Files
roguelike/src/map_builders/drunkard.rs
2022-01-30 20:10:23 +01:00

180 lines
5.7 KiB
Rust

use std::collections::HashMap;
use rltk::RandomNumberGenerator;
use crate::{Map, Position, SHOW_MAPGEN_VISUALIZER, TileType, World};
use crate::map_builders::common::{generate_voronois_spawn_regions, remove_unreachable_areas_returning_most_distant, reveal_all};
use crate::map_builders::MapBuilder;
use crate::spawner::spawn_region;
pub struct DrunkardsWalkBuilder {
map: Map,
starting_position: Position,
depth: i32,
history: Vec<Map>,
noise_areas: HashMap<i32, Vec<usize>>,
settings: DrunkardSettings,
}
#[derive(PartialEq, Copy, Clone)]
pub enum DrunkSpawnMode { StartingPoint, Random }
pub struct DrunkardSettings {
pub spawn_mode: DrunkSpawnMode,
pub drunken_lifetime: i32,
pub floor_percent: f32,
}
impl DrunkardsWalkBuilder {
pub fn new(new_depth: i32, settings: DrunkardSettings) -> Self {
Self {
depth: new_depth,
map: Map::new(new_depth),
history: Vec::new(),
noise_areas: HashMap::new(),
starting_position: Position::default(),
settings,
}
}
pub fn open_area(new_depth: i32) -> Self {
DrunkardsWalkBuilder::new(
new_depth,
DrunkardSettings {
spawn_mode: DrunkSpawnMode::StartingPoint,
drunken_lifetime: 400,
floor_percent: 0.5,
},
)
}
pub fn open_halls(new_depth: i32) -> Self {
DrunkardsWalkBuilder::new(
new_depth,
DrunkardSettings {
spawn_mode: DrunkSpawnMode::Random,
drunken_lifetime: 400,
floor_percent: 0.5,
},
)
}
pub fn winding_passages(new_depth: i32) -> Self {
DrunkardsWalkBuilder::new(
new_depth,
DrunkardSettings {
spawn_mode: DrunkSpawnMode::Random,
drunken_lifetime: 100,
floor_percent: 0.4,
},
)
}
fn build(&mut self) {
let mut rng = RandomNumberGenerator::new();
self.starting_position = Position::new(self.map.width / 2, self.map.height / 2);
let start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
self.map.tiles[start_idx] = TileType::Floor;
let total_tiles = self.map.width * self.map.height;
let desired_floor_tiles = (self.settings.floor_percent * total_tiles as f32) as usize;
let mut floor_tile_count = self.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
let mut digger_count = 0;
let mut active_digger_count = 0;
while floor_tile_count < desired_floor_tiles {
let mut did_something = false;
let mut drunk_x = self.starting_position.x;
let mut drunk_y = self.starting_position.y;
match self.settings.spawn_mode {
DrunkSpawnMode::StartingPoint => {
drunk_x = self.starting_position.x;
drunk_y = self.starting_position.y;
}
DrunkSpawnMode::Random => {
if digger_count == 0 {
drunk_x = self.starting_position.x;
drunk_y = self.starting_position.y;
} else {
drunk_x = rng.roll_dice(1, self.map.width - 3) + 1;
drunk_y = rng.roll_dice(1, self.map.height - 3) + 1;
}
}
}
let mut drunk_life = self.settings.drunken_lifetime;
while drunk_life > 0 {
let drunk_idx = self.map.xy_idx(drunk_x, drunk_y);
if self.map.tiles[drunk_idx] == TileType::Wall {
did_something = true;
}
self.map.tiles[drunk_idx] = TileType::DownStairs;
let stagger_direction = rng.roll_dice(1, 4);
match stagger_direction {
1 if drunk_x > 2 => { drunk_x -= 1; }
2 if drunk_x < self.map.width - 2 => { drunk_x += 1; }
3 if drunk_y > 2 => { drunk_y -= 1; }
_ if drunk_y < self.map.height - 2 => { drunk_y += 1; }
_ => {}
}
drunk_life -= 1;
}
if did_something {
self.take_snapshot();
active_digger_count += 1;
}
digger_count += 1;
for t in self.map.tiles.iter_mut() {
if *t == TileType::DownStairs {
*t = TileType::Floor;
}
}
floor_tile_count = self.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
}
rltk::console::log(format!("{} dwarves gave up their sobriety, of whom {} actually found a wall.", digger_count, active_digger_count));
let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
self.take_snapshot();
self.map.tiles[exit_tile] = TileType::DownStairs;
self.take_snapshot();
self.noise_areas = generate_voronois_spawn_regions(&self.map, &mut rng);
}
}
impl MapBuilder for DrunkardsWalkBuilder {
fn build_map(&mut self) {
self.build();
}
fn spawn_entities(&mut self, ecs: &mut World) {
for area in self.noise_areas.iter() {
spawn_region(ecs, area.1, self.depth);
}
}
fn get_map(&self) -> Map {
self.map.clone()
}
fn get_starting_position(&self) -> Position {
self.starting_position.clone()
}
fn get_snapshot_history(&self) -> Vec<Map> {
self.history.clone()
}
fn take_snapshot(&mut self) {
if SHOW_MAPGEN_VISUALIZER {
self.history.push(reveal_all(&self.map))
}
}
}