Add chapter 2.9

This commit is contained in:
2022-01-26 15:42:42 +01:00
parent 1fe967250e
commit bda34abfa3
11 changed files with 603 additions and 104 deletions

View File

@@ -1,11 +1,14 @@
use crate::{
components::{CombatStats, Player, Position, Viewshed, WantsToMelee},
map::{Map, TileType},
RunState, State,
};
use std::cmp::{max, min};
use rltk::{console, Point, Rltk, VirtualKeyCode};
use specs::prelude::*;
use std::cmp::{max, min};
use crate::{
components::{CombatStats, Player, Position, Viewshed, WantsToMelee},
Item,
map::{Map, TileType}, RunState, State, WantsToPickupItem,
};
use crate::gamelog::GameLog;
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
let mut positions = ecs.write_storage::<Position>();
@@ -17,7 +20,7 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
let map = ecs.fetch::<Map>();
for (entity, _player, pos, viewshed) in
(&entities, &mut players, &mut positions, &mut viewsheds).join()
(&entities, &mut players, &mut positions, &mut viewsheds).join()
{
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
@@ -47,6 +50,40 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
}
}
fn get_item(ecs: &mut World) {
let player_pos = ecs.fetch::<Point>();
let player_entity = ecs.fetch::<Entity>();
let entities = ecs.entities();
let items = ecs.read_storage::<Item>();
let positions = ecs.read_storage::<Position>();
let mut gamelog = ecs.fetch_mut::<GameLog>();
let mut target_item: Option<Entity> = None;
for (item_entity, _item, position) in (&entities, &items, &positions).join() {
if position.x == player_pos.x && position.y == player_pos.y {
target_item = Some(item_entity);
}
}
match target_item {
None => gamelog
.entries
.push("There is nothing here to pick up.".to_string()),
Some(item) => {
let mut pickup = ecs.write_storage::<WantsToPickupItem>();
pickup
.insert(
*player_entity,
WantsToPickupItem {
collected_by: *player_entity,
item,
},
)
.expect("Unable to insert want to pickup");
}
}
}
pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
match ctx.key {
None => return RunState::AwaitingInput,
@@ -59,6 +96,9 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),
VirtualKeyCode::B => try_move_player(-1, 1, &mut gs.ecs),
VirtualKeyCode::G => get_item(&mut gs.ecs),
VirtualKeyCode::I => return RunState::ShowInventory,
VirtualKeyCode::D => return RunState::ShowDropItem,
_ => return RunState::AwaitingInput,
},
}