Add chapter 2.9

This commit is contained in:
2022-01-26 15:42:42 +01:00
parent 1fe967250e
commit bda34abfa3
11 changed files with 603 additions and 104 deletions

View File

@@ -1,3 +1,8 @@
use std::thread::spawn;
use rltk::{GameState, Point, RGB};
use specs::prelude::*;
use components::*;
use damage_system::DamageSystem;
use map::*;
@@ -5,21 +10,22 @@ use map_indexing_system::MapIndexingSystem;
use melee_combat_system::MeleeCombatSystem;
use monster_ai_system::*;
use player::*;
use rltk::{GameState, Point, RGB};
use visibility_system::*;
use specs::prelude::*;
use crate::inventory_system::{ItemCollectionSystem, ItemDropSystem, PotionUseSystem};
mod components;
mod damage_system;
mod gamelog;
mod gui;
mod inventory_system;
mod map;
mod map_indexing_system;
mod melee_combat_system;
mod monster_ai_system;
mod player;
mod rect;
mod spawner;
mod visibility_system;
#[derive(PartialEq, Copy, Clone)]
@@ -28,6 +34,8 @@ pub enum RunState {
PreRun,
PlayerTurn,
MonsterTurn,
ShowInventory,
ShowDropItem,
}
pub struct State {
@@ -51,6 +59,15 @@ impl State {
let mut damagesystem = DamageSystem {};
damagesystem.run_now(&self.ecs);
let mut inventory = ItemCollectionSystem {};
inventory.run_now(&self.ecs);
let mut potions = PotionUseSystem {};
potions.run_now(&self.ecs);
let mut drop_items = ItemDropSystem {};
drop_items.run_now(&self.ecs);
self.ecs.maintain();
}
}
@@ -59,6 +76,25 @@ impl GameState for State {
fn tick(&mut self, ctx: &mut rltk::Rltk) {
ctx.cls();
{
draw_map(&self.ecs, ctx);
let positions = self.ecs.read_storage::<Position>();
let renderables = self.ecs.read_storage::<Renderable>();
let map = self.ecs.fetch::<Map>();
let mut data = (&positions, &renderables).join().collect::<Vec<_>>();
data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order));
for (pos, render) in data.iter() {
let idx = map.xy_idx(pos.x, pos.y);
if map.visible_tiles[idx] {
ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
}
}
gui::draw_ui(&self.ecs, ctx);
}
let mut newrunstate;
{
let runstate = self.ecs.fetch::<RunState>();
@@ -79,6 +115,32 @@ impl GameState for State {
self.run_systems();
newrunstate = RunState::AwaitingInput;
}
RunState::ShowInventory => {
let result = gui::show_inventory(self, ctx);
match result.0 {
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap();
let mut intent = self.ecs.write_storage::<WantsToDrinkPotion>();
intent.insert(*self.ecs.fetch::<Entity>(), WantsToDrinkPotion { potion: item_entity }).expect("Unable to insert intent");
newrunstate = RunState::PlayerTurn;
}
}
}
RunState::ShowDropItem => {
let result = gui::drop_item_menu(self, ctx);
match result.0 {
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap();
let mut intent = self.ecs.write_storage::<WantsToDropItem>();
intent.insert(*self.ecs.fetch::<Entity>(), WantsToDropItem { item: item_entity }).expect("Unable to insert intent");
newrunstate = RunState::PlayerTurn;
}
}
}
}
{
@@ -86,21 +148,6 @@ impl GameState for State {
*runwriter = newrunstate;
}
damage_system::delete_the_dead(&mut self.ecs);
draw_map(&self.ecs, ctx);
let positions = self.ecs.read_storage::<Position>();
let renderables = self.ecs.read_storage::<Renderable>();
let map = self.ecs.fetch::<Map>();
for (pos, render) in (&positions, &renderables).join() {
let idx = map.xy_idx(pos.x, pos.y);
if map.visible_tiles[idx] {
ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
}
}
gui::draw_ui(&self.ecs, ctx);
}
}
@@ -115,6 +162,7 @@ fn main() -> rltk::BError {
let mut gs = State { ecs: World::new() };
gs.ecs.insert(RunState::PreRun);
gs.ecs.insert(rltk::RandomNumberGenerator::new());
gs.ecs.insert(gamelog::GameLog {
entries: vec!["Welcome to Rusty Roguelike".to_string()],
});
@@ -129,83 +177,21 @@ fn main() -> rltk::BError {
gs.ecs.register::<CombatStats>();
gs.ecs.register::<WantsToMelee>();
gs.ecs.register::<SufferDamage>();
gs.ecs.register::<Potion>();
gs.ecs.register::<Item>();
gs.ecs.register::<InBackpack>();
gs.ecs.register::<WantsToPickupItem>();
gs.ecs.register::<WantsToDrinkPotion>();
gs.ecs.register::<WantsToDropItem>();
let map = Map::new_map_rooms_and_corridors();
let (player_x, player_y) = map.rooms[0].center();
gs.ecs.insert(Point::new(player_x, player_y));
let player_entity = gs
.ecs
.create_entity()
.with(Position {
x: player_x,
y: player_y,
})
.with(Renderable {
glyph: rltk::to_cp437('@'),
fg: RGB::named(rltk::YELLOW),
bg: RGB::named(rltk::BLACK),
})
.with(Player {})
.with(Viewshed {
visible_tiles: Vec::new(),
range: 8,
dirty: true,
})
.with(Name {
name: "Player".to_string(),
})
.with(CombatStats {
max_hp: 30,
hp: 30,
defense: 2,
power: 5,
})
.build();
let player_entity = spawner::player(&mut gs.ecs, player_x, player_y);
gs.ecs.insert(player_entity);
let mut rng = rltk::RandomNumberGenerator::new();
for (i, room) in map.rooms.iter().skip(1).enumerate() {
let (x, y) = room.center();
let glyph: rltk::FontCharType;
let roll = rng.roll_dice(1, 2);
let name: String;
match roll {
1 => {
glyph = rltk::to_cp437('g');
name = "Goblin".to_string();
}
_ => {
glyph = rltk::to_cp437('o');
name = "Orc".to_string();
}
}
gs.ecs
.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph,
fg: RGB::named(rltk::RED),
bg: RGB::named(rltk::BLACK),
})
.with(Viewshed {
visible_tiles: Vec::new(),
range: 8,
dirty: true,
})
.with(Monster {})
.with(Name {
name: format!("{} #{}", &name, i),
})
.with(BlocksTile {})
.with(CombatStats {
max_hp: 16,
hp: 16,
defense: 1,
power: 4,
})
.build();
for room in map.rooms.iter().skip(1) {
spawner::spawn_room(&mut gs.ecs, room);
}
gs.ecs.insert(map);