Refactor map

This commit is contained in:
2022-01-29 20:21:13 +01:00
parent 0af23af3d3
commit fa71410453
7 changed files with 89 additions and 53 deletions

View File

@@ -30,7 +30,7 @@ mod healing_system;
mod hunger_system;
mod inventory_system;
mod map;
mod map_builders;
pub mod map_builders;
mod map_indexing_system;
mod melee_combat_system;
mod monster_ai_system;
@@ -84,20 +84,22 @@ impl State {
}
// Build a new map and place the player
let mut map_builder = map_builders::new_random_builder(1);
let worldmap;
let player_start;
{
let mut worldmap_resource = self.ecs.write_resource::<Map>();
*worldmap_resource = map_builders::build_random_map(1);
map_builder.build_map();
*worldmap_resource = map_builder.get_map();
player_start = map_builder.get_starting_position();
worldmap = worldmap_resource.clone();
}
// Spawn bad guys
for room in worldmap.rooms.iter().skip(1) {
spawner::spawn_room(&mut self.ecs, room, 1);
}
map_builder.spawn_entities(&mut self.ecs);
// Place the player and update resources
let (player_x, player_y) = worldmap.rooms[0].center();
let (player_x, player_y) = (player_start.x, player_start.y);
let player_entity = spawner::player(&mut self.ecs, player_x, player_y);
let mut player_position = self.ecs.write_resource::<Point>();
*player_position = Point::new(player_x, player_y);
@@ -165,20 +167,23 @@ impl State {
.expect("Unable to delete entity")
}
let mut map_builder;
let worldmap;
let current_depth;
let player_start;
{
let mut worldmap_resource = self.ecs.write_resource::<Map>();
current_depth = worldmap_resource.depth;
*worldmap_resource = map_builders::build_random_map(current_depth + 1);
map_builder = map_builders::new_random_builder(current_depth + 1);
map_builder.build_map();
*worldmap_resource = map_builder.get_map();
player_start = map_builder.get_starting_position();
worldmap = worldmap_resource.clone();
}
for room in worldmap.rooms.iter().skip(1) {
spawner::spawn_room(&mut self.ecs, room, current_depth + 1);
}
map_builder.spawn_entities(&mut self.ecs);
let (player_x, player_y) = worldmap.rooms[0].center();
let (player_x, player_y) = (player_start.x, player_start.y);
let mut player_position = self.ecs.write_resource::<Point>();
*player_position = Point::new(player_x, player_y);
let mut position_components = self.ecs.write_storage::<Position>();
@@ -513,14 +518,14 @@ fn main() -> rltk::BError {
gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
let map = map_builders::build_random_map(1);
let (player_x, player_y) = map.rooms[0].center();
let mut map_builder = map_builders::new_random_builder(1);
map_builder.build_map();
let player_pos = map_builder.get_starting_position();
let mut map = map_builder.get_map();
let (player_x, player_y) = (player_pos.x, player_pos.y);
let player_entity = spawner::player(&mut gs.ecs, player_x, player_y);
for room in map.rooms.iter().skip(1) {
spawner::spawn_room(&mut gs.ecs, room, 1);
}
map_builder.spawn_entities(&mut gs.ecs);
gs.ecs.insert(map);
gs.ecs.insert(Point::new(player_x, player_y));