Add chapter 2.1-end

This commit is contained in:
2022-01-25 13:51:01 +01:00
commit d52638c282
18 changed files with 2272 additions and 0 deletions

26
resources/scanlines.fs Normal file
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#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D screenTexture;
uniform vec3 screenSize;
uniform bool screenBurn;
void main()
{
vec3 col = texture(screenTexture, TexCoords).rgb;
float scanLine = mod(gl_FragCoord.y, 2.0) * 0.25;
vec3 scanColor = col.rgb - scanLine;
if (col.r < 0.1f && col.g < 0.1f && col.b < 0.1f) {
if (screenBurn) {
float dist = (1.0 - distance(vec2(gl_FragCoord.x / screenSize.x, gl_FragCoord.y / screenSize.y), vec2(0.5,0.5))) * 0.2;
FragColor = vec4(0.0, dist, dist, 1.0);
} else {
FragColor = vec4(0.0, 0.0, 0.0, 1.0);
}
} else {
FragColor = vec4(scanColor, 1.0);
}
}