Add more difficulty

This commit is contained in:
2022-01-28 00:48:54 +01:00
parent e68fa87fc9
commit fb5b70ce3b
7 changed files with 254 additions and 59 deletions

View File

@@ -1,7 +1,10 @@
use std::collections::HashMap;
use rltk::{FontCharType, RandomNumberGenerator, RGB};
use specs::prelude::*;
use specs::saveload::{MarkedBuilder, SimpleMarker};
use crate::random_table::RandomTable;
use crate::rect::Rect;
use crate::{
AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, InflictsDamage, Item, Monster,
@@ -40,18 +43,6 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
.build()
}
pub fn random_monster(ecs: &mut World, x: i32, y: i32) {
let roll: i32;
{
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
roll = rng.roll_dice(1, 2);
}
match roll {
1 => orc(ecs, x, y),
_ => goblin(ecs, x, y),
}
}
fn orc(ecs: &mut World, x: i32, y: i32) {
monster(ecs, x, y, rltk::to_cp437('o'), "Orc")
}
@@ -89,52 +80,45 @@ fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: FontCharType, na
.build();
}
pub fn spawn_room(ecs: &mut World, room: &Rect) {
let mut monster_spawn_points: Vec<usize> = Vec::new();
let mut item_spawn_points: Vec<usize> = Vec::new();
#[allow(clippy::map_entry)]
pub fn spawn_room(ecs: &mut World, room: &Rect, map_depth: i32) {
let spawn_table = room_table(map_depth);
let mut spawn_points: HashMap<usize, String> = HashMap::new();
{
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let num_monsters = rng.roll_dice(1, MAX_MONSTER + 2) - 3;
let num_items = rng.roll_dice(1, MAX_ITEMS + 2) - 3;
let num_spawns = rng.roll_dice(1, MAX_MONSTER + 3) + (map_depth - 1) - 3;
for _i in 0..num_monsters {
for _i in 0..num_spawns {
let mut added = false;
while !added {
let mut tried = 0;
while !added && tried < 20 {
let x = (room.x1 + rng.roll_dice(1, i32::abs(room.x2 - room.x1))) as usize;
let y = (room.y1 + rng.roll_dice(1, i32::abs(room.y2 - room.y1))) as usize;
let idx = (y * MAP_WIDTH) + x;
if !monster_spawn_points.contains(&idx) {
monster_spawn_points.push(idx);
added = true;
}
}
}
for _i in 0..num_items {
let mut added = false;
while !added {
let x = (room.x1 + rng.roll_dice(1, i32::abs(room.x2 - room.x1))) as usize;
let y = (room.y1 + rng.roll_dice(1, i32::abs(room.y2 - room.y1))) as usize;
let idx = (y * MAP_WIDTH) + x;
if !item_spawn_points.contains(&idx) {
item_spawn_points.push(idx);
if !spawn_points.contains_key(&idx) {
spawn_points.insert(idx, spawn_table.roll(&mut rng));
added = true;
} else {
tried += 1;
}
}
}
}
for idx in monster_spawn_points.iter() {
let x = *idx % MAP_WIDTH;
let y = *idx / MAP_WIDTH;
random_monster(ecs, x as i32, y as i32);
}
for spawn in spawn_points.iter() {
let x = (*spawn.0 % MAP_WIDTH) as i32;
let y = (*spawn.0 / MAP_WIDTH) as i32;
for idx in item_spawn_points.iter() {
let x = *idx % MAP_WIDTH;
let y = *idx / MAP_WIDTH;
random_item(ecs, x as i32, y as i32);
match spawn.1.as_ref() {
"Goblin" => goblin(ecs, x, y),
"Orc" => orc(ecs, x, y),
"Health Potion" => health_potion(ecs, x, y),
"Fireball Scroll" => fireball_scroll(ecs, x, y),
"Confusion Scroll" => confusion_scroll(ecs, x, y),
"Magic Missile Scroll" => magic_missile_scroll(ecs, x, y),
_ => {}
}
}
}
@@ -218,16 +202,12 @@ pub fn confusion_scroll(ecs: &mut World, x: i32, y: i32) {
.build();
}
pub fn random_item(ecs: &mut World, x: i32, y: i32) {
let roll: i32;
{
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
roll = rng.roll_dice(1, 4);
}
match roll {
1 => health_potion(ecs, x, y),
2 => fireball_scroll(ecs, x, y),
3 => confusion_scroll(ecs, x, y),
_ => magic_missile_scroll(ecs, x, y),
}
pub fn room_table(map_depth: i32) -> RandomTable {
RandomTable::new()
.add("Goblin", 10)
.add("Orc", 1 + map_depth)
.add("Health Potion", 7)
.add("Fireball Scroll", 2 + map_depth)
.add("Confusion Scroll", 2 + map_depth)
.add("Magic Missile Scroll", 4)
}