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kind: pipeline
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type: docker
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||||||
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name: "test"
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||||||
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steps:
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||||||
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- name: test
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||||||
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image: harbor.front.kjuulh.io/docker-proxy/library/bash:latest
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||||||
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commands:
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||||||
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- echo 'Run tests'
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8
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/dataSources.local.xml
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<State />
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|
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|
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|
189
Cargo.lock
generated
189
Cargo.lock
generated
@@ -1,6 +1,6 @@
|
|||||||
# This file is automatically @generated by Cargo.
|
# This file is automatically @generated by Cargo.
|
||||||
# It is not intended for manual editing.
|
# It is not intended for manual editing.
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||||||
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[[package]]
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name = "atomic_refcell"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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name = "autocfg"
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|||||||
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||||||
[[package]]
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[[package]]
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||||||
name = "crossbeam-queue"
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name = "crossbeam-queue"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
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[[package]]
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@@ -498,7 +502,7 @@ dependencies = [
|
|||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"strsim",
|
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|
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dependencies = [
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|
"darling_core",
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|
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|
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"syn",
|
"syn 1.0.105",
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dependencies = [
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|
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"quote",
|
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|
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@@ -750,16 +754,6 @@ dependencies = [
|
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"gl_generator",
|
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|
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|
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|
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|
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|
dependencies = [
|
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|
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|
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|
"paste",
|
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|
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|
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|
|
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|
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|
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|
|||||||
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|
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|
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|
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|
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||||||
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version = "2.4.1"
|
version = "2.4.1"
|
||||||
@@ -1028,12 +1031,6 @@ dependencies = [
|
|||||||
"ws2_32-sys",
|
"ws2_32-sys",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "mopa"
|
|
||||||
version = "0.2.2"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "a785740271256c230f57462d3b83e52f998433a7062fc18f96d5999474a9f915"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ndk"
|
name = "ndk"
|
||||||
version = "0.2.1"
|
version = "0.2.1"
|
||||||
@@ -1070,7 +1067,7 @@ dependencies = [
|
|||||||
"proc-macro-crate",
|
"proc-macro-crate",
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn",
|
"syn 1.0.105",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -1135,6 +1132,27 @@ dependencies = [
|
|||||||
"version_check",
|
"version_check",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "nougat"
|
||||||
|
version = "0.2.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "97b57b9ced431322f054fc673f1d3c7fa52d80efd9df74ad2fc759f044742510"
|
||||||
|
dependencies = [
|
||||||
|
"macro_rules_attribute",
|
||||||
|
"nougat-proc_macros",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "nougat-proc_macros"
|
||||||
|
version = "0.2.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "c84f77a45e99a2f9b492695d99e1c23844619caa5f3e57647cffacad773ca257"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn 1.0.105",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "num-integer"
|
name = "num-integer"
|
||||||
version = "0.1.44"
|
version = "0.1.44"
|
||||||
@@ -1205,7 +1223,7 @@ dependencies = [
|
|||||||
"proc-macro-crate",
|
"proc-macro-crate",
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn",
|
"syn 1.0.105",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -1275,6 +1293,12 @@ dependencies = [
|
|||||||
"winapi 0.3.9",
|
"winapi 0.3.9",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "paste"
|
||||||
|
version = "1.0.14"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "percent-encoding"
|
name = "percent-encoding"
|
||||||
version = "2.1.0"
|
version = "2.1.0"
|
||||||
@@ -1316,18 +1340,18 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "proc-macro2"
|
name = "proc-macro2"
|
||||||
version = "1.0.36"
|
version = "1.0.89"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "c7342d5883fbccae1cc37a2353b09c87c9b0f3afd73f5fb9bba687a1f733b029"
|
checksum = "f139b0662de085916d1fb67d2b4169d1addddda1919e696f3252b740b629986e"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"unicode-xid",
|
"unicode-ident",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "quote"
|
name = "quote"
|
||||||
version = "1.0.15"
|
version = "1.0.35"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "864d3e96a899863136fc6e99f3d7cae289dafe43bf2c5ac19b70df7210c0a145"
|
checksum = "291ec9ab5efd934aaf503a6466c5d5251535d108ee747472c3977cc5acc868ef"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
]
|
]
|
||||||
@@ -1464,9 +1488,9 @@ checksum = "f497285884f3fcff424ffc933e56d7cbca511def0c9831a7f9b5f6153e3cc89b"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rltk"
|
name = "rltk"
|
||||||
version = "0.8.1"
|
version = "0.8.7"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "1c83076f8174384edf79d3f4a91934b8c0e1feed6eed943608d54af790f0a7dd"
|
checksum = "30587bc9361fc5600650d17ad6b9a91bb6a290f9d06a434dc48198d22ead7543"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bracket-lib",
|
"bracket-lib",
|
||||||
]
|
]
|
||||||
@@ -1536,31 +1560,32 @@ checksum = "a0eddf2e8f50ced781f288c19f18621fa72a3779e3cb58dbf23b07469b0abeb4"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "serde"
|
name = "serde"
|
||||||
version = "1.0.136"
|
version = "1.0.219"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ce31e24b01e1e524df96f1c2fdd054405f8d7376249a5110886fb4b658484789"
|
checksum = "5f0e2c6ed6606019b4e29e69dbaba95b11854410e5347d525002456dbbb786b6"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"serde_derive",
|
"serde_derive",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "serde_derive"
|
name = "serde_derive"
|
||||||
version = "1.0.136"
|
version = "1.0.219"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "08597e7152fcd306f41838ed3e37be9eaeed2b61c42e2117266a554fab4662f9"
|
checksum = "5b0276cf7f2c73365f7157c8123c21cd9a50fbbd844757af28ca1f5925fc2a00"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn",
|
"syn 2.0.82",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "serde_json"
|
name = "serde_json"
|
||||||
version = "1.0.78"
|
version = "1.0.140"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "d23c1ba4cf0efd44be32017709280b32d1cea5c3f1275c3b6d9e8bc54f758085"
|
checksum = "20068b6e96dc6c9bd23e01df8827e6c7e1f2fddd43c21810382803c136b99373"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"itoa",
|
"itoa",
|
||||||
|
"memchr",
|
||||||
"ryu",
|
"ryu",
|
||||||
"serde",
|
"serde",
|
||||||
]
|
]
|
||||||
@@ -1577,13 +1602,13 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "shred"
|
name = "shred"
|
||||||
version = "0.10.2"
|
version = "0.15.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "c5f08237e667ac94ad20f8878b5943d91a93ccb231428446c57c21c57779016d"
|
checksum = "dc6b2cd1ccb08cf2b25d75c936e0cc9c8cb93c39a83814956da32653236338c0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
|
"ahash",
|
||||||
"arrayvec",
|
"arrayvec",
|
||||||
"hashbrown",
|
"atomic_refcell",
|
||||||
"mopa",
|
|
||||||
"rayon",
|
"rayon",
|
||||||
"smallvec",
|
"smallvec",
|
||||||
"tynm",
|
"tynm",
|
||||||
@@ -1637,14 +1662,15 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "specs"
|
name = "specs"
|
||||||
version = "0.16.1"
|
version = "0.20.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "fff28a29366aff703d5da8a7e2c8875dc8453ac1118f842cbc0fa70c7db51240"
|
checksum = "a60eabdfd5a80e458c3e7bcc9f1076d6ce3cc8ddb71d69691f00fc0de735a635"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
|
"ahash",
|
||||||
"crossbeam-queue",
|
"crossbeam-queue",
|
||||||
"hashbrown",
|
|
||||||
"hibitset",
|
"hibitset",
|
||||||
"log",
|
"log",
|
||||||
|
"nougat",
|
||||||
"rayon",
|
"rayon",
|
||||||
"serde",
|
"serde",
|
||||||
"shred",
|
"shred",
|
||||||
@@ -1660,7 +1686,7 @@ checksum = "3e23e09360f3d2190fec4222cd9e19d3158d5da948c0d1ea362df617dd103511"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn",
|
"syn 1.0.105",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -1671,13 +1697,24 @@ checksum = "6446ced80d6c486436db5c078dde11a9f73d42b57fb273121e160b84f63d894c"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "syn"
|
name = "syn"
|
||||||
version = "1.0.86"
|
version = "1.0.105"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "8a65b3f4ffa0092e9887669db0eae07941f023991ab58ea44da8fe8e2d511c6b"
|
checksum = "60b9b43d45702de4c839cb9b51d9f529c5dd26a4aff255b42b1ebc03e88ee908"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"unicode-xid",
|
"unicode-ident",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "syn"
|
||||||
|
version = "2.0.82"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "83540f837a8afc019423a8edb95b52a8effe46957ee402287f4292fae35be021"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"unicode-ident",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -1697,7 +1734,7 @@ checksum = "aa32fd3f627f367fe16f893e2597ae3c05020f8bba2666a4e6ea73d377e5714b"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn",
|
"syn 1.0.105",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -1739,9 +1776,9 @@ checksum = "3e5d7cd7ab3e47dda6e56542f4bbf3824c15234958c6e1bd6aaa347e93499fdc"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "tuple_utils"
|
name = "tuple_utils"
|
||||||
version = "0.3.0"
|
version = "0.4.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "44834418e2c5b16f47bedf35c28e148db099187dd5feee6367fb2525863af4f1"
|
checksum = "cffaaf9392ef73cd30828797152476aaa2fa37a17856934fa63d4843f34290e9"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "tynm"
|
name = "tynm"
|
||||||
@@ -1762,10 +1799,10 @@ dependencies = [
|
|||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "unicode-xid"
|
name = "unicode-ident"
|
||||||
version = "0.2.2"
|
version = "1.0.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "8ccb82d61f80a663efe1f787a51b16b5a51e3314d6ac365b08639f52387b33f3"
|
checksum = "6ceab39d59e4c9499d4e5a8ee0e2735b891bb7308ac83dfb4e80cad195c9f6f3"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "version_check"
|
name = "version_check"
|
||||||
@@ -1811,7 +1848,7 @@ dependencies = [
|
|||||||
"log",
|
"log",
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn",
|
"syn 1.0.105",
|
||||||
"wasm-bindgen-shared",
|
"wasm-bindgen-shared",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -1833,7 +1870,7 @@ checksum = "bfa8a30d46208db204854cadbb5d4baf5fcf8071ba5bf48190c3e59937962ebc"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn",
|
"syn 1.0.105",
|
||||||
"wasm-bindgen-backend",
|
"wasm-bindgen-backend",
|
||||||
"wasm-bindgen-shared",
|
"wasm-bindgen-shared",
|
||||||
]
|
]
|
||||||
|
@@ -6,8 +6,8 @@ edition = "2021"
|
|||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
rltk = { version = "0.8.0", features = ["serde"] }
|
rltk = { version = "0.8.7", features = ["serde"] }
|
||||||
specs = { version = "0.16.1", features = ["serde"] }
|
specs = { version = "0.20.0", features = ["serde"] }
|
||||||
specs-derive = { version = "0.4.1" }
|
specs-derive = { version = "0.4.1" }
|
||||||
serde = { version = "^1.0.44", features = ["derive"] }
|
serde = { version = "^1.0.202", features = ["derive"] }
|
||||||
serde_json = "1.0.44"
|
serde_json = "1.0.117"
|
||||||
|
3
renovate.json
Normal file
3
renovate.json
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
{
|
||||||
|
"$schema": "https://docs.renovatebot.com/renovate-schema.json"
|
||||||
|
}
|
File diff suppressed because one or more lines are too long
@@ -11,6 +11,18 @@ pub struct Position {
|
|||||||
pub y: i32,
|
pub y: i32,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Position {
|
||||||
|
pub fn new(x: i32, y: i32) -> Self {
|
||||||
|
Self { x, y }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for Position {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self { x: 0, y: 0 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Component, ConvertSaveload, Clone)]
|
#[derive(Component, ConvertSaveload, Clone)]
|
||||||
pub struct Renderable {
|
pub struct Renderable {
|
||||||
pub glyph: rltk::FontCharType,
|
pub glyph: rltk::FontCharType,
|
||||||
|
@@ -91,7 +91,7 @@ impl<'a> System<'a> for ItemUseSystem {
|
|||||||
healing,
|
healing,
|
||||||
inflicts_damage,
|
inflicts_damage,
|
||||||
_ranged,
|
_ranged,
|
||||||
mut map,
|
map,
|
||||||
mut suffer_damage,
|
mut suffer_damage,
|
||||||
aoe,
|
aoe,
|
||||||
mut confused,
|
mut confused,
|
||||||
|
450
src/main.rs
450
src/main.rs
@@ -14,12 +14,14 @@ use player::*;
|
|||||||
use visibility_system::*;
|
use visibility_system::*;
|
||||||
|
|
||||||
use crate::gamelog::GameLog;
|
use crate::gamelog::GameLog;
|
||||||
|
use crate::gui::MainMenuSelection;
|
||||||
use crate::healing_system::HealingSystem;
|
use crate::healing_system::HealingSystem;
|
||||||
use crate::hunger_system::HungerSystem;
|
use crate::hunger_system::HungerSystem;
|
||||||
use crate::inventory_system::{
|
use crate::inventory_system::{
|
||||||
ItemCollectionSystem, ItemDropSystem, ItemRemoveSystem, ItemUseSystem,
|
ItemCollectionSystem, ItemDropSystem, ItemRemoveSystem, ItemUseSystem,
|
||||||
};
|
};
|
||||||
use crate::particle_system::ParticleSpawnSystem;
|
use crate::particle_system::ParticleSpawnSystem;
|
||||||
|
use crate::state::{RunState, State};
|
||||||
use crate::trigger_system::TriggerSystem;
|
use crate::trigger_system::TriggerSystem;
|
||||||
|
|
||||||
mod components;
|
mod components;
|
||||||
@@ -30,6 +32,7 @@ mod healing_system;
|
|||||||
mod hunger_system;
|
mod hunger_system;
|
||||||
mod inventory_system;
|
mod inventory_system;
|
||||||
mod map;
|
mod map;
|
||||||
|
mod map_builders;
|
||||||
mod map_indexing_system;
|
mod map_indexing_system;
|
||||||
mod melee_combat_system;
|
mod melee_combat_system;
|
||||||
mod monster_ai_system;
|
mod monster_ai_system;
|
||||||
@@ -40,423 +43,11 @@ mod rect;
|
|||||||
mod rex_assets;
|
mod rex_assets;
|
||||||
mod save_load_system;
|
mod save_load_system;
|
||||||
mod spawner;
|
mod spawner;
|
||||||
mod visibility_system;
|
mod state;
|
||||||
mod trigger_system;
|
mod trigger_system;
|
||||||
|
mod visibility_system;
|
||||||
|
|
||||||
#[derive(PartialEq, Copy, Clone)]
|
const SHOW_MAPGEN_VISUALIZER: bool = true;
|
||||||
pub enum RunState {
|
|
||||||
AwaitingInput,
|
|
||||||
PreRun,
|
|
||||||
PlayerTurn,
|
|
||||||
MonsterTurn,
|
|
||||||
ShowInventory,
|
|
||||||
ShowDropItem,
|
|
||||||
ShowTargeting {
|
|
||||||
range: i32,
|
|
||||||
item: Entity,
|
|
||||||
},
|
|
||||||
MainMenu {
|
|
||||||
menu_selection: gui::MainMenuSelection,
|
|
||||||
},
|
|
||||||
SaveGame,
|
|
||||||
NextLevel,
|
|
||||||
ShowRemoveItem,
|
|
||||||
GameOver,
|
|
||||||
MagicMapReveal {
|
|
||||||
row: i32,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct State {
|
|
||||||
pub ecs: World,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl State {
|
|
||||||
pub fn game_over_cleanup(&mut self) {
|
|
||||||
// Delete everything
|
|
||||||
let mut to_delete = Vec::new();
|
|
||||||
for e in self.ecs.entities().join() {
|
|
||||||
to_delete.push(e);
|
|
||||||
}
|
|
||||||
for del in to_delete.iter() {
|
|
||||||
self.ecs.delete_entity(*del).expect("Deletion failed");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Build a new map and place the player
|
|
||||||
let worldmap;
|
|
||||||
{
|
|
||||||
let mut worldmap_resource = self.ecs.write_resource::<Map>();
|
|
||||||
*worldmap_resource = Map::new_map_rooms_and_corridors(1);
|
|
||||||
worldmap = worldmap_resource.clone();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Spawn bad guys
|
|
||||||
for room in worldmap.rooms.iter().skip(1) {
|
|
||||||
spawner::spawn_room(&mut self.ecs, room, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Place the player and update resources
|
|
||||||
let (player_x, player_y) = worldmap.rooms[0].center();
|
|
||||||
let player_entity = spawner::player(&mut self.ecs, player_x, player_y);
|
|
||||||
let mut player_position = self.ecs.write_resource::<Point>();
|
|
||||||
*player_position = Point::new(player_x, player_y);
|
|
||||||
let mut position_components = self.ecs.write_storage::<Position>();
|
|
||||||
let mut player_entity_writer = self.ecs.write_resource::<Entity>();
|
|
||||||
*player_entity_writer = player_entity;
|
|
||||||
let player_pos_comp = position_components.get_mut(player_entity);
|
|
||||||
if let Some(player_pos_comp) = player_pos_comp {
|
|
||||||
player_pos_comp.x = player_x;
|
|
||||||
player_pos_comp.y = player_y;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Mark the player's visibility as dirty
|
|
||||||
let mut viewshed_components = self.ecs.write_storage::<Viewshed>();
|
|
||||||
let vs = viewshed_components.get_mut(player_entity);
|
|
||||||
if let Some(vs) = vs {
|
|
||||||
vs.dirty = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl State {
|
|
||||||
fn entities_to_remove_on_level_change(&mut self) -> Vec<Entity> {
|
|
||||||
let entities = self.ecs.entities();
|
|
||||||
let player = self.ecs.read_storage::<Player>();
|
|
||||||
let backpack = self.ecs.read_storage::<InBackpack>();
|
|
||||||
let player_entity = self.ecs.fetch::<Entity>();
|
|
||||||
let equipped = self.ecs.read_storage::<Equipped>();
|
|
||||||
|
|
||||||
let mut to_delete: Vec<Entity> = Vec::new();
|
|
||||||
for entity in entities.join() {
|
|
||||||
let mut should_delete = true;
|
|
||||||
|
|
||||||
let p = player.get(entity);
|
|
||||||
if let Some(_p) = p {
|
|
||||||
should_delete = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
let bp = backpack.get(entity);
|
|
||||||
if let Some(bp) = bp {
|
|
||||||
if bp.owner == *player_entity {
|
|
||||||
should_delete = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if let Some(eq) = equipped.get(entity) {
|
|
||||||
if eq.owner == *player_entity {
|
|
||||||
should_delete = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if should_delete {
|
|
||||||
to_delete.push(entity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
to_delete
|
|
||||||
}
|
|
||||||
|
|
||||||
fn goto_next_level(&mut self) {
|
|
||||||
let to_delete = self.entities_to_remove_on_level_change();
|
|
||||||
for target in to_delete {
|
|
||||||
self.ecs
|
|
||||||
.delete_entity(target)
|
|
||||||
.expect("Unable to delete entity")
|
|
||||||
}
|
|
||||||
|
|
||||||
let worldmap;
|
|
||||||
let current_depth;
|
|
||||||
{
|
|
||||||
let mut worldmap_resource = self.ecs.write_resource::<Map>();
|
|
||||||
current_depth = worldmap_resource.depth;
|
|
||||||
*worldmap_resource = Map::new_map_rooms_and_corridors(current_depth + 1);
|
|
||||||
worldmap = worldmap_resource.clone();
|
|
||||||
}
|
|
||||||
|
|
||||||
for room in worldmap.rooms.iter().skip(1) {
|
|
||||||
spawner::spawn_room(&mut self.ecs, room, current_depth + 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
let (player_x, player_y) = worldmap.rooms[0].center();
|
|
||||||
let mut player_position = self.ecs.write_resource::<Point>();
|
|
||||||
*player_position = Point::new(player_x, player_y);
|
|
||||||
let mut position_components = self.ecs.write_storage::<Position>();
|
|
||||||
let player_entity = self.ecs.fetch::<Entity>();
|
|
||||||
let player_pos_comp = position_components.get_mut(*player_entity);
|
|
||||||
if let Some(player_pos) = player_pos_comp {
|
|
||||||
player_pos.x = player_x;
|
|
||||||
player_pos.y = player_y;
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut viewshed_components = self.ecs.write_storage::<Viewshed>();
|
|
||||||
let vs = viewshed_components.get_mut(*player_entity);
|
|
||||||
if let Some(vs) = vs {
|
|
||||||
vs.dirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut gamelog = self.ecs.fetch_mut::<GameLog>();
|
|
||||||
gamelog
|
|
||||||
.entries
|
|
||||||
.push("You descend to the next level, and take a moment to heal".to_string());
|
|
||||||
let mut player_health_store = self.ecs.write_storage::<CombatStats>();
|
|
||||||
let player_health = player_health_store.get_mut(*player_entity);
|
|
||||||
if let Some(player_health) = player_health {
|
|
||||||
player_health.hp = i32::max(player_health.hp, player_health.max_hp / 2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl State {
|
|
||||||
fn run_systems(&mut self) {
|
|
||||||
let mut vis = VisibilitySystem {};
|
|
||||||
vis.run_now(&self.ecs);
|
|
||||||
|
|
||||||
let mut mob = MonsterAI {};
|
|
||||||
mob.run_now(&self.ecs);
|
|
||||||
|
|
||||||
let mut trigger = TriggerSystem {};
|
|
||||||
trigger.run_now(&self.ecs);
|
|
||||||
|
|
||||||
let mut map_index = MapIndexingSystem {};
|
|
||||||
map_index.run_now(&self.ecs);
|
|
||||||
|
|
||||||
let mut melee_system = MeleeCombatSystem {};
|
|
||||||
melee_system.run_now(&self.ecs);
|
|
||||||
|
|
||||||
let mut damage_system = DamageSystem {};
|
|
||||||
damage_system.run_now(&self.ecs);
|
|
||||||
|
|
||||||
let mut healing_system = HealingSystem {};
|
|
||||||
healing_system.run_now(&self.ecs);
|
|
||||||
|
|
||||||
let mut inventory = ItemCollectionSystem {};
|
|
||||||
inventory.run_now(&self.ecs);
|
|
||||||
|
|
||||||
let mut potions = ItemUseSystem {};
|
|
||||||
potions.run_now(&self.ecs);
|
|
||||||
|
|
||||||
let mut drop_items = ItemDropSystem {};
|
|
||||||
drop_items.run_now(&self.ecs);
|
|
||||||
|
|
||||||
let mut remove_items = ItemRemoveSystem {};
|
|
||||||
remove_items.run_now(&self.ecs);
|
|
||||||
|
|
||||||
let mut hunger = HungerSystem {};
|
|
||||||
hunger.run_now(&self.ecs);
|
|
||||||
|
|
||||||
let mut particle_spawn = ParticleSpawnSystem {};
|
|
||||||
particle_spawn.run_now(&self.ecs);
|
|
||||||
|
|
||||||
self.ecs.maintain();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl GameState for State {
|
|
||||||
fn tick(&mut self, ctx: &mut rltk::Rltk) {
|
|
||||||
let mut new_run_state;
|
|
||||||
{
|
|
||||||
let run_state = self.ecs.fetch::<RunState>();
|
|
||||||
new_run_state = *run_state;
|
|
||||||
}
|
|
||||||
|
|
||||||
ctx.cls();
|
|
||||||
particle_system::cull_dead_particles(&mut self.ecs, ctx);
|
|
||||||
|
|
||||||
match new_run_state {
|
|
||||||
RunState::MainMenu { .. } => {}
|
|
||||||
_ => {
|
|
||||||
draw_map(&self.ecs, ctx);
|
|
||||||
|
|
||||||
let positions = self.ecs.read_storage::<Position>();
|
|
||||||
let renderables = self.ecs.read_storage::<Renderable>();
|
|
||||||
let hidden = self.ecs.read_storage::<Hidden>();
|
|
||||||
let map = self.ecs.fetch::<Map>();
|
|
||||||
|
|
||||||
let mut data = (&positions, &renderables, !&hidden)
|
|
||||||
.join()
|
|
||||||
.collect::<Vec<_>>();
|
|
||||||
data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order));
|
|
||||||
for (pos, render, _hidden) in data.iter() {
|
|
||||||
let idx = map.xy_idx(pos.x, pos.y);
|
|
||||||
if map.visible_tiles[idx] {
|
|
||||||
ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
gui::draw_ui(&self.ecs, ctx);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
match new_run_state {
|
|
||||||
RunState::PreRun => {
|
|
||||||
self.run_systems();
|
|
||||||
new_run_state = RunState::AwaitingInput;
|
|
||||||
}
|
|
||||||
RunState::AwaitingInput => new_run_state = player_input(self, ctx),
|
|
||||||
RunState::PlayerTurn => {
|
|
||||||
self.run_systems();
|
|
||||||
new_run_state = RunState::MonsterTurn;
|
|
||||||
match *self.ecs.fetch::<RunState>() {
|
|
||||||
RunState::MagicMapReveal { .. } => {
|
|
||||||
new_run_state = RunState::MagicMapReveal { row: 0 }
|
|
||||||
}
|
|
||||||
_ => {
|
|
||||||
new_run_state = RunState::MonsterTurn;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
RunState::MonsterTurn => {
|
|
||||||
self.run_systems();
|
|
||||||
new_run_state = RunState::AwaitingInput;
|
|
||||||
}
|
|
||||||
RunState::ShowInventory => {
|
|
||||||
let result = gui::show_inventory(self, ctx);
|
|
||||||
match result.0 {
|
|
||||||
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
|
||||||
gui::ItemMenuResult::NoResponse => {}
|
|
||||||
gui::ItemMenuResult::Selected => {
|
|
||||||
let item_entity = result.1.unwrap();
|
|
||||||
let is_ranged = self.ecs.read_storage::<Ranged>();
|
|
||||||
let is_item_ranged = is_ranged.get(item_entity);
|
|
||||||
if let Some(is_item_ranged) = is_item_ranged {
|
|
||||||
new_run_state = RunState::ShowTargeting {
|
|
||||||
range: is_item_ranged.range,
|
|
||||||
item: item_entity,
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
|
||||||
intent
|
|
||||||
.insert(
|
|
||||||
*self.ecs.fetch::<Entity>(),
|
|
||||||
WantsToUseItem {
|
|
||||||
item: item_entity,
|
|
||||||
target: None,
|
|
||||||
},
|
|
||||||
)
|
|
||||||
.expect("Unable to insert intent");
|
|
||||||
new_run_state = RunState::PlayerTurn;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
RunState::ShowDropItem => {
|
|
||||||
let result = gui::drop_item_menu(self, ctx);
|
|
||||||
match result.0 {
|
|
||||||
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
|
||||||
gui::ItemMenuResult::NoResponse => {}
|
|
||||||
gui::ItemMenuResult::Selected => {
|
|
||||||
let item_entity = result.1.unwrap();
|
|
||||||
let mut intent = self.ecs.write_storage::<WantsToDropItem>();
|
|
||||||
intent
|
|
||||||
.insert(
|
|
||||||
*self.ecs.fetch::<Entity>(),
|
|
||||||
WantsToDropItem { item: item_entity },
|
|
||||||
)
|
|
||||||
.expect("Unable to insert intent");
|
|
||||||
new_run_state = RunState::PlayerTurn;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
RunState::ShowTargeting { range, item } => {
|
|
||||||
let result = gui::ranged_target(self, ctx, range);
|
|
||||||
match result.0 {
|
|
||||||
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
|
||||||
gui::ItemMenuResult::NoResponse => {}
|
|
||||||
gui::ItemMenuResult::Selected => {
|
|
||||||
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
|
||||||
intent
|
|
||||||
.insert(
|
|
||||||
*self.ecs.fetch::<Entity>(),
|
|
||||||
WantsToUseItem {
|
|
||||||
item,
|
|
||||||
target: result.1,
|
|
||||||
},
|
|
||||||
)
|
|
||||||
.expect("Unable to insert intent");
|
|
||||||
new_run_state = RunState::PlayerTurn;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
RunState::MainMenu { .. } => {
|
|
||||||
let result = gui::main_menu(self, ctx);
|
|
||||||
match result {
|
|
||||||
gui::MainMenuResult::NoSelection { selected } => {
|
|
||||||
new_run_state = RunState::MainMenu {
|
|
||||||
menu_selection: selected,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
gui::MainMenuResult::Selected { selected } => match selected {
|
|
||||||
gui::MainMenuSelection::NewGame => new_run_state = RunState::PreRun,
|
|
||||||
gui::MainMenuSelection::LoadGame => {
|
|
||||||
save_load_system::load_game(&mut self.ecs);
|
|
||||||
new_run_state = RunState::AwaitingInput;
|
|
||||||
save_load_system::delete_save();
|
|
||||||
}
|
|
||||||
gui::MainMenuSelection::Quit => ::std::process::exit(0),
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
RunState::SaveGame => {
|
|
||||||
save_load_system::save_game(&mut self.ecs);
|
|
||||||
new_run_state = RunState::MainMenu {
|
|
||||||
menu_selection: gui::MainMenuSelection::Quit,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
RunState::NextLevel => {
|
|
||||||
self.goto_next_level();
|
|
||||||
new_run_state = RunState::PreRun;
|
|
||||||
}
|
|
||||||
RunState::ShowRemoveItem => {
|
|
||||||
let result = gui::remove_item_menu(self, ctx);
|
|
||||||
match result.0 {
|
|
||||||
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
|
||||||
gui::ItemMenuResult::NoResponse => {}
|
|
||||||
gui::ItemMenuResult::Selected => {
|
|
||||||
let item_entity = result.1.unwrap();
|
|
||||||
let mut intent = self.ecs.write_storage::<WantsToRemoveItem>();
|
|
||||||
intent
|
|
||||||
.insert(
|
|
||||||
*self.ecs.fetch::<Entity>(),
|
|
||||||
WantsToRemoveItem { item: item_entity },
|
|
||||||
)
|
|
||||||
.expect("Unable to insert intent");
|
|
||||||
new_run_state = RunState::PlayerTurn;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
RunState::GameOver => {
|
|
||||||
let result = gui::game_over(ctx);
|
|
||||||
match result {
|
|
||||||
gui::GameOverResult::NoSelection => {}
|
|
||||||
gui::GameOverResult::QuitToMenu => {
|
|
||||||
self.game_over_cleanup();
|
|
||||||
new_run_state = RunState::MainMenu {
|
|
||||||
menu_selection: gui::MainMenuSelection::NewGame,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
RunState::MagicMapReveal { row } => {
|
|
||||||
let mut map = self.ecs.fetch_mut::<Map>();
|
|
||||||
for x in 0..MAP_WIDTH {
|
|
||||||
let idx = map.xy_idx(x as i32, row);
|
|
||||||
map.revealed_tiles[idx] = true;
|
|
||||||
}
|
|
||||||
if row as usize == MAP_HEIGHT - 1 {
|
|
||||||
new_run_state = RunState::MonsterTurn;
|
|
||||||
} else {
|
|
||||||
new_run_state = RunState::MagicMapReveal { row: row + 1 }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
let mut run_writer = self.ecs.write_resource::<RunState>();
|
|
||||||
*run_writer = new_run_state;
|
|
||||||
}
|
|
||||||
damage_system::delete_the_dead(&mut self.ecs);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn main() -> rltk::BError {
|
fn main() -> rltk::BError {
|
||||||
use rltk::RltkBuilder;
|
use rltk::RltkBuilder;
|
||||||
@@ -466,11 +57,7 @@ fn main() -> rltk::BError {
|
|||||||
.with_dimensions(80 * 3, 50 * 3)
|
.with_dimensions(80 * 3, 50 * 3)
|
||||||
.build()?;
|
.build()?;
|
||||||
context.with_post_scanlines(true);
|
context.with_post_scanlines(true);
|
||||||
let mut gs = State { ecs: World::new() };
|
let mut gs = State::new();
|
||||||
|
|
||||||
gs.ecs.insert(rltk::RandomNumberGenerator::new());
|
|
||||||
gs.ecs.insert(particle_system::ParticleBuilder::new());
|
|
||||||
gs.ecs.insert(rex_assets::RexAssets::new());
|
|
||||||
|
|
||||||
gs.ecs.register::<Position>();
|
gs.ecs.register::<Position>();
|
||||||
gs.ecs.register::<Renderable>();
|
gs.ecs.register::<Renderable>();
|
||||||
@@ -512,24 +99,19 @@ fn main() -> rltk::BError {
|
|||||||
|
|
||||||
gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
|
gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
|
||||||
|
|
||||||
let map = Map::new_map_rooms_and_corridors(1);
|
gs.ecs.insert(Map::new(1));
|
||||||
let (player_x, player_y) = map.rooms[0].center();
|
gs.ecs.insert(Point::new(0, 0));
|
||||||
|
gs.ecs.insert(rltk::RandomNumberGenerator::new());
|
||||||
let player_entity = spawner::player(&mut gs.ecs, player_x, player_y);
|
let player_entity = spawner::player(&mut gs.ecs, 0, 0);
|
||||||
|
|
||||||
for room in map.rooms.iter().skip(1) {
|
|
||||||
spawner::spawn_room(&mut gs.ecs, room, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
gs.ecs.insert(map);
|
|
||||||
gs.ecs.insert(Point::new(player_x, player_y));
|
|
||||||
gs.ecs.insert(player_entity);
|
gs.ecs.insert(player_entity);
|
||||||
gs.ecs.insert(RunState::MainMenu {
|
gs.ecs.insert(RunState::MapGeneration {});
|
||||||
menu_selection: gui::MainMenuSelection::NewGame,
|
|
||||||
});
|
|
||||||
gs.ecs.insert(gamelog::GameLog {
|
gs.ecs.insert(gamelog::GameLog {
|
||||||
entries: vec!["Welcome to Rusty Roguelike".to_string()],
|
entries: vec!["Welcome to Rusty Roguelike".to_string()],
|
||||||
});
|
});
|
||||||
|
gs.ecs.insert(particle_system::ParticleBuilder::new());
|
||||||
|
gs.ecs.insert(rex_assets::RexAssets::new());
|
||||||
|
|
||||||
|
gs.generate_world_map(1);
|
||||||
|
|
||||||
rltk::main_loop(context, gs)
|
rltk::main_loop(context, gs)
|
||||||
}
|
}
|
||||||
|
85
src/map.rs
85
src/map.rs
@@ -1,12 +1,9 @@
|
|||||||
use std::cmp::{max, min};
|
|
||||||
use std::collections::HashSet;
|
use std::collections::HashSet;
|
||||||
|
|
||||||
use rltk::{Algorithm2D, BaseMap, FontCharType, Point, RandomNumberGenerator, Rltk, RGB};
|
use rltk::{Algorithm2D, BaseMap, FontCharType, Point, Rltk, RGB};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
|
|
||||||
use crate::rect::Rect;
|
|
||||||
|
|
||||||
#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
|
#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
|
||||||
pub enum TileType {
|
pub enum TileType {
|
||||||
Wall,
|
Wall,
|
||||||
@@ -22,7 +19,6 @@ pub const MAX_MONSTER: i32 = 4;
|
|||||||
#[derive(Default, Serialize, Deserialize, Clone)]
|
#[derive(Default, Serialize, Deserialize, Clone)]
|
||||||
pub struct Map {
|
pub struct Map {
|
||||||
pub tiles: Vec<TileType>,
|
pub tiles: Vec<TileType>,
|
||||||
pub rooms: Vec<Rect>,
|
|
||||||
pub width: i32,
|
pub width: i32,
|
||||||
pub height: i32,
|
pub height: i32,
|
||||||
pub revealed_tiles: Vec<bool>,
|
pub revealed_tiles: Vec<bool>,
|
||||||
@@ -41,33 +37,6 @@ impl Map {
|
|||||||
(y as usize * self.width as usize) + x as usize
|
(y as usize * self.width as usize) + x as usize
|
||||||
}
|
}
|
||||||
|
|
||||||
fn apply_room_to_map(&mut self, room: &Rect) {
|
|
||||||
for y in room.y1 + 1..=room.y2 {
|
|
||||||
for x in room.x1 + 1..=room.x2 {
|
|
||||||
let idx = self.xy_idx(x, y);
|
|
||||||
self.tiles[idx] = TileType::Floor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn apply_horizontal_tunnel(&mut self, x1: i32, x2: i32, y: i32) {
|
|
||||||
for x in min(x1, x2)..=max(x1, x2) {
|
|
||||||
let idx = self.xy_idx(x, y);
|
|
||||||
if idx > 0 && idx < self.width as usize * self.height as usize {
|
|
||||||
self.tiles[idx as usize] = TileType::Floor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn apply_vertical_tunnel(&mut self, y1: i32, y2: i32, x: i32) {
|
|
||||||
for y in min(y1, y2)..=max(y1, y2) {
|
|
||||||
let idx = self.xy_idx(x, y);
|
|
||||||
if idx > 0 && idx < self.width as usize * self.height as usize {
|
|
||||||
self.tiles[idx as usize] = TileType::Floor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn is_exit_valid(&self, x: i32, y: i32) -> bool {
|
fn is_exit_valid(&self, x: i32, y: i32) -> bool {
|
||||||
if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
|
if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
|
||||||
return false;
|
return false;
|
||||||
@@ -88,10 +57,9 @@ impl Map {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn new_map_rooms_and_corridors(new_depth: i32) -> Map {
|
pub fn new(new_depth: i32) -> Map {
|
||||||
let mut map = Map {
|
Map {
|
||||||
tiles: vec![TileType::Wall; MAP_COUNT],
|
tiles: vec![TileType::Wall; MAP_COUNT],
|
||||||
rooms: Vec::new(),
|
|
||||||
width: MAP_WIDTH as i32,
|
width: MAP_WIDTH as i32,
|
||||||
height: MAP_HEIGHT as i32,
|
height: MAP_HEIGHT as i32,
|
||||||
revealed_tiles: vec![false; MAP_COUNT],
|
revealed_tiles: vec![false; MAP_COUNT],
|
||||||
@@ -100,50 +68,7 @@ impl Map {
|
|||||||
tile_content: vec![Vec::new(); MAP_COUNT],
|
tile_content: vec![Vec::new(); MAP_COUNT],
|
||||||
depth: new_depth,
|
depth: new_depth,
|
||||||
bloodstains: HashSet::new(),
|
bloodstains: HashSet::new(),
|
||||||
};
|
|
||||||
|
|
||||||
const MAX_ROOMS: i32 = 30;
|
|
||||||
const MIN_SIZE: i32 = 6;
|
|
||||||
const MAX_SIZE: i32 = 10;
|
|
||||||
|
|
||||||
let mut rng = RandomNumberGenerator::new();
|
|
||||||
|
|
||||||
for _ in 0..MAX_ROOMS {
|
|
||||||
let w = rng.range(MIN_SIZE, MAX_SIZE);
|
|
||||||
let h = rng.range(MIN_SIZE, MAX_SIZE);
|
|
||||||
let x = rng.roll_dice(1, map.width - w - 1) - 1;
|
|
||||||
let y = rng.roll_dice(1, map.height - h - 1) - 1;
|
|
||||||
let new_room = Rect::new(x, y, w, h);
|
|
||||||
let mut ok = true;
|
|
||||||
for other_room in map.rooms.iter() {
|
|
||||||
if new_room.intersect(other_room) {
|
|
||||||
ok = false
|
|
||||||
};
|
|
||||||
}
|
|
||||||
if ok {
|
|
||||||
map.apply_room_to_map(&new_room);
|
|
||||||
|
|
||||||
if !map.rooms.is_empty() {
|
|
||||||
let (new_x, new_y) = new_room.center();
|
|
||||||
let (prev_x, prev_y) = map.rooms[map.rooms.len() - 1].center();
|
|
||||||
if rng.range(0, 2) == 1 {
|
|
||||||
map.apply_horizontal_tunnel(prev_x, new_x, prev_y);
|
|
||||||
map.apply_vertical_tunnel(prev_y, new_y, new_x);
|
|
||||||
} else {
|
|
||||||
map.apply_vertical_tunnel(prev_y, new_y, prev_x);
|
|
||||||
map.apply_horizontal_tunnel(prev_x, new_x, new_y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
map.rooms.push(new_room);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
let stairs_position = map.rooms[map.rooms.len() - 1].center();
|
|
||||||
let stairs_idx = map.xy_idx(stairs_position.0, stairs_position.1);
|
|
||||||
map.tiles[stairs_idx] = TileType::DownStairs;
|
|
||||||
|
|
||||||
map
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -201,9 +126,7 @@ impl Algorithm2D for Map {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
|
pub fn draw_map(map: &Map, ctx: &mut Rltk) {
|
||||||
let map = ecs.fetch::<Map>();
|
|
||||||
|
|
||||||
let mut y = 0;
|
let mut y = 0;
|
||||||
let mut x = 0;
|
let mut x = 0;
|
||||||
for (idx, tile) in map.tiles.iter().enumerate() {
|
for (idx, tile) in map.tiles.iter().enumerate() {
|
||||||
|
22
src/map_builders/bsp/mod.rs
Normal file
22
src/map_builders/bsp/mod.rs
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
use crate::{Map, TileType};
|
||||||
|
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn draw_corridor(map: &mut Map, x1: i32, y1: i32, x2: i32, y2: i32) {
|
||||||
|
let mut x = x1;
|
||||||
|
let mut y = y1;
|
||||||
|
|
||||||
|
while x != x2 || y != y2 {
|
||||||
|
if x < x2 {
|
||||||
|
x += 1;
|
||||||
|
} else if x > x2 {
|
||||||
|
x -= 1;
|
||||||
|
} else if y < y2 {
|
||||||
|
y += 1;
|
||||||
|
} else if y > y2 {
|
||||||
|
y -= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
let idx = map.xy_idx(x, y);
|
||||||
|
map.tiles[idx] = TileType::Floor;
|
||||||
|
}
|
||||||
|
}
|
214
src/map_builders/bsp_dungeon.rs
Normal file
214
src/map_builders/bsp_dungeon.rs
Normal file
@@ -0,0 +1,214 @@
|
|||||||
|
use rltk::{Point, RandomNumberGenerator};
|
||||||
|
|
||||||
|
use crate::map_builders::common::apply_room_to_map;
|
||||||
|
use crate::map_builders::{bsp, MapBuilder};
|
||||||
|
use crate::rect::Rect;
|
||||||
|
use crate::{spawner, Map, Position, TileType, World, SHOW_MAPGEN_VISUALIZER};
|
||||||
|
|
||||||
|
pub struct BspDungeonBuilder {
|
||||||
|
map: Map,
|
||||||
|
starting_position: Position,
|
||||||
|
depth: i32,
|
||||||
|
rooms: Vec<Rect>,
|
||||||
|
history: Vec<Map>,
|
||||||
|
rects: Vec<Rect>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BspDungeonBuilder {
|
||||||
|
pub fn new(new_depth: i32) -> Self {
|
||||||
|
Self {
|
||||||
|
starting_position: Position { x: 0, y: 0 },
|
||||||
|
depth: new_depth,
|
||||||
|
rects: Vec::new(),
|
||||||
|
map: Map::new(new_depth),
|
||||||
|
history: Vec::new(),
|
||||||
|
rooms: Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn build(&mut self) {
|
||||||
|
let mut rng = RandomNumberGenerator::new();
|
||||||
|
self.rects.clear();
|
||||||
|
|
||||||
|
self.place_rooms(&mut rng);
|
||||||
|
self.place_corridors(&mut rng);
|
||||||
|
self.place_stairs();
|
||||||
|
self.place_start();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn place_rooms(&mut self, rng: &mut RandomNumberGenerator) {
|
||||||
|
self.rects
|
||||||
|
.push(Rect::new(2, 2, self.map.width - 5, self.map.height - 5));
|
||||||
|
let first_room = self.rects[0];
|
||||||
|
self.add_subrects(first_room);
|
||||||
|
|
||||||
|
let mut n_rooms = 0;
|
||||||
|
while n_rooms < 240 {
|
||||||
|
let rect = self.get_random_rect(rng);
|
||||||
|
let candidate = self.get_random_sub_rect(rect, rng);
|
||||||
|
|
||||||
|
if self.is_possible(candidate) {
|
||||||
|
apply_room_to_map(&mut self.map, &candidate);
|
||||||
|
self.rooms.push(candidate);
|
||||||
|
self.add_subrects(rect);
|
||||||
|
self.take_snapshot();
|
||||||
|
}
|
||||||
|
|
||||||
|
n_rooms += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.rooms.sort_by(|a, b| a.x1.cmp(&b.x1));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn place_corridors(&mut self, rng: &mut RandomNumberGenerator) {
|
||||||
|
for i in 0..self.rooms.len() - 1 {
|
||||||
|
let room = self.rooms[i];
|
||||||
|
let next_room = self.rooms[i + 1];
|
||||||
|
let start_x = room.x1 + (rng.roll_dice(1, i32::abs(room.x1 - room.x2)) - 1);
|
||||||
|
let start_y = room.y1 + (rng.roll_dice(1, i32::abs(room.y1 - room.y2)) - 1);
|
||||||
|
let end_x =
|
||||||
|
next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1);
|
||||||
|
let end_y =
|
||||||
|
next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1);
|
||||||
|
self.draw_corridor(start_x, start_y, end_x, end_y);
|
||||||
|
self.take_snapshot();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn place_start(&mut self) {
|
||||||
|
let start = self.rooms[0].center();
|
||||||
|
self.starting_position = Position {
|
||||||
|
x: start.0,
|
||||||
|
y: start.1,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
fn place_stairs(&mut self) {
|
||||||
|
let stairs = self.rooms[self.rooms.len() - 1].center();
|
||||||
|
let stairs_idx = self.map.xy_idx(stairs.0, stairs.1);
|
||||||
|
self.map.tiles[stairs_idx] = TileType::DownStairs;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn add_subrects(&mut self, rect: Rect) {
|
||||||
|
let width = i32::abs(rect.x1 - rect.x2);
|
||||||
|
let height = i32::abs(rect.y1 - rect.y2);
|
||||||
|
let half_width = i32::max(width / 2, 1);
|
||||||
|
let half_height = i32::max(height / 2, 1);
|
||||||
|
|
||||||
|
self.rects
|
||||||
|
.push(Rect::new(rect.x1, rect.y1, half_width, half_height));
|
||||||
|
self.rects.push(Rect::new(
|
||||||
|
rect.x1,
|
||||||
|
rect.y1 + half_height,
|
||||||
|
half_width,
|
||||||
|
half_height,
|
||||||
|
));
|
||||||
|
self.rects.push(Rect::new(
|
||||||
|
rect.x1 + half_width,
|
||||||
|
rect.y1,
|
||||||
|
half_width,
|
||||||
|
half_height,
|
||||||
|
));
|
||||||
|
self.rects.push(Rect::new(
|
||||||
|
rect.x1 + half_width,
|
||||||
|
rect.y1 + half_height,
|
||||||
|
half_width,
|
||||||
|
half_height,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
fn get_random_rect(&mut self, rng: &mut RandomNumberGenerator) -> Rect {
|
||||||
|
if self.rects.len() == 1 {
|
||||||
|
return self.rects[0];
|
||||||
|
}
|
||||||
|
let idx = (rng.roll_dice(1, self.rects.len() as i32) - 1) as usize;
|
||||||
|
self.rects[idx]
|
||||||
|
}
|
||||||
|
fn get_random_sub_rect(&self, rect: Rect, rng: &mut RandomNumberGenerator) -> Rect {
|
||||||
|
let mut result = rect;
|
||||||
|
let rect_width = i32::abs(rect.x1 - rect.x2);
|
||||||
|
let rect_height = i32::abs(rect.y1 - rect.y2);
|
||||||
|
|
||||||
|
let w = i32::max(3, rng.roll_dice(1, i32::min(rect_width, 10)) - 1) + 1;
|
||||||
|
let h = i32::max(3, rng.roll_dice(1, i32::min(rect_height, 10)) - 1) + 1;
|
||||||
|
|
||||||
|
result.x1 += rng.roll_dice(1, 6) - 1;
|
||||||
|
result.y1 += rng.roll_dice(1, 6) - 1;
|
||||||
|
result.x2 = result.x1 + w;
|
||||||
|
result.y2 = result.y1 + h;
|
||||||
|
|
||||||
|
result
|
||||||
|
}
|
||||||
|
|
||||||
|
fn is_possible(&self, rect: Rect) -> bool {
|
||||||
|
let mut expanded = rect;
|
||||||
|
|
||||||
|
expanded.x1 -= 2;
|
||||||
|
expanded.x2 += 2;
|
||||||
|
expanded.y1 -= 2;
|
||||||
|
expanded.y2 += 2;
|
||||||
|
|
||||||
|
let mut can_build = true;
|
||||||
|
|
||||||
|
for y in expanded.y1..=expanded.y2 {
|
||||||
|
for x in expanded.x1..=expanded.x2 {
|
||||||
|
if x > self.map.width - 2 {
|
||||||
|
can_build = false;
|
||||||
|
}
|
||||||
|
if y > self.map.height - 2 {
|
||||||
|
can_build = false;
|
||||||
|
}
|
||||||
|
if x < 1 {
|
||||||
|
can_build = false;
|
||||||
|
}
|
||||||
|
if y < 1 {
|
||||||
|
can_build = false;
|
||||||
|
}
|
||||||
|
if can_build {
|
||||||
|
let idx = self.map.xy_idx(x, y);
|
||||||
|
if self.map.tiles[idx] != TileType::Wall {
|
||||||
|
can_build = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
can_build
|
||||||
|
}
|
||||||
|
fn draw_corridor(&mut self, x1: i32, y1: i32, x2: i32, y2: i32) {
|
||||||
|
bsp::draw_corridor(&mut self.map, x1, y1, x2, y2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MapBuilder for BspDungeonBuilder {
|
||||||
|
fn build_map(&mut self) {
|
||||||
|
self.build();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn spawn_entities(&mut self, ecs: &mut World) {
|
||||||
|
for room in self.rooms.iter().skip(1) {
|
||||||
|
spawner::spawn_room(ecs, room, self.depth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_map(&self) -> Map {
|
||||||
|
self.map.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_starting_position(&self) -> Position {
|
||||||
|
self.starting_position.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_snapshot_history(&self) -> Vec<Map> {
|
||||||
|
self.history.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn take_snapshot(&mut self) {
|
||||||
|
if SHOW_MAPGEN_VISUALIZER {
|
||||||
|
let mut snapshot = self.map.clone();
|
||||||
|
for v in snapshot.revealed_tiles.iter_mut() {
|
||||||
|
*v = true;
|
||||||
|
}
|
||||||
|
self.history.push(snapshot);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
158
src/map_builders/bsp_interior.rs
Normal file
158
src/map_builders/bsp_interior.rs
Normal file
@@ -0,0 +1,158 @@
|
|||||||
|
use crate::map_builders::common::reveal_all;
|
||||||
|
use crate::map_builders::{bsp, MapBuilder};
|
||||||
|
use crate::rect::Rect;
|
||||||
|
use crate::{spawner, Map, Position, TileType, World, SHOW_MAPGEN_VISUALIZER};
|
||||||
|
use rltk::RandomNumberGenerator;
|
||||||
|
|
||||||
|
const MIN_ROOM_SIZE: i32 = 8;
|
||||||
|
|
||||||
|
pub struct BspInteriorBuilder {
|
||||||
|
map: Map,
|
||||||
|
starting_position: Position,
|
||||||
|
depth: i32,
|
||||||
|
rooms: Vec<Rect>,
|
||||||
|
history: Vec<Map>,
|
||||||
|
rects: Vec<Rect>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BspInteriorBuilder {
|
||||||
|
pub fn new(new_depth: i32) -> Self {
|
||||||
|
Self {
|
||||||
|
map: Map::new(new_depth),
|
||||||
|
rects: Vec::new(),
|
||||||
|
history: Vec::new(),
|
||||||
|
depth: new_depth,
|
||||||
|
rooms: Vec::new(),
|
||||||
|
starting_position: Position::default(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn build(&mut self) {
|
||||||
|
let mut rng = RandomNumberGenerator::new();
|
||||||
|
|
||||||
|
self.place_rooms(&mut rng);
|
||||||
|
self.place_corridors(&mut rng);
|
||||||
|
self.place_stairs();
|
||||||
|
self.place_start()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn place_start(&mut self) {
|
||||||
|
let start = self.rooms[0].center();
|
||||||
|
self.starting_position = Position::new(start.0, start.1)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn place_stairs(&mut self) {
|
||||||
|
let stairs = self.rooms[self.rooms.len() - 1].center();
|
||||||
|
let stairs_idx = self.map.xy_idx(stairs.0, stairs.1);
|
||||||
|
self.map.tiles[stairs_idx] = TileType::DownStairs;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn place_corridors(&mut self, rng: &mut RandomNumberGenerator) {
|
||||||
|
for i in 0..self.rooms.len() - 1 {
|
||||||
|
let room = self.rooms[i];
|
||||||
|
let next_room = self.rooms[i + 1];
|
||||||
|
let start_x = room.x1 + (rng.roll_dice(1, i32::abs(room.x1 - room.x2)) - 1);
|
||||||
|
let start_y = room.y1 + (rng.roll_dice(1, i32::abs(room.y1 - room.y2)) - 1);
|
||||||
|
let end_x =
|
||||||
|
next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1);
|
||||||
|
let end_y =
|
||||||
|
next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1);
|
||||||
|
self.draw_corridor(start_x, start_y, end_x, end_y);
|
||||||
|
self.take_snapshot();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn place_rooms(&mut self, mut rng: &mut RandomNumberGenerator) {
|
||||||
|
self.rects.clear();
|
||||||
|
self.rects
|
||||||
|
.push(Rect::new(1, 1, self.map.width - 2, self.map.height - 2));
|
||||||
|
let first_room = self.rects[0];
|
||||||
|
self.add_subrects(first_room, &mut rng);
|
||||||
|
|
||||||
|
let rooms = self.rects.clone();
|
||||||
|
for r in rooms.iter() {
|
||||||
|
let room = *r;
|
||||||
|
self.rooms.push(room);
|
||||||
|
for y in room.y1..room.y2 {
|
||||||
|
for x in room.x1..room.x2 {
|
||||||
|
let idx = self.map.xy_idx(x, y);
|
||||||
|
if idx > 0 && idx < ((self.map.width * self.map.height) - 1) as usize {
|
||||||
|
self.map.tiles[idx] = TileType::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.take_snapshot();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn add_subrects(&mut self, rect: Rect, rng: &mut RandomNumberGenerator) {
|
||||||
|
if !self.rects.is_empty() {
|
||||||
|
self.rects.remove(self.rects.len() - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
let width = rect.x2 - rect.x1;
|
||||||
|
let height = rect.y2 - rect.y1;
|
||||||
|
let half_width = width / 2;
|
||||||
|
let half_height = height / 2;
|
||||||
|
|
||||||
|
let split = rng.roll_dice(1, 4);
|
||||||
|
|
||||||
|
if split <= 2 {
|
||||||
|
let h1 = Rect::new(rect.x1, rect.y1, half_width - 1, height);
|
||||||
|
self.rects.push(h1);
|
||||||
|
if half_width > MIN_ROOM_SIZE {
|
||||||
|
self.add_subrects(h1, rng);
|
||||||
|
}
|
||||||
|
let h2 = Rect::new(rect.x1 + half_width, rect.y1, half_width, height);
|
||||||
|
self.rects.push(h2);
|
||||||
|
if half_width > MIN_ROOM_SIZE {
|
||||||
|
self.add_subrects(h2, rng);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
let v1 = Rect::new(rect.x1, rect.y1, width, half_height - 1);
|
||||||
|
self.rects.push(v1);
|
||||||
|
if half_height > MIN_ROOM_SIZE {
|
||||||
|
self.add_subrects(v1, rng);
|
||||||
|
}
|
||||||
|
let v2 = Rect::new(rect.x1, rect.y1 + half_height, width, half_height);
|
||||||
|
self.rects.push(v2);
|
||||||
|
if half_height > MIN_ROOM_SIZE {
|
||||||
|
self.add_subrects(v2, rng);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw_corridor(&mut self, x1: i32, y1: i32, x2: i32, y2: i32) {
|
||||||
|
bsp::draw_corridor(&mut self.map, x1, y1, x2, y2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MapBuilder for BspInteriorBuilder {
|
||||||
|
fn build_map(&mut self) {
|
||||||
|
self.build();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn spawn_entities(&mut self, ecs: &mut World) {
|
||||||
|
for room in self.rooms.iter().skip(1) {
|
||||||
|
spawner::spawn_room(ecs, room, self.depth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_map(&self) -> Map {
|
||||||
|
self.map.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_starting_position(&self) -> Position {
|
||||||
|
self.starting_position.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_snapshot_history(&self) -> Vec<Map> {
|
||||||
|
self.history.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn take_snapshot(&mut self) {
|
||||||
|
if SHOW_MAPGEN_VISUALIZER {
|
||||||
|
self.history.push(reveal_all(&self.map));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
168
src/map_builders/cellular_automata.rs
Normal file
168
src/map_builders/cellular_automata.rs
Normal file
@@ -0,0 +1,168 @@
|
|||||||
|
use std::collections::HashMap;
|
||||||
|
use std::process::exit;
|
||||||
|
use rltk::RandomNumberGenerator;
|
||||||
|
use crate::map_builders::{common, MapBuilder};
|
||||||
|
use crate::{Map, Position, World, SHOW_MAPGEN_VISUALIZER, TileType, spawner};
|
||||||
|
|
||||||
|
const MIN_ROOM_SIZE: i32 = 8;
|
||||||
|
|
||||||
|
pub struct CellularAutomataBuilder {
|
||||||
|
map: Map,
|
||||||
|
starting_position: Position,
|
||||||
|
depth: i32,
|
||||||
|
history: Vec<Map>,
|
||||||
|
noise_areas : HashMap<i32, Vec<usize>>
|
||||||
|
}
|
||||||
|
|
||||||
|
impl CellularAutomataBuilder {
|
||||||
|
pub fn new(new_depth: i32) -> Self {
|
||||||
|
Self {
|
||||||
|
history: Vec::new(),
|
||||||
|
map: Map::new(new_depth),
|
||||||
|
depth: new_depth,
|
||||||
|
starting_position: Position::default(),
|
||||||
|
noise_areas: HashMap::new()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn build(&mut self) {
|
||||||
|
let mut rng = RandomNumberGenerator::new();
|
||||||
|
|
||||||
|
self.place_random_level(&mut rng);
|
||||||
|
self.take_snapshot();
|
||||||
|
self.process_noise();
|
||||||
|
let start_idx = self.place_start();
|
||||||
|
self.place_exit(start_idx);
|
||||||
|
self.take_snapshot();
|
||||||
|
self.place_spawn_areas(rng)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn place_spawn_areas(&mut self, mut rng: RandomNumberGenerator) {
|
||||||
|
let mut noise = rltk::FastNoise::seeded(rng.roll_dice(1, 65536) as u64);
|
||||||
|
noise.set_noise_type(rltk::NoiseType::Cellular);
|
||||||
|
noise.set_frequency(0.08);
|
||||||
|
noise.set_cellular_distance_function(rltk::CellularDistanceFunction::Manhattan);
|
||||||
|
|
||||||
|
for y in 1..self.map.height - 1 {
|
||||||
|
for x in 1..self.map.width - 1 {
|
||||||
|
let idx = self.map.xy_idx(x, y);
|
||||||
|
if self.map.tiles[idx] == TileType::Floor {
|
||||||
|
let cell_value_f = noise.get_noise(x as f32, y as f32) * 10240.0;
|
||||||
|
let cell_value = cell_value_f as i32;
|
||||||
|
if self.noise_areas.contains_key(&cell_value) {
|
||||||
|
self.noise_areas.get_mut(&cell_value).unwrap().push(idx);
|
||||||
|
} else {
|
||||||
|
self.noise_areas.insert(cell_value, vec![idx]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn place_exit(&mut self, start_idx: usize) {
|
||||||
|
let map_starts: Vec<usize> = vec![start_idx];
|
||||||
|
let dijkstra_map = rltk::DijkstraMap::new(self.map.width, self.map.height, &map_starts, &self.map, 200.0);
|
||||||
|
let mut exit_tile = (0, 0.0f32);
|
||||||
|
for (i, tile) in self.map.tiles.iter_mut().enumerate() {
|
||||||
|
if *tile != TileType::Floor {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let distance_to_start = dijkstra_map.map[i];
|
||||||
|
if distance_to_start == f32::MAX {
|
||||||
|
*tile = TileType::Wall;
|
||||||
|
} else {
|
||||||
|
if distance_to_start > exit_tile.1 {
|
||||||
|
exit_tile.0 = i;
|
||||||
|
exit_tile.1 = distance_to_start;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.take_snapshot();
|
||||||
|
self.map.tiles[exit_tile.0] = TileType::DownStairs;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn place_start(&mut self) -> usize {
|
||||||
|
self.starting_position = Position::new(self.map.width / 2, self.map.height / 2);
|
||||||
|
let mut start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
|
||||||
|
while self.map.tiles[start_idx] != TileType::Floor {
|
||||||
|
self.starting_position.x -= 1;
|
||||||
|
start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
return start_idx;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn process_noise(&mut self) {
|
||||||
|
for _i in 0..15 {
|
||||||
|
let mut new_tiles = self.map.tiles.clone();
|
||||||
|
|
||||||
|
for y in 1..self.map.height - 1 {
|
||||||
|
for x in 1..self.map.width - 1 {
|
||||||
|
let idx = self.map.xy_idx(x, y);
|
||||||
|
let mut neighbors = 0;
|
||||||
|
if self.map.tiles[idx - 1] == TileType::Wall { neighbors += 1; }
|
||||||
|
if self.map.tiles[idx + 1] == TileType::Wall { neighbors += 1; }
|
||||||
|
if self.map.tiles[idx - self.map.width as usize] == TileType::Wall { neighbors += 1; }
|
||||||
|
if self.map.tiles[idx + self.map.width as usize] == TileType::Wall { neighbors += 1; }
|
||||||
|
if self.map.tiles[idx - self.map.width as usize - 1] == TileType::Wall { neighbors += 1; }
|
||||||
|
if self.map.tiles[idx - self.map.width as usize + 1] == TileType::Wall { neighbors += 1; }
|
||||||
|
if self.map.tiles[idx + self.map.width as usize - 1] == TileType::Wall { neighbors += 1; }
|
||||||
|
if self.map.tiles[idx + self.map.width as usize + 1] == TileType::Wall { neighbors += 1; }
|
||||||
|
|
||||||
|
if neighbors > 4 || neighbors == 0 {
|
||||||
|
new_tiles[idx] = TileType::Wall;
|
||||||
|
} else {
|
||||||
|
new_tiles[idx] = TileType::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.map.tiles = new_tiles.clone();
|
||||||
|
self.take_snapshot();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn place_random_level(&mut self, rng: &mut RandomNumberGenerator) {
|
||||||
|
for y in 1..self.map.height - 1 {
|
||||||
|
for x in 1..self.map.width - 1 {
|
||||||
|
let roll = rng.roll_dice(1, 100);
|
||||||
|
let idx = self.map.xy_idx(x, y);
|
||||||
|
if roll > 55 {
|
||||||
|
self.map.tiles[idx] = TileType::Floor
|
||||||
|
} else {
|
||||||
|
self.map.tiles[idx] = TileType::Wall
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MapBuilder for CellularAutomataBuilder {
|
||||||
|
fn build_map(&mut self) {
|
||||||
|
self.build();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn spawn_entities(&mut self, ecs: &mut World) {
|
||||||
|
for area in self.noise_areas.iter() {
|
||||||
|
spawner::spawn_region(ecs, area.1, self.depth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_map(&self) -> Map {
|
||||||
|
self.map.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_starting_position(&self) -> Position {
|
||||||
|
self.starting_position.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_snapshot_history(&self) -> Vec<Map> {
|
||||||
|
self.history.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn take_snapshot(&mut self) {
|
||||||
|
if SHOW_MAPGEN_VISUALIZER {
|
||||||
|
self.history.push(common::reveal_all(&self.map))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
90
src/map_builders/common.rs
Normal file
90
src/map_builders/common.rs
Normal file
@@ -0,0 +1,90 @@
|
|||||||
|
use std::cmp::{max, min};
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
use crate::rect::Rect;
|
||||||
|
use crate::{Map, TileType};
|
||||||
|
|
||||||
|
pub fn apply_room_to_map(map: &mut Map, room: &Rect) {
|
||||||
|
for y in room.y1 + 1..=room.y2 {
|
||||||
|
for x in room.x1 + 1..=room.x2 {
|
||||||
|
let idx = map.xy_idx(x, y);
|
||||||
|
map.tiles[idx] = TileType::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn apply_horizontal_tunnel(map: &mut Map, x1: i32, x2: i32, y: i32) {
|
||||||
|
for x in min(x1, x2)..=max(x1, x2) {
|
||||||
|
let idx = map.xy_idx(x, y);
|
||||||
|
if idx > 0 && idx < map.width as usize * map.height as usize {
|
||||||
|
map.tiles[idx as usize] = TileType::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn apply_vertical_tunnel(map: &mut Map, y1: i32, y2: i32, x: i32) {
|
||||||
|
for y in min(y1, y2)..=max(y1, y2) {
|
||||||
|
let idx = map.xy_idx(x, y);
|
||||||
|
if idx > 0 && idx < map.width as usize * map.height as usize {
|
||||||
|
map.tiles[idx as usize] = TileType::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn reveal_all(map: &Map) -> Map {
|
||||||
|
let mut snapshot = map.clone();
|
||||||
|
for v in snapshot.revealed_tiles.iter_mut() {
|
||||||
|
*v = true;
|
||||||
|
}
|
||||||
|
snapshot
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn remove_unreachable_areas_returning_most_distant(map: &mut Map, start_idx: usize) -> usize {
|
||||||
|
map.populate_blocked();
|
||||||
|
let map_starts : Vec<usize> = vec![start_idx];
|
||||||
|
let dijkstra_map = rltk::DijkstraMap::new(map.width as usize, map.height as usize, &map_starts , map, 200.0);
|
||||||
|
let mut exit_tile = (0, 0.0f32);
|
||||||
|
for (i, tile) in map.tiles.iter_mut().enumerate() {
|
||||||
|
if *tile == TileType::Floor {
|
||||||
|
let distance_to_start = dijkstra_map.map[i];
|
||||||
|
// We can't get to this tile - so we'll make it a wall
|
||||||
|
if distance_to_start == std::f32::MAX {
|
||||||
|
*tile = TileType::Wall;
|
||||||
|
} else {
|
||||||
|
// If it is further away than our current exit candidate, move the exit
|
||||||
|
if distance_to_start > exit_tile.1 {
|
||||||
|
exit_tile.0 = i;
|
||||||
|
exit_tile.1 = distance_to_start;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
exit_tile.0
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate_voronois_spawn_regions(map: &Map, rng: &mut rltk::RandomNumberGenerator) -> HashMap<i32, Vec<usize>> {
|
||||||
|
let mut noise_areas : HashMap<i32, Vec<usize>> = HashMap::new();
|
||||||
|
let mut noise = rltk::FastNoise::seeded(rng.roll_dice(1, 65536) as u64);
|
||||||
|
noise.set_noise_type(rltk::NoiseType::Cellular);
|
||||||
|
noise.set_frequency(0.08);
|
||||||
|
noise.set_cellular_distance_function(rltk::CellularDistanceFunction::Manhattan);
|
||||||
|
|
||||||
|
for y in 1 .. map.height-1 {
|
||||||
|
for x in 1 .. map.width-1 {
|
||||||
|
let idx = map.xy_idx(x, y);
|
||||||
|
if map.tiles[idx] == TileType::Floor {
|
||||||
|
let cell_value_f = noise.get_noise(x as f32, y as f32) * 10240.0;
|
||||||
|
let cell_value = cell_value_f as i32;
|
||||||
|
|
||||||
|
if noise_areas.contains_key(&cell_value) {
|
||||||
|
noise_areas.get_mut(&cell_value).unwrap().push(idx);
|
||||||
|
} else {
|
||||||
|
noise_areas.insert(cell_value, vec![idx]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
noise_areas
|
||||||
|
}
|
180
src/map_builders/drunkard.rs
Normal file
180
src/map_builders/drunkard.rs
Normal file
@@ -0,0 +1,180 @@
|
|||||||
|
use std::collections::HashMap;
|
||||||
|
use rltk::RandomNumberGenerator;
|
||||||
|
use crate::{Map, Position, SHOW_MAPGEN_VISUALIZER, TileType, World};
|
||||||
|
use crate::map_builders::common::{generate_voronois_spawn_regions, remove_unreachable_areas_returning_most_distant, reveal_all};
|
||||||
|
use crate::map_builders::MapBuilder;
|
||||||
|
use crate::spawner::spawn_region;
|
||||||
|
|
||||||
|
pub struct DrunkardsWalkBuilder {
|
||||||
|
map: Map,
|
||||||
|
starting_position: Position,
|
||||||
|
depth: i32,
|
||||||
|
history: Vec<Map>,
|
||||||
|
noise_areas: HashMap<i32, Vec<usize>>,
|
||||||
|
settings: DrunkardSettings,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(PartialEq, Copy, Clone)]
|
||||||
|
pub enum DrunkSpawnMode { StartingPoint, Random }
|
||||||
|
|
||||||
|
pub struct DrunkardSettings {
|
||||||
|
pub spawn_mode: DrunkSpawnMode,
|
||||||
|
pub drunken_lifetime: i32,
|
||||||
|
pub floor_percent: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl DrunkardsWalkBuilder {
|
||||||
|
pub fn new(new_depth: i32, settings: DrunkardSettings) -> Self {
|
||||||
|
Self {
|
||||||
|
depth: new_depth,
|
||||||
|
map: Map::new(new_depth),
|
||||||
|
history: Vec::new(),
|
||||||
|
noise_areas: HashMap::new(),
|
||||||
|
starting_position: Position::default(),
|
||||||
|
settings,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn open_area(new_depth: i32) -> Self {
|
||||||
|
DrunkardsWalkBuilder::new(
|
||||||
|
new_depth,
|
||||||
|
DrunkardSettings {
|
||||||
|
spawn_mode: DrunkSpawnMode::StartingPoint,
|
||||||
|
drunken_lifetime: 400,
|
||||||
|
floor_percent: 0.5,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
pub fn open_halls(new_depth: i32) -> Self {
|
||||||
|
DrunkardsWalkBuilder::new(
|
||||||
|
new_depth,
|
||||||
|
DrunkardSettings {
|
||||||
|
spawn_mode: DrunkSpawnMode::Random,
|
||||||
|
drunken_lifetime: 400,
|
||||||
|
floor_percent: 0.5,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn winding_passages(new_depth: i32) -> Self {
|
||||||
|
DrunkardsWalkBuilder::new(
|
||||||
|
new_depth,
|
||||||
|
DrunkardSettings {
|
||||||
|
spawn_mode: DrunkSpawnMode::Random,
|
||||||
|
drunken_lifetime: 100,
|
||||||
|
floor_percent: 0.4,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
fn build(&mut self) {
|
||||||
|
let mut rng = RandomNumberGenerator::new();
|
||||||
|
|
||||||
|
self.starting_position = Position::new(self.map.width / 2, self.map.height / 2);
|
||||||
|
let start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
|
||||||
|
self.map.tiles[start_idx] = TileType::Floor;
|
||||||
|
|
||||||
|
let total_tiles = self.map.width * self.map.height;
|
||||||
|
let desired_floor_tiles = (self.settings.floor_percent * total_tiles as f32) as usize;
|
||||||
|
let mut floor_tile_count = self.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
|
||||||
|
let mut digger_count = 0;
|
||||||
|
let mut active_digger_count = 0;
|
||||||
|
|
||||||
|
while floor_tile_count < desired_floor_tiles {
|
||||||
|
let mut did_something = false;
|
||||||
|
let mut drunk_x = self.starting_position.x;
|
||||||
|
let mut drunk_y = self.starting_position.y;
|
||||||
|
|
||||||
|
match self.settings.spawn_mode {
|
||||||
|
DrunkSpawnMode::StartingPoint => {
|
||||||
|
drunk_x = self.starting_position.x;
|
||||||
|
drunk_y = self.starting_position.y;
|
||||||
|
}
|
||||||
|
DrunkSpawnMode::Random => {
|
||||||
|
if digger_count == 0 {
|
||||||
|
drunk_x = self.starting_position.x;
|
||||||
|
drunk_y = self.starting_position.y;
|
||||||
|
} else {
|
||||||
|
drunk_x = rng.roll_dice(1, self.map.width - 3) + 1;
|
||||||
|
drunk_y = rng.roll_dice(1, self.map.height - 3) + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut drunk_life = self.settings.drunken_lifetime;
|
||||||
|
|
||||||
|
while drunk_life > 0 {
|
||||||
|
let drunk_idx = self.map.xy_idx(drunk_x, drunk_y);
|
||||||
|
if self.map.tiles[drunk_idx] == TileType::Wall {
|
||||||
|
did_something = true;
|
||||||
|
}
|
||||||
|
self.map.tiles[drunk_idx] = TileType::DownStairs;
|
||||||
|
|
||||||
|
let stagger_direction = rng.roll_dice(1, 4);
|
||||||
|
match stagger_direction {
|
||||||
|
1 if drunk_x > 2 => { drunk_x -= 1; }
|
||||||
|
2 if drunk_x < self.map.width - 2 => { drunk_x += 1; }
|
||||||
|
3 if drunk_y > 2 => { drunk_y -= 1; }
|
||||||
|
_ if drunk_y < self.map.height - 2 => { drunk_y += 1; }
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
|
||||||
|
drunk_life -= 1;
|
||||||
|
}
|
||||||
|
if did_something {
|
||||||
|
self.take_snapshot();
|
||||||
|
active_digger_count += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
digger_count += 1;
|
||||||
|
for t in self.map.tiles.iter_mut() {
|
||||||
|
if *t == TileType::DownStairs {
|
||||||
|
*t = TileType::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
floor_tile_count = self.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
|
||||||
|
}
|
||||||
|
rltk::console::log(format!("{} dwarves gave up their sobriety, of whom {} actually found a wall.", digger_count, active_digger_count));
|
||||||
|
|
||||||
|
let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
|
||||||
|
self.take_snapshot();
|
||||||
|
|
||||||
|
self.map.tiles[exit_tile] = TileType::DownStairs;
|
||||||
|
self.take_snapshot();
|
||||||
|
|
||||||
|
self.noise_areas = generate_voronois_spawn_regions(&self.map, &mut rng);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MapBuilder for DrunkardsWalkBuilder {
|
||||||
|
fn build_map(&mut self) {
|
||||||
|
self.build();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn spawn_entities(&mut self, ecs: &mut World) {
|
||||||
|
for area in self.noise_areas.iter() {
|
||||||
|
spawn_region(ecs, area.1, self.depth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_map(&self) -> Map {
|
||||||
|
self.map.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_starting_position(&self) -> Position {
|
||||||
|
self.starting_position.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_snapshot_history(&self) -> Vec<Map> {
|
||||||
|
self.history.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn take_snapshot(&mut self) {
|
||||||
|
if SHOW_MAPGEN_VISUALIZER {
|
||||||
|
self.history.push(reveal_all(&self.map))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
40
src/map_builders/mod.rs
Normal file
40
src/map_builders/mod.rs
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
use specs::World;
|
||||||
|
|
||||||
|
use crate::map_builders::bsp_dungeon::BspDungeonBuilder;
|
||||||
|
use crate::map_builders::bsp_interior::BspInteriorBuilder;
|
||||||
|
use crate::map_builders::simple_map::SimpleMapBuilder;
|
||||||
|
use crate::{Map, Position};
|
||||||
|
use crate::map_builders::cellular_automata::CellularAutomataBuilder;
|
||||||
|
use crate::map_builders::drunkard::{DrunkardSettings, DrunkardsWalkBuilder, DrunkSpawnMode};
|
||||||
|
|
||||||
|
mod bsp;
|
||||||
|
mod bsp_dungeon;
|
||||||
|
mod bsp_interior;
|
||||||
|
mod cellular_automata;
|
||||||
|
mod common;
|
||||||
|
mod simple_map;
|
||||||
|
mod drunkard;
|
||||||
|
|
||||||
|
pub trait MapBuilder {
|
||||||
|
fn build_map(&mut self);
|
||||||
|
fn spawn_entities(&mut self, ecs: &mut World);
|
||||||
|
fn get_map(&self) -> Map;
|
||||||
|
fn get_starting_position(&self) -> Position;
|
||||||
|
fn get_snapshot_history(&self) -> Vec<Map>;
|
||||||
|
fn take_snapshot(&mut self);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn new_random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
|
||||||
|
let mut rng = rltk::RandomNumberGenerator::new();
|
||||||
|
//let builder_choice = rng.roll_dice(1, 7);
|
||||||
|
let builder_choice = 4;
|
||||||
|
match builder_choice {
|
||||||
|
6 => Box::new(DrunkardsWalkBuilder::open_area(new_depth)),
|
||||||
|
5 => Box::new(DrunkardsWalkBuilder::open_halls(new_depth)),
|
||||||
|
4 => Box::new(DrunkardsWalkBuilder::winding_passages(new_depth)),
|
||||||
|
3 => Box::new(CellularAutomataBuilder::new(new_depth)),
|
||||||
|
2 => Box::new(BspInteriorBuilder::new(new_depth)),
|
||||||
|
1 => Box::new(SimpleMapBuilder::new(new_depth)),
|
||||||
|
_ => Box::new(BspDungeonBuilder::new(new_depth)),
|
||||||
|
}
|
||||||
|
}
|
111
src/map_builders/simple_map.rs
Normal file
111
src/map_builders/simple_map.rs
Normal file
@@ -0,0 +1,111 @@
|
|||||||
|
use rltk::RandomNumberGenerator;
|
||||||
|
use specs::prelude::*;
|
||||||
|
|
||||||
|
use crate::map_builders::{common, MapBuilder};
|
||||||
|
use crate::rect::Rect;
|
||||||
|
use crate::{spawner, Map, Position, TileType, SHOW_MAPGEN_VISUALIZER};
|
||||||
|
|
||||||
|
pub struct SimpleMapBuilder {
|
||||||
|
map: Map,
|
||||||
|
starting_position: Position,
|
||||||
|
depth: i32,
|
||||||
|
rooms: Vec<Rect>,
|
||||||
|
history: Vec<Map>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl SimpleMapBuilder {
|
||||||
|
pub fn new(new_depth: i32) -> Self {
|
||||||
|
Self {
|
||||||
|
starting_position: Position { x: 0, y: 0 },
|
||||||
|
map: Map::new(new_depth),
|
||||||
|
depth: new_depth,
|
||||||
|
rooms: Vec::new(),
|
||||||
|
history: Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn rooms_and_corridors(&mut self) {
|
||||||
|
const MAX_ROOMS: i32 = 30;
|
||||||
|
const MIN_SIZE: i32 = 6;
|
||||||
|
const MAX_SIZE: i32 = 10;
|
||||||
|
|
||||||
|
let mut rng = RandomNumberGenerator::new();
|
||||||
|
|
||||||
|
for _ in 0..MAX_ROOMS {
|
||||||
|
let w = rng.range(MIN_SIZE, MAX_SIZE);
|
||||||
|
let h = rng.range(MIN_SIZE, MAX_SIZE);
|
||||||
|
let x = rng.roll_dice(1, self.map.width - w - 1) - 1;
|
||||||
|
let y = rng.roll_dice(1, self.map.height - h - 1) - 1;
|
||||||
|
let new_room = Rect::new(x, y, w, h);
|
||||||
|
let mut ok = true;
|
||||||
|
for other_room in self.rooms.iter() {
|
||||||
|
if new_room.intersect(other_room) {
|
||||||
|
ok = false
|
||||||
|
};
|
||||||
|
}
|
||||||
|
if ok {
|
||||||
|
common::apply_room_to_map(&mut self.map, &new_room);
|
||||||
|
self.take_snapshot();
|
||||||
|
|
||||||
|
if !self.rooms.is_empty() {
|
||||||
|
let (new_x, new_y) = new_room.center();
|
||||||
|
let (prev_x, prev_y) = self.rooms[self.rooms.len() - 1].center();
|
||||||
|
if rng.range(0, 2) == 1 {
|
||||||
|
common::apply_horizontal_tunnel(&mut self.map, prev_x, new_x, prev_y);
|
||||||
|
common::apply_vertical_tunnel(&mut self.map, prev_y, new_y, new_x);
|
||||||
|
} else {
|
||||||
|
common::apply_vertical_tunnel(&mut self.map, prev_y, new_y, prev_x);
|
||||||
|
common::apply_horizontal_tunnel(&mut self.map, prev_x, new_x, new_y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.rooms.push(new_room);
|
||||||
|
self.take_snapshot();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let stairs_position = self.rooms[self.rooms.len() - 1].center();
|
||||||
|
let stairs_idx = self.map.xy_idx(stairs_position.0, stairs_position.1);
|
||||||
|
self.map.tiles[stairs_idx] = TileType::DownStairs;
|
||||||
|
|
||||||
|
let start_pos = self.rooms[0].center();
|
||||||
|
self.starting_position = Position {
|
||||||
|
x: start_pos.0,
|
||||||
|
y: start_pos.1,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MapBuilder for SimpleMapBuilder {
|
||||||
|
fn build_map(&mut self) {
|
||||||
|
self.rooms_and_corridors();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn spawn_entities(&mut self, ecs: &mut World) {
|
||||||
|
for room in self.rooms.iter().skip(1) {
|
||||||
|
spawner::spawn_room(ecs, room, self.depth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_map(&self) -> Map {
|
||||||
|
self.map.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_starting_position(&self) -> Position {
|
||||||
|
self.starting_position.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_snapshot_history(&self) -> Vec<Map> {
|
||||||
|
self.history.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn take_snapshot(&mut self) {
|
||||||
|
if SHOW_MAPGEN_VISUALIZER {
|
||||||
|
let mut snapshot = self.map.clone();
|
||||||
|
for v in snapshot.revealed_tiles.iter_mut() {
|
||||||
|
*v = true;
|
||||||
|
}
|
||||||
|
self.history.push(snapshot);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
110
src/spawner.rs
110
src/spawner.rs
@@ -4,9 +4,14 @@ use rltk::{FontCharType, RandomNumberGenerator, RGB};
|
|||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
use specs::saveload::{MarkedBuilder, SimpleMarker};
|
use specs::saveload::{MarkedBuilder, SimpleMarker};
|
||||||
|
|
||||||
use crate::{AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, DefenseBonus, EntryTrigger, EquipmentSlot, Equippable, Hidden, HungerClock, HungerState, InflictsDamage, Item, MagicMapper, MAP_WIDTH, MAX_MONSTER, MeleePowerBonus, Monster, Name, Player, Position, ProvidesFood, ProvidesHealing, Ranged, Renderable, SerializeMe, SingleActivation, Viewshed};
|
|
||||||
use crate::random_table::RandomTable;
|
use crate::random_table::RandomTable;
|
||||||
use crate::rect::Rect;
|
use crate::rect::Rect;
|
||||||
|
use crate::{
|
||||||
|
AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, DefenseBonus, EntryTrigger,
|
||||||
|
EquipmentSlot, Equippable, Hidden, HungerClock, HungerState, InflictsDamage, Item, MagicMapper,
|
||||||
|
Map, MeleePowerBonus, Monster, Name, Player, Position, ProvidesFood, ProvidesHealing, Ranged,
|
||||||
|
Renderable, SerializeMe, SingleActivation, TileType, Viewshed, MAP_WIDTH, MAX_MONSTER,
|
||||||
|
};
|
||||||
|
|
||||||
pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
|
pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
|
||||||
ecs.create_entity()
|
ecs.create_entity()
|
||||||
@@ -82,54 +87,77 @@ fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: FontCharType, na
|
|||||||
|
|
||||||
#[allow(clippy::map_entry)]
|
#[allow(clippy::map_entry)]
|
||||||
pub fn spawn_room(ecs: &mut World, room: &Rect, map_depth: i32) {
|
pub fn spawn_room(ecs: &mut World, room: &Rect, map_depth: i32) {
|
||||||
let spawn_table = room_table(map_depth);
|
let mut possible_targets: Vec<usize> = Vec::new();
|
||||||
let mut spawn_points: HashMap<usize, String> = HashMap::new();
|
|
||||||
|
|
||||||
{
|
{
|
||||||
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
|
let map = ecs.fetch::<Map>();
|
||||||
let num_spawns = rng.roll_dice(1, MAX_MONSTER + 3) + (map_depth - 1) - 3;
|
for y in room.y1 + 1..room.y2 {
|
||||||
|
for x in room.x1 + 1..room.x2 {
|
||||||
for _i in 0..num_spawns {
|
let idx = map.xy_idx(x, y);
|
||||||
let mut added = false;
|
if map.tiles[idx] == TileType::Floor {
|
||||||
let mut tried = 0;
|
possible_targets.push(idx)
|
||||||
while !added && tried < 20 {
|
|
||||||
let x = (room.x1 + rng.roll_dice(1, i32::abs(room.x2 - room.x1))) as usize;
|
|
||||||
let y = (room.y1 + rng.roll_dice(1, i32::abs(room.y2 - room.y1))) as usize;
|
|
||||||
let idx = (y * MAP_WIDTH) + x;
|
|
||||||
if !spawn_points.contains_key(&idx) {
|
|
||||||
spawn_points.insert(idx, spawn_table.roll(&mut rng));
|
|
||||||
added = true;
|
|
||||||
} else {
|
|
||||||
tried += 1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for spawn in spawn_points.iter() {
|
spawn_region(ecs, &possible_targets, map_depth);
|
||||||
let x = (*spawn.0 % MAP_WIDTH) as i32;
|
}
|
||||||
let y = (*spawn.0 / MAP_WIDTH) as i32;
|
|
||||||
|
|
||||||
match spawn.1.as_ref() {
|
pub(crate) fn spawn_region(ecs: &mut World, area: &[usize], map_depth: i32) {
|
||||||
"Goblin" => goblin(ecs, x, y),
|
if let Some(spawn_points) = calculate_spawn_points(ecs, area, map_depth) {
|
||||||
"Orc" => orc(ecs, x, y),
|
spawn_entities(ecs, spawn_points)
|
||||||
"Health Potion" => health_potion(ecs, x, y),
|
}
|
||||||
"Fireball Scroll" => fireball_scroll(ecs, x, y),
|
}
|
||||||
"Confusion Scroll" => confusion_scroll(ecs, x, y),
|
|
||||||
"Magic Missile Scroll" => magic_missile_scroll(ecs, x, y),
|
fn spawn_entities(ecs: &mut World, spawn_points: HashMap<usize, String>) {
|
||||||
"Dagger" => dagger(ecs, x, y),
|
for spawn in spawn_points.iter() {
|
||||||
"Longsword" => longsword(ecs, x, y),
|
spawn_entity(ecs, &spawn);
|
||||||
"Shield" => shield(ecs, x, y),
|
}
|
||||||
"Tower Shield" => tower_shield(ecs, x, y),
|
}
|
||||||
"Helmet" => helmet(ecs, x, y),
|
|
||||||
"Breastplate" => breastplate(ecs, x, y),
|
fn calculate_spawn_points(ecs: &mut World, area: &[usize], map_depth: i32) -> Option<HashMap<usize, String>> {
|
||||||
"Leggings" => leggings(ecs, x, y),
|
let mut spawn_points: HashMap<usize, String> = HashMap::new();
|
||||||
"Sabatons" => sabatons(ecs, x, y),
|
let spawn_table = room_table(map_depth);
|
||||||
"Rations" => rations(ecs, x, y),
|
let mut areas: Vec<usize> = Vec::from(area);
|
||||||
"Magic Mapping Scroll" => magic_mapper_scroll(ecs, x, y),
|
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
|
||||||
"Bear Trap" => bear_trap(ecs, x, y),
|
|
||||||
_ => {}
|
let num_spawns = i32::min(areas.len() as i32, rng.roll_dice(1, MAX_MONSTER + 3));
|
||||||
}
|
if num_spawns == 0 { return None; }
|
||||||
|
|
||||||
|
for _i in 0..num_spawns {
|
||||||
|
let array_idx = if areas.len() == 1 { 0usize } else { (rng.roll_dice(1, areas.len() as i32 - 1) as usize) };
|
||||||
|
let map_idx = areas[array_idx];
|
||||||
|
spawn_points.insert(map_idx, spawn_table.roll(&mut rng));
|
||||||
|
areas.remove(array_idx);
|
||||||
|
}
|
||||||
|
|
||||||
|
Some(spawn_points)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
|
||||||
|
let x = (*spawn.0 % MAP_WIDTH) as i32;
|
||||||
|
let y = (*spawn.0 / MAP_WIDTH) as i32;
|
||||||
|
|
||||||
|
match spawn.1.as_ref() {
|
||||||
|
"Goblin" => goblin(ecs, x, y),
|
||||||
|
"Orc" => orc(ecs, x, y),
|
||||||
|
"Health Potion" => health_potion(ecs, x, y),
|
||||||
|
"Fireball Scroll" => fireball_scroll(ecs, x, y),
|
||||||
|
"Confusion Scroll" => confusion_scroll(ecs, x, y),
|
||||||
|
"Magic Missile Scroll" => magic_missile_scroll(ecs, x, y),
|
||||||
|
"Dagger" => dagger(ecs, x, y),
|
||||||
|
"Longsword" => longsword(ecs, x, y),
|
||||||
|
"Shield" => shield(ecs, x, y),
|
||||||
|
"Tower Shield" => tower_shield(ecs, x, y),
|
||||||
|
"Helmet" => helmet(ecs, x, y),
|
||||||
|
"Breastplate" => breastplate(ecs, x, y),
|
||||||
|
"Leggings" => leggings(ecs, x, y),
|
||||||
|
"Sabatons" => sabatons(ecs, x, y),
|
||||||
|
"Rations" => rations(ecs, x, y),
|
||||||
|
"Magic Mapping Scroll" => magic_mapper_scroll(ecs, x, y),
|
||||||
|
"Bear Trap" => bear_trap(ecs, x, y),
|
||||||
|
_ => {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
432
src/state.rs
Normal file
432
src/state.rs
Normal file
@@ -0,0 +1,432 @@
|
|||||||
|
use specs::prelude::*;
|
||||||
|
|
||||||
|
use crate::*;
|
||||||
|
|
||||||
|
#[derive(PartialEq, Copy, Clone)]
|
||||||
|
pub enum RunState {
|
||||||
|
AwaitingInput,
|
||||||
|
PreRun,
|
||||||
|
PlayerTurn,
|
||||||
|
MonsterTurn,
|
||||||
|
ShowInventory,
|
||||||
|
ShowDropItem,
|
||||||
|
ShowTargeting {
|
||||||
|
range: i32,
|
||||||
|
item: Entity,
|
||||||
|
},
|
||||||
|
MainMenu {
|
||||||
|
menu_selection: gui::MainMenuSelection,
|
||||||
|
},
|
||||||
|
SaveGame,
|
||||||
|
NextLevel,
|
||||||
|
ShowRemoveItem,
|
||||||
|
GameOver,
|
||||||
|
MagicMapReveal {
|
||||||
|
row: i32,
|
||||||
|
},
|
||||||
|
MapGeneration,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct State {
|
||||||
|
pub ecs: World,
|
||||||
|
mapgen_next_state: Option<RunState>,
|
||||||
|
mapgen_history: Vec<Map>,
|
||||||
|
mapgen_index: usize,
|
||||||
|
mapgen_timer: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl State {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
ecs: World::new(),
|
||||||
|
mapgen_history: Vec::new(),
|
||||||
|
mapgen_index: 0,
|
||||||
|
mapgen_timer: 0.,
|
||||||
|
mapgen_next_state: Some(RunState::MainMenu {
|
||||||
|
menu_selection: MainMenuSelection::NewGame,
|
||||||
|
}),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn game_over_cleanup(&mut self) {
|
||||||
|
// Delete everything
|
||||||
|
let mut to_delete = Vec::new();
|
||||||
|
for e in self.ecs.entities().join() {
|
||||||
|
to_delete.push(e);
|
||||||
|
}
|
||||||
|
for del in to_delete.iter() {
|
||||||
|
self.ecs.delete_entity(*del).expect("Deletion failed");
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
let player_entity = spawner::player(&mut self.ecs, 0, 0);
|
||||||
|
let mut player_entity_writer = self.ecs.write_resource::<Entity>();
|
||||||
|
*player_entity_writer = player_entity
|
||||||
|
}
|
||||||
|
|
||||||
|
self.generate_world_map(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn entities_to_remove_on_level_change(&mut self) -> Vec<Entity> {
|
||||||
|
let entities = self.ecs.entities();
|
||||||
|
let player = self.ecs.read_storage::<Player>();
|
||||||
|
let backpack = self.ecs.read_storage::<InBackpack>();
|
||||||
|
let player_entity = self.ecs.fetch::<Entity>();
|
||||||
|
let equipped = self.ecs.read_storage::<Equipped>();
|
||||||
|
|
||||||
|
let mut to_delete: Vec<Entity> = Vec::new();
|
||||||
|
for entity in entities.join() {
|
||||||
|
let mut should_delete = true;
|
||||||
|
|
||||||
|
let p = player.get(entity);
|
||||||
|
if let Some(_p) = p {
|
||||||
|
should_delete = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
let bp = backpack.get(entity);
|
||||||
|
if let Some(bp) = bp {
|
||||||
|
if bp.owner == *player_entity {
|
||||||
|
should_delete = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(eq) = equipped.get(entity) {
|
||||||
|
if eq.owner == *player_entity {
|
||||||
|
should_delete = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if should_delete {
|
||||||
|
to_delete.push(entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
to_delete
|
||||||
|
}
|
||||||
|
|
||||||
|
fn goto_next_level(&mut self) {
|
||||||
|
let to_delete = self.entities_to_remove_on_level_change();
|
||||||
|
for target in to_delete {
|
||||||
|
self.ecs
|
||||||
|
.delete_entity(target)
|
||||||
|
.expect("Unable to delete entity")
|
||||||
|
}
|
||||||
|
|
||||||
|
let current_depth;
|
||||||
|
{
|
||||||
|
let worldmap_resource = self.ecs.write_resource::<Map>();
|
||||||
|
current_depth = worldmap_resource.depth;
|
||||||
|
}
|
||||||
|
self.generate_world_map(current_depth + 1);
|
||||||
|
|
||||||
|
let player_entity = self.ecs.fetch::<Entity>();
|
||||||
|
let mut gamelog = self.ecs.fetch_mut::<GameLog>();
|
||||||
|
gamelog
|
||||||
|
.entries
|
||||||
|
.push("You descend to the next level, and take a moment to heal".to_string());
|
||||||
|
let mut player_health_store = self.ecs.write_storage::<CombatStats>();
|
||||||
|
let player_health = player_health_store.get_mut(*player_entity);
|
||||||
|
if let Some(player_health) = player_health {
|
||||||
|
player_health.hp = i32::max(player_health.hp, player_health.max_hp / 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn run_systems(&mut self) {
|
||||||
|
let mut vis = VisibilitySystem {};
|
||||||
|
vis.run_now(&self.ecs);
|
||||||
|
|
||||||
|
let mut mob = MonsterAI {};
|
||||||
|
mob.run_now(&self.ecs);
|
||||||
|
|
||||||
|
let mut trigger = TriggerSystem {};
|
||||||
|
trigger.run_now(&self.ecs);
|
||||||
|
|
||||||
|
let mut map_index = MapIndexingSystem {};
|
||||||
|
map_index.run_now(&self.ecs);
|
||||||
|
|
||||||
|
let mut melee_system = MeleeCombatSystem {};
|
||||||
|
melee_system.run_now(&self.ecs);
|
||||||
|
|
||||||
|
let mut damage_system = DamageSystem {};
|
||||||
|
damage_system.run_now(&self.ecs);
|
||||||
|
|
||||||
|
let mut healing_system = HealingSystem {};
|
||||||
|
healing_system.run_now(&self.ecs);
|
||||||
|
|
||||||
|
let mut inventory = ItemCollectionSystem {};
|
||||||
|
inventory.run_now(&self.ecs);
|
||||||
|
|
||||||
|
let mut potions = ItemUseSystem {};
|
||||||
|
potions.run_now(&self.ecs);
|
||||||
|
|
||||||
|
let mut drop_items = ItemDropSystem {};
|
||||||
|
drop_items.run_now(&self.ecs);
|
||||||
|
|
||||||
|
let mut remove_items = ItemRemoveSystem {};
|
||||||
|
remove_items.run_now(&self.ecs);
|
||||||
|
|
||||||
|
let mut hunger = HungerSystem {};
|
||||||
|
hunger.run_now(&self.ecs);
|
||||||
|
|
||||||
|
let mut particle_spawn = ParticleSpawnSystem {};
|
||||||
|
particle_spawn.run_now(&self.ecs);
|
||||||
|
|
||||||
|
self.ecs.maintain();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate_world_map(&mut self, new_depth: i32) {
|
||||||
|
self.mapgen_index = 0;
|
||||||
|
self.mapgen_timer = 0.0;
|
||||||
|
self.mapgen_history.clear();
|
||||||
|
|
||||||
|
let mut map_builder = map_builders::new_random_builder(new_depth);
|
||||||
|
map_builder.build_map();
|
||||||
|
self.mapgen_history = map_builder.get_snapshot_history();
|
||||||
|
let player_start;
|
||||||
|
{
|
||||||
|
let mut world_map_resource = self.ecs.write_resource::<Map>();
|
||||||
|
*world_map_resource = map_builder.get_map();
|
||||||
|
player_start = map_builder.get_starting_position();
|
||||||
|
}
|
||||||
|
|
||||||
|
map_builder.spawn_entities(&mut self.ecs);
|
||||||
|
|
||||||
|
let (player_x, player_y) = (player_start.x, player_start.y);
|
||||||
|
let mut player_pos = self.ecs.write_resource::<Point>();
|
||||||
|
*player_pos = Point::new(player_x, player_y);
|
||||||
|
let mut pos_comp = self.ecs.write_storage::<Position>();
|
||||||
|
let player_entity = self.ecs.fetch::<Entity>();
|
||||||
|
if let Some(player_pos_comp) = pos_comp.get_mut(*player_entity) {
|
||||||
|
player_pos_comp.x = player_x;
|
||||||
|
player_pos_comp.y = player_y;
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut viewshed_comp = self.ecs.write_storage::<Viewshed>();
|
||||||
|
if let Some(vs) = viewshed_comp.get_mut(*player_entity) {
|
||||||
|
vs.dirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl GameState for State {
|
||||||
|
fn tick(&mut self, ctx: &mut rltk::Rltk) {
|
||||||
|
let mut new_run_state;
|
||||||
|
{
|
||||||
|
let run_state = self.ecs.fetch::<RunState>();
|
||||||
|
new_run_state = *run_state;
|
||||||
|
}
|
||||||
|
|
||||||
|
ctx.cls();
|
||||||
|
particle_system::cull_dead_particles(&mut self.ecs, ctx);
|
||||||
|
|
||||||
|
match new_run_state {
|
||||||
|
RunState::MainMenu { .. } => {}
|
||||||
|
_ => {
|
||||||
|
draw_map(&self.ecs.fetch::<Map>(), ctx);
|
||||||
|
|
||||||
|
let positions = self.ecs.read_storage::<Position>();
|
||||||
|
let renderables = self.ecs.read_storage::<Renderable>();
|
||||||
|
let hidden = self.ecs.read_storage::<Hidden>();
|
||||||
|
let map = self.ecs.fetch::<Map>();
|
||||||
|
|
||||||
|
let mut data = (&positions, &renderables, !&hidden)
|
||||||
|
.join()
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order));
|
||||||
|
for (pos, render, _hidden) in data.iter() {
|
||||||
|
let idx = map.xy_idx(pos.x, pos.y);
|
||||||
|
if map.visible_tiles[idx] {
|
||||||
|
ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gui::draw_ui(&self.ecs, ctx);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
match new_run_state {
|
||||||
|
RunState::PreRun => {
|
||||||
|
self.run_systems();
|
||||||
|
new_run_state = RunState::AwaitingInput;
|
||||||
|
}
|
||||||
|
RunState::AwaitingInput => new_run_state = player_input(self, ctx),
|
||||||
|
RunState::PlayerTurn => {
|
||||||
|
self.run_systems();
|
||||||
|
new_run_state = RunState::MonsterTurn;
|
||||||
|
match *self.ecs.fetch::<RunState>() {
|
||||||
|
RunState::MagicMapReveal { .. } => {
|
||||||
|
new_run_state = RunState::MagicMapReveal { row: 0 }
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
new_run_state = RunState::MonsterTurn;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
RunState::MonsterTurn => {
|
||||||
|
self.run_systems();
|
||||||
|
new_run_state = RunState::AwaitingInput;
|
||||||
|
}
|
||||||
|
RunState::ShowInventory => {
|
||||||
|
let result = gui::show_inventory(self, ctx);
|
||||||
|
match result.0 {
|
||||||
|
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
||||||
|
gui::ItemMenuResult::NoResponse => {}
|
||||||
|
gui::ItemMenuResult::Selected => {
|
||||||
|
let item_entity = result.1.unwrap();
|
||||||
|
let is_ranged = self.ecs.read_storage::<Ranged>();
|
||||||
|
let is_item_ranged = is_ranged.get(item_entity);
|
||||||
|
if let Some(is_item_ranged) = is_item_ranged {
|
||||||
|
new_run_state = RunState::ShowTargeting {
|
||||||
|
range: is_item_ranged.range,
|
||||||
|
item: item_entity,
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
||||||
|
intent
|
||||||
|
.insert(
|
||||||
|
*self.ecs.fetch::<Entity>(),
|
||||||
|
WantsToUseItem {
|
||||||
|
item: item_entity,
|
||||||
|
target: None,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.expect("Unable to insert intent");
|
||||||
|
new_run_state = RunState::PlayerTurn;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
RunState::ShowDropItem => {
|
||||||
|
let result = gui::drop_item_menu(self, ctx);
|
||||||
|
match result.0 {
|
||||||
|
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
||||||
|
gui::ItemMenuResult::NoResponse => {}
|
||||||
|
gui::ItemMenuResult::Selected => {
|
||||||
|
let item_entity = result.1.unwrap();
|
||||||
|
let mut intent = self.ecs.write_storage::<WantsToDropItem>();
|
||||||
|
intent
|
||||||
|
.insert(
|
||||||
|
*self.ecs.fetch::<Entity>(),
|
||||||
|
WantsToDropItem { item: item_entity },
|
||||||
|
)
|
||||||
|
.expect("Unable to insert intent");
|
||||||
|
new_run_state = RunState::PlayerTurn;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
RunState::ShowTargeting { range, item } => {
|
||||||
|
let result = gui::ranged_target(self, ctx, range);
|
||||||
|
match result.0 {
|
||||||
|
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
||||||
|
gui::ItemMenuResult::NoResponse => {}
|
||||||
|
gui::ItemMenuResult::Selected => {
|
||||||
|
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
||||||
|
intent
|
||||||
|
.insert(
|
||||||
|
*self.ecs.fetch::<Entity>(),
|
||||||
|
WantsToUseItem {
|
||||||
|
item,
|
||||||
|
target: result.1,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.expect("Unable to insert intent");
|
||||||
|
new_run_state = RunState::PlayerTurn;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
RunState::MainMenu { .. } => {
|
||||||
|
let result = gui::main_menu(self, ctx);
|
||||||
|
match result {
|
||||||
|
gui::MainMenuResult::NoSelection { selected } => {
|
||||||
|
new_run_state = RunState::MainMenu {
|
||||||
|
menu_selection: selected,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gui::MainMenuResult::Selected { selected } => match selected {
|
||||||
|
gui::MainMenuSelection::NewGame => new_run_state = RunState::PreRun,
|
||||||
|
gui::MainMenuSelection::LoadGame => {
|
||||||
|
save_load_system::load_game(&mut self.ecs);
|
||||||
|
new_run_state = RunState::AwaitingInput;
|
||||||
|
save_load_system::delete_save();
|
||||||
|
}
|
||||||
|
gui::MainMenuSelection::Quit => ::std::process::exit(0),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
RunState::SaveGame => {
|
||||||
|
save_load_system::save_game(&mut self.ecs);
|
||||||
|
new_run_state = RunState::MainMenu {
|
||||||
|
menu_selection: gui::MainMenuSelection::Quit,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
RunState::NextLevel => {
|
||||||
|
self.goto_next_level();
|
||||||
|
new_run_state = RunState::PreRun;
|
||||||
|
}
|
||||||
|
RunState::ShowRemoveItem => {
|
||||||
|
let result = gui::remove_item_menu(self, ctx);
|
||||||
|
match result.0 {
|
||||||
|
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
||||||
|
gui::ItemMenuResult::NoResponse => {}
|
||||||
|
gui::ItemMenuResult::Selected => {
|
||||||
|
let item_entity = result.1.unwrap();
|
||||||
|
let mut intent = self.ecs.write_storage::<WantsToRemoveItem>();
|
||||||
|
intent
|
||||||
|
.insert(
|
||||||
|
*self.ecs.fetch::<Entity>(),
|
||||||
|
WantsToRemoveItem { item: item_entity },
|
||||||
|
)
|
||||||
|
.expect("Unable to insert intent");
|
||||||
|
new_run_state = RunState::PlayerTurn;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
RunState::GameOver => {
|
||||||
|
let result = gui::game_over(ctx);
|
||||||
|
match result {
|
||||||
|
gui::GameOverResult::NoSelection => {}
|
||||||
|
gui::GameOverResult::QuitToMenu => {
|
||||||
|
self.game_over_cleanup();
|
||||||
|
new_run_state = RunState::MainMenu {
|
||||||
|
menu_selection: gui::MainMenuSelection::NewGame,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
RunState::MagicMapReveal { row } => {
|
||||||
|
let mut map = self.ecs.fetch_mut::<Map>();
|
||||||
|
for x in 0..MAP_WIDTH {
|
||||||
|
let idx = map.xy_idx(x as i32, row);
|
||||||
|
map.revealed_tiles[idx] = true;
|
||||||
|
}
|
||||||
|
if row as usize == MAP_HEIGHT - 1 {
|
||||||
|
new_run_state = RunState::MonsterTurn;
|
||||||
|
} else {
|
||||||
|
new_run_state = RunState::MagicMapReveal { row: row + 1 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
RunState::MapGeneration => {
|
||||||
|
if !SHOW_MAPGEN_VISUALIZER {
|
||||||
|
new_run_state = self.mapgen_next_state.unwrap();
|
||||||
|
}
|
||||||
|
ctx.cls();
|
||||||
|
draw_map(&self.mapgen_history[self.mapgen_index], ctx);
|
||||||
|
|
||||||
|
self.mapgen_timer += ctx.frame_time_ms;
|
||||||
|
if self.mapgen_timer > 300.0 {
|
||||||
|
self.mapgen_timer = 0.0;
|
||||||
|
self.mapgen_index += 1;
|
||||||
|
if self.mapgen_index >= self.mapgen_history.len() {
|
||||||
|
new_run_state = self.mapgen_next_state.unwrap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
let mut run_writer = self.ecs.write_resource::<RunState>();
|
||||||
|
*run_writer = new_run_state;
|
||||||
|
}
|
||||||
|
damage_system::delete_the_dead(&mut self.ecs);
|
||||||
|
}
|
||||||
|
}
|
@@ -1,7 +1,10 @@
|
|||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
|
|
||||||
use crate::{EntityMoved, EntryTrigger, GameLog, Hidden, InflictsDamage, Map, Name, Position, SingleActivation, SufferDamage};
|
|
||||||
use crate::particle_system::ParticleBuilder;
|
use crate::particle_system::ParticleBuilder;
|
||||||
|
use crate::{
|
||||||
|
EntityMoved, EntryTrigger, GameLog, Hidden, InflictsDamage, Map, Name, Position,
|
||||||
|
SingleActivation, SufferDamage,
|
||||||
|
};
|
||||||
|
|
||||||
pub struct TriggerSystem {}
|
pub struct TriggerSystem {}
|
||||||
|
|
||||||
@@ -18,11 +21,24 @@ impl<'a> System<'a> for TriggerSystem {
|
|||||||
ReadStorage<'a, InflictsDamage>,
|
ReadStorage<'a, InflictsDamage>,
|
||||||
WriteExpect<'a, ParticleBuilder>,
|
WriteExpect<'a, ParticleBuilder>,
|
||||||
WriteStorage<'a, SufferDamage>,
|
WriteStorage<'a, SufferDamage>,
|
||||||
WriteStorage<'a, SingleActivation>
|
WriteStorage<'a, SingleActivation>,
|
||||||
);
|
);
|
||||||
|
|
||||||
fn run(&mut self, data: Self::SystemData) {
|
fn run(&mut self, data: Self::SystemData) {
|
||||||
let (map, mut entity_moved, position, entry_trigger, mut hidden, names, entities, mut game_log, inflicts_damage, mut particle_builder, mut inflict_damage, mut single_activation) = data;
|
let (
|
||||||
|
map,
|
||||||
|
mut entity_moved,
|
||||||
|
position,
|
||||||
|
entry_trigger,
|
||||||
|
mut hidden,
|
||||||
|
names,
|
||||||
|
entities,
|
||||||
|
mut game_log,
|
||||||
|
inflicts_damage,
|
||||||
|
mut particle_builder,
|
||||||
|
mut inflict_damage,
|
||||||
|
single_activation,
|
||||||
|
) = data;
|
||||||
|
|
||||||
let mut remove_entities: Vec<Entity> = Vec::new();
|
let mut remove_entities: Vec<Entity> = Vec::new();
|
||||||
for (entity, mut _entity_moved, pos) in (&entities, &mut entity_moved, &position).join() {
|
for (entity, mut _entity_moved, pos) in (&entities, &mut entity_moved, &position).join() {
|
||||||
@@ -41,7 +57,14 @@ impl<'a> System<'a> for TriggerSystem {
|
|||||||
hidden.remove(*entity_id);
|
hidden.remove(*entity_id);
|
||||||
|
|
||||||
if let Some(damage) = inflicts_damage.get(*entity_id) {
|
if let Some(damage) = inflicts_damage.get(*entity_id) {
|
||||||
particle_builder.request(pos.x, pos.y, rltk::RGB::named(rltk::ORANGE), rltk::RGB::named(rltk::BLACK), rltk::to_cp437('‼'), 200.0);
|
particle_builder.request(
|
||||||
|
pos.x,
|
||||||
|
pos.y,
|
||||||
|
rltk::RGB::named(rltk::ORANGE),
|
||||||
|
rltk::RGB::named(rltk::BLACK),
|
||||||
|
rltk::to_cp437('‼'),
|
||||||
|
200.0,
|
||||||
|
);
|
||||||
SufferDamage::new_damage(&mut inflict_damage, entity, damage.damage);
|
SufferDamage::new_damage(&mut inflict_damage, entity, damage.damage);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -59,4 +82,3 @@ impl<'a> System<'a> for TriggerSystem {
|
|||||||
entity_moved.clear();
|
entity_moved.clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -1,7 +1,11 @@
|
|||||||
use rltk::{field_of_view, Point, RandomNumberGenerator};
|
use rltk::{field_of_view, Point, RandomNumberGenerator};
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
|
|
||||||
use crate::{components::{Player, Position, Viewshed}, GameLog, Hidden, map::Map, Name};
|
use crate::{
|
||||||
|
components::{Player, Position, Viewshed},
|
||||||
|
map::Map,
|
||||||
|
GameLog, Hidden, Name,
|
||||||
|
};
|
||||||
|
|
||||||
pub struct VisibilitySystem {}
|
pub struct VisibilitySystem {}
|
||||||
|
|
||||||
@@ -15,11 +19,21 @@ impl<'a> System<'a> for VisibilitySystem {
|
|||||||
WriteStorage<'a, Hidden>,
|
WriteStorage<'a, Hidden>,
|
||||||
WriteExpect<'a, RandomNumberGenerator>,
|
WriteExpect<'a, RandomNumberGenerator>,
|
||||||
ReadStorage<'a, Name>,
|
ReadStorage<'a, Name>,
|
||||||
WriteExpect<'a, GameLog>
|
WriteExpect<'a, GameLog>,
|
||||||
);
|
);
|
||||||
|
|
||||||
fn run(&mut self, data: Self::SystemData) {
|
fn run(&mut self, data: Self::SystemData) {
|
||||||
let (mut map, entities, mut viewshed, pos, player, mut hidden, mut rng, names, mut game_log) = data;
|
let (
|
||||||
|
mut map,
|
||||||
|
entities,
|
||||||
|
mut viewshed,
|
||||||
|
pos,
|
||||||
|
player,
|
||||||
|
mut hidden,
|
||||||
|
mut rng,
|
||||||
|
names,
|
||||||
|
mut game_log,
|
||||||
|
) = data;
|
||||||
for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() {
|
for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() {
|
||||||
if !viewshed.dirty {
|
if !viewshed.dirty {
|
||||||
continue;
|
continue;
|
||||||
@@ -45,7 +59,9 @@ impl<'a> System<'a> for VisibilitySystem {
|
|||||||
if let Some(_maybe_hidden) = hidden.get(*e) {
|
if let Some(_maybe_hidden) = hidden.get(*e) {
|
||||||
if rng.roll_dice(1, 24) == 1 {
|
if rng.roll_dice(1, 24) == 1 {
|
||||||
if let Some(name) = names.get(*e) {
|
if let Some(name) = names.get(*e) {
|
||||||
game_log.entries.push(format!("You spotted a {}.", &name.name));
|
game_log
|
||||||
|
.entries
|
||||||
|
.push(format!("You spotted a {}.", &name.name));
|
||||||
}
|
}
|
||||||
hidden.remove(*e);
|
hidden.remove(*e);
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user