
if let Some(player_pos_comp) = pos_comp.get_mut(*player_entity) {
|
||||
player_pos_comp.x = player_x;
|
||||
player_pos_comp.y = player_y;
|
||||
}
|
||||
|
||||
let mut viewshed_comp = self.ecs.write_storage::<Viewshed>();
|
||||
if let Some(vs) = viewshed_comp.get_mut(*player_entity) {
|
||||
vs.dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl GameState for State {
|
||||
fn tick(&mut self, ctx: &mut rltk::Rltk) {
|
||||
let mut new_run_state;
|
||||
{
|
||||
let run_state = self.ecs.fetch::<RunState>();
|
||||
new_run_state = *run_state;
|
||||
}
|
||||
|
||||
ctx.cls();
|
||||
particle_system::cull_dead_particles(&mut self.ecs, ctx);
|
||||
|
||||
match new_run_state {
|
||||
RunState::MainMenu { .. } => {}
|
||||
_ => {
|
||||
draw_map(&self.ecs.fetch::<Map>(), ctx);
|
||||
|
||||
let positions = self.ecs.read_storage::<Position>();
|
||||
let renderables = self.ecs.read_storage::<Renderable>();
|
||||
let hidden = self.ecs.read_storage::<Hidden>();
|
||||
let map = self.ecs.fetch::<Map>();
|
||||
|
||||
let mut data = (&positions, &renderables, !&hidden)
|
||||
.join()
|
||||
.collect::<Vec<_>>();
|
||||
data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order));
|
||||
for (pos, render, _hidden) in data.iter() {
|
||||
let idx = map.xy_idx(pos.x, pos.y);
|
||||
if map.visible_tiles[idx] {
|
||||
ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
|
||||
}
|
||||
}
|
||||
|
||||
gui::draw_ui(&self.ecs, ctx);
|
||||
}
|
||||
}
|
||||
|
||||
match new_run_state {
|
||||
RunState::PreRun => {
|
||||
self.run_systems();
|
||||
new_run_state = RunState::AwaitingInput;
|
||||
}
|
||||
RunState::AwaitingInput => new_run_state = player_input(self, ctx),
|
||||
RunState::PlayerTurn => {
|
||||
self.run_systems();
|
||||
new_run_state = RunState::MonsterTurn;
|
||||
match *self.ecs.fetch::<RunState>() {
|
||||
RunState::MagicMapReveal { .. } => {
|
||||
new_run_state = RunState::MagicMapReveal { row: 0 }
|
||||
}
|
||||
_ => {
|
||||
new_run_state = RunState::MonsterTurn;
|
||||
}
|
||||
}
|
||||
}
|
||||
RunState::MonsterTurn => {
|
||||
self.run_systems();
|
||||
new_run_state = RunState::AwaitingInput;
|
||||
}
|
||||
RunState::ShowInventory => {
|
||||
let result = gui::show_inventory(self, ctx);
|
||||
match result.0 {
|
||||
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
||||
gui::ItemMenuResult::NoResponse => {}
|
||||
gui::ItemMenuResult::Selected => {
|
||||
let item_entity = result.1.unwrap();
|
||||
let is_ranged = self.ecs.read_storage::<Ranged>();
|
||||
let is_item_ranged = is_ranged.get(item_entity);
|
||||
if let Some(is_item_ranged) = is_item_ranged {
|
||||
new_run_state = RunState::ShowTargeting {
|
||||
range: is_item_ranged.range,
|
||||
item: item_entity,
|
||||
}
|
||||
} else {
|
||||
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
||||
intent
|
||||
.insert(
|
||||
*self.ecs.fetch::<Entity>(),
|
||||
WantsToUseItem {
|
||||
item: item_entity,
|
||||
target: None,
|
||||
},
|
||||
)
|
||||
.expect("Unable to insert intent");
|
||||
new_run_state = RunState::PlayerTurn;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RunState::ShowDropItem => {
|
||||
let result = gui::drop_item_menu(self, ctx);
|
||||
match result.0 {
|
||||
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
||||
gui::ItemMenuResult::NoResponse => {}
|
||||
gui::ItemMenuResult::Selected => {
|
||||
let item_entity = result.1.unwrap();
|
||||
let mut intent = self.ecs.write_storage::<WantsToDropItem>();
|
||||
intent
|
||||
.insert(
|
||||
*self.ecs.fetch::<Entity>(),
|
||||
WantsToDropItem { item: item_entity },
|
||||
)
|
||||
.expect("Unable to insert intent");
|
||||
new_run_state = RunState::PlayerTurn;
|
||||
}
|
||||
}
|
||||
}
|
||||
RunState::ShowTargeting { range, item } => {
|
||||
let result = gui::ranged_target(self, ctx, range);
|
||||
match result.0 {
|
||||
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
||||
gui::ItemMenuResult::NoResponse => {}
|
||||
gui::ItemMenuResult::Selected => {
|
||||
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
||||
intent
|
||||
.insert(
|
||||
*self.ecs.fetch::<Entity>(),
|
||||
WantsToUseItem {
|
||||
item,
|
||||
target: result.1,
|
||||
},
|
||||
)
|
||||
.expect("Unable to insert intent");
|
||||
new_run_state = RunState::PlayerTurn;
|
||||
}
|
||||
}
|
||||
}
|
||||
RunState::MainMenu { .. } => {
|
||||
let result = gui::main_menu(self, ctx);
|
||||
match result {
|
||||
gui::MainMenuResult::NoSelection { selected } => {
|
||||
new_run_state = RunState::MainMenu {
|
||||
menu_selection: selected,
|
||||
}
|
||||
}
|
||||
gui::MainMenuResult::Selected { selected } => match selected {
|
||||
gui::MainMenuSelection::NewGame => new_run_state = RunState::PreRun,
|
||||
gui::MainMenuSelection::LoadGame => {
|
||||
save_load_system::load_game(&mut self.ecs);
|
||||
new_run_state = RunState::AwaitingInput;
|
||||
save_load_system::delete_save();
|
||||
}
|
||||
gui::MainMenuSelection::Quit => ::std::process::exit(0),
|
||||
},
|
||||
}
|
||||
}
|
||||
RunState::SaveGame => {
|
||||
save_load_system::save_game(&mut self.ecs);
|
||||
new_run_state = RunState::MainMenu {
|
||||
menu_selection: gui::MainMenuSelection::Quit,
|
||||
};
|
||||
}
|
||||
RunState::NextLevel => {
|
||||
self.goto_next_level();
|
||||
new_run_state = RunState::PreRun;
|
||||
}
|
||||
RunState::ShowRemoveItem => {
|
||||
let result = gui::remove_item_menu(self, ctx);
|
||||
match result.0 {
|
||||
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
||||
gui::ItemMenuResult::NoResponse => {}
|
||||
gui::ItemMenuResult::Selected => {
|
||||
let item_entity = result.1.unwrap();
|
||||
let mut intent = self.ecs.write_storage::<WantsToRemoveItem>();
|
||||
intent
|
||||
.insert(
|
||||
*self.ecs.fetch::<Entity>(),
|
||||
WantsToRemoveItem { item: item_entity },
|
||||
)
|
||||
.expect("Unable to insert intent");
|
||||
new_run_state = RunState::PlayerTurn;
|
||||
}
|
||||
}
|
||||
}
|
||||
RunState::GameOver => {
|
||||
let result = gui::game_over(ctx);
|
||||
match result {
|
||||
gui::GameOverResult::NoSelection => {}
|
||||
gui::GameOverResult::QuitToMenu => {
|
||||
self.game_over_cleanup();
|
||||
new_run_state = RunState::MainMenu {
|
||||
menu_selection: gui::MainMenuSelection::NewGame,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
RunState::MagicMapReveal { row } => {
|
||||
let mut map = self.ecs.fetch_mut::<Map>();
|
||||
for x in 0..MAP_WIDTH {
|
||||
let idx = map.xy_idx(x as i32, row);
|
||||
map.revealed_tiles[idx] = true;
|
||||
}
|
||||
if row as usize == MAP_HEIGHT - 1 {
|
||||
new_run_state = RunState::MonsterTurn;
|
||||
} else {
|
||||
new_run_state = RunState::MagicMapReveal { row: row + 1 }
|
||||
}
|
||||
}
|
||||
RunState::MapGeneration => {
|
||||
if !SHOW_MAPGEN_VISUALIZER {
|
||||
new_run_state = self.mapgen_next_state.unwrap();
|
||||
}
|
||||
ctx.cls();
|
||||
draw_map(&self.mapgen_history[self.mapgen_index], ctx);
|
||||
|
||||
self.mapgen_timer += ctx.frame_time_ms;
|
||||
if self.mapgen_timer > 300.0 {
|
||||
self.mapgen_timer = 0.0;
|
||||
self.mapgen_index += 1;
|
||||
if self.mapgen_index >= self.mapgen_history.len() {
|
||||
new_run_state = self.mapgen_next_state.unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
let mut run_writer = self.ecs.write_resource::<RunState>();
|
||||
*run_writer = new_run_state;
|
||||
}
|
||||
damage_system::delete_the_dead(&mut self.ecs);
|
||||
}
|
||||
}
|
84
src/trigger_system.rs
Normal file
84
src/trigger_system.rs
Normal file
@@ -0,0 +1,84 @@
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::particle_system::ParticleBuilder;
|
||||
use crate::{
|
||||
EntityMoved, EntryTrigger, GameLog, Hidden, InflictsDamage, Map, Name, Position,
|
||||
SingleActivation, SufferDamage,
|
||||
};
|
||||
|
||||
pub struct TriggerSystem {}
|
||||
|
||||
impl<'a> System<'a> for TriggerSystem {
|
||||
type SystemData = (
|
||||
ReadExpect<'a, Map>,
|
||||
WriteStorage<'a, EntityMoved>,
|
||||
ReadStorage<'a, Position>,
|
||||
ReadStorage<'a, EntryTrigger>,
|
||||
WriteStorage<'a, Hidden>,
|
||||
ReadStorage<'a, Name>,
|
||||
Entities<'a>,
|
||||
WriteExpect<'a, GameLog>,
|
||||
ReadStorage<'a, InflictsDamage>,
|
||||
WriteExpect<'a, ParticleBuilder>,
|
||||
WriteStorage<'a, SufferDamage>,
|
||||
WriteStorage<'a, SingleActivation>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (
|
||||
map,
|
||||
mut entity_moved,
|
||||
position,
|
||||
entry_trigger,
|
||||
mut hidden,
|
||||
names,
|
||||
entities,
|
||||
mut game_log,
|
||||
inflicts_damage,
|
||||
mut particle_builder,
|
||||
mut inflict_damage,
|
||||
single_activation,
|
||||
) = data;
|
||||
|
||||
let mut remove_entities: Vec<Entity> = Vec::new();
|
||||
for (entity, mut _entity_moved, pos) in (&entities, &mut entity_moved, &position).join() {
|
||||
let idx = map.xy_idx(pos.x, pos.y);
|
||||
|
||||
for entity_id in map.tile_content[idx].iter() {
|
||||
if *entity_id == entity {
|
||||
continue;
|
||||
}
|
||||
|
||||
if let Some(_trigger) = entry_trigger.get(*entity_id) {
|
||||
if let Some(name) = names.get(*entity_id) {
|
||||
game_log.entries.push(format!("{} triggers", name.name))
|
||||
}
|
||||
|
||||
hidden.remove(*entity_id);
|
||||
|
||||
if let Some(damage) = inflicts_damage.get(*entity_id) {
|
||||
particle_builder.request(
|
||||
pos.x,
|
||||
pos.y,
|
||||
rltk::RGB::named(rltk::ORANGE),
|
||||
rltk::RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('‼'),
|
||||
200.0,
|
||||
);
|
||||
SufferDamage::new_damage(&mut inflict_damage, entity, damage.damage);
|
||||
}
|
||||
|
||||
if let Some(_sa) = single_activation.get(*entity_id) {
|
||||
remove_entities.push(*entity_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for trap in remove_entities.iter() {
|
||||
entities.delete(*trap).expect("Could not delete trap");
|
||||
}
|
||||
|
||||
entity_moved.clear();
|
||||
}
|
||||
}
|
@@ -1,9 +1,10 @@
|
||||
use rltk::{field_of_view, Point};
|
||||
use rltk::{field_of_view, Point, RandomNumberGenerator};
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::{
|
||||
components::{Player, Position, Viewshed},
|
||||
map::Map,
|
||||
GameLog, Hidden, Name,
|
||||
};
|
||||
|
||||
pub struct VisibilitySystem {}
|
||||
@@ -15,10 +16,24 @@ impl<'a> System<'a> for VisibilitySystem {
|
||||
WriteStorage<'a, Viewshed>,
|
||||
WriteStorage<'a, Position>,
|
||||
ReadStorage<'a, Player>,
|
||||
WriteStorage<'a, Hidden>,
|
||||
WriteExpect<'a, RandomNumberGenerator>,
|
||||
ReadStorage<'a, Name>,
|
||||
WriteExpect<'a, GameLog>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (mut map, entities, mut viewshed, pos, player) = data;
|
||||
let (
|
||||
mut map,
|
||||
entities,
|
||||
mut viewshed,
|
||||
pos,
|
||||
player,
|
||||
mut hidden,
|
||||
mut rng,
|
||||
names,
|
||||
mut game_log,
|
||||
) = data;
|
||||
for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() {
|
||||
if !viewshed.dirty {
|
||||
continue;
|
||||
@@ -39,6 +54,19 @@ impl<'a> System<'a> for VisibilitySystem {
|
||||
let idx = map.xy_idx(vis.x, vis.y);
|
||||
map.revealed_tiles[idx] = true;
|
||||
map.visible_tiles[idx] = true;
|
||||
|
||||
for e in map.tile_content[idx].iter() {
|
||||
if let Some(_maybe_hidden) = hidden.get(*e) {
|
||||
if rng.roll_dice(1, 24) == 1 {
|
||||
if let Some(name) = names.get(*e) {
|
||||
game_log
|
||||
.entries
|
||||
.push(format!("You spotted a {}.", &name.name));
|
||||
}
|
||||
hidden.remove(*e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user