Add chapter 2.9

This commit is contained in:
2022-01-26 15:42:42 +01:00
parent 1fe967250e
commit bda34abfa3
11 changed files with 603 additions and 104 deletions

116
src/inventory_system.rs Normal file
View File

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use rltk::Rltk;
use specs::prelude::*;
use crate::{CombatStats, InBackpack, Name, Position, Potion, State, WantsToDrinkPotion, WantsToDropItem, WantsToPickupItem};
use crate::gamelog::GameLog;
use crate::gui::ItemMenuResult;
pub struct ItemCollectionSystem {}
impl<'a> System<'a> for ItemCollectionSystem {
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>,
WriteStorage<'a, WantsToPickupItem>,
WriteStorage<'a, Position>,
ReadStorage<'a, Name>,
WriteStorage<'a, InBackpack>,
);
fn run(&mut self, data: Self::SystemData) {
let (player_entity, mut gamelog, mut wants_pickup, mut positions, names, mut backpack) =
data;
for pickup in wants_pickup.join() {
positions.remove(pickup.item);
backpack
.insert(
pickup.item,
InBackpack {
owner: pickup.collected_by,
},
)
.expect("Unable to insert backpack entry");
if pickup.collected_by == *player_entity {
gamelog.entries.push(format!(
"You pick up the {}.",
names.get(pickup.item).unwrap().name
))
}
}
wants_pickup.clear();
}
}
pub struct PotionUseSystem {}
impl<'a> System<'a> for PotionUseSystem {
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>,
Entities<'a>,
WriteStorage<'a, WantsToDrinkPotion>,
ReadStorage<'a, Name>,
ReadStorage<'a, Potion>,
WriteStorage<'a, CombatStats>
);
fn run(&mut self, data: Self::SystemData) {
let (player_entity, mut gamelog, entities, mut wants_drink, names, potions, mut combat_stats) = data;
for (entity, drink, stats) in (&entities, &wants_drink, &mut combat_stats).join() {
let potion = potions.get(drink.potion);
match potion {
None => {}
Some(potion) => {
stats.hp = i32::min(stats.max_hp, stats.hp + potion.heal_amount);
if entity == *player_entity {
gamelog.entries.push(format!("You drink the {}, healing {} hp.", names.get(drink.potion).unwrap().name, potion.heal_amount));
}
entities.delete(drink.potion).expect("Delete failed");
}
}
}
wants_drink.clear();
}
}
pub struct ItemDropSystem {}
impl<'a> System<'a> for ItemDropSystem {
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>,
Entities<'a>,
WriteStorage<'a, WantsToDropItem>,
ReadStorage<'a, Name>,
WriteStorage<'a, Position>,
WriteStorage<'a, InBackpack>
);
fn run(&mut self, data: Self::SystemData) {
let (player_entity, mut gamelog, entities, mut wants_drop, names, mut positions, mut backpack) = data;
for (entity, to_drop) in (&entities, &wants_drop).join() {
let mut dropper_pos: Position = Position { x: 0, y: 0 };
{
let dropped_pos = positions.get(entity).unwrap();
dropper_pos.x = dropped_pos.x;
dropper_pos.y = dropped_pos.y;
}
positions.insert(to_drop.item, Position { x: dropper_pos.x, y: dropper_pos.y }).expect("Unable to insert position");
backpack.remove(to_drop.item);
if entity == *player_entity {
gamelog.entries.push(format!("You drop the {}.", names.get(to_drop.item).unwrap().name));
}
}
wants_drop.clear();
}
}