Finished section 1

This commit is contained in:
2022-01-28 14:06:20 +01:00
parent fb5b70ce3b
commit aad1402f81
10 changed files with 563 additions and 23 deletions

View File

@@ -7,9 +7,9 @@ use specs::saveload::{MarkedBuilder, SimpleMarker};
use crate::random_table::RandomTable;
use crate::rect::Rect;
use crate::{
AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, InflictsDamage, Item, Monster,
Name, Player, Position, ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed, MAP_WIDTH,
MAX_ITEMS, MAX_MONSTER,
AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, DefenseBonus, EquipmentSlot,
Equippable, InflictsDamage, Item, MeleePowerBonus, Monster, Name, Player, Position,
ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed, MAP_WIDTH, MAX_ITEMS, MAX_MONSTER,
};
pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
@@ -117,6 +117,14 @@ pub fn spawn_room(ecs: &mut World, room: &Rect, map_depth: i32) {
"Fireball Scroll" => fireball_scroll(ecs, x, y),
"Confusion Scroll" => confusion_scroll(ecs, x, y),
"Magic Missile Scroll" => magic_missile_scroll(ecs, x, y),
"Dagger" => dagger(ecs, x, y),
"Longsword" => longsword(ecs, x, y),
"Shield" => shield(ecs, x, y),
"Tower Shield" => tower_shield(ecs, x, y),
"Helmet" => helmet(ecs, x, y),
"Breastplate" => breastplate(ecs, x, y),
"Leggings" => leggings(ecs, x, y),
"Sabatons" => sabatons(ecs, x, y),
_ => {}
}
}
@@ -210,4 +218,184 @@ pub fn room_table(map_depth: i32) -> RandomTable {
.add("Fireball Scroll", 2 + map_depth)
.add("Confusion Scroll", 2 + map_depth)
.add("Magic Missile Scroll", 4)
.add("Dagger", 3)
.add("Longsword", map_depth - 1)
.add("Shield", 3)
.add("Tower Shield", map_depth - 1)
.add("Helmet", map_depth - 2)
.add("Breastplate", map_depth - 3)
.add("Leggings", map_depth - 4)
.add("Sabatons", map_depth - 4)
}
fn dagger(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('/'),
render_order: 2,
fg: RGB::named(rltk::CYAN),
bg: RGB::named(rltk::BLACK),
})
.with(Item {})
.with(Name {
name: "Dagger".to_string(),
})
.with(Equippable {
slot: EquipmentSlot::Melee,
})
.with(MeleePowerBonus { power: 2 })
.marked::<SimpleMarker<SerializeMe>>()
.build();
}
fn longsword(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('/'),
render_order: 2,
fg: RGB::named(rltk::CYAN),
bg: RGB::named(rltk::BLACK),
})
.with(Item {})
.with(Name {
name: "Longsword".to_string(),
})
.with(Equippable {
slot: EquipmentSlot::Melee,
})
.with(MeleePowerBonus { power: 4 })
.marked::<SimpleMarker<SerializeMe>>()
.build();
}
fn shield(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('('),
render_order: 2,
fg: RGB::named(rltk::CYAN),
bg: RGB::named(rltk::BLACK),
})
.with(Item {})
.with(Name {
name: "Shield".to_string(),
})
.with(Equippable {
slot: EquipmentSlot::Shield,
})
.with(DefenseBonus { defense: 1 })
.marked::<SimpleMarker<SerializeMe>>()
.build();
}
fn tower_shield(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('('),
render_order: 2,
fg: RGB::named(rltk::CYAN),
bg: RGB::named(rltk::BLACK),
})
.with(Item {})
.with(Name {
name: "Tower Shield".to_string(),
})
.with(Equippable {
slot: EquipmentSlot::Shield,
})
.with(DefenseBonus { defense: 3 })
.marked::<SimpleMarker<SerializeMe>>()
.build();
}
fn helmet(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('^'),
render_order: 2,
fg: RGB::named(rltk::CYAN),
bg: RGB::named(rltk::BLACK),
})
.with(Item {})
.with(Name {
name: "Helmet".to_string(),
})
.with(Equippable {
slot: EquipmentSlot::Head,
})
.with(DefenseBonus { defense: 1 })
.with(MeleePowerBonus { power: 1 })
.marked::<SimpleMarker<SerializeMe>>()
.build();
}
fn breastplate(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('x'),
render_order: 2,
fg: RGB::named(rltk::CYAN),
bg: RGB::named(rltk::BLACK),
})
.with(Item {})
.with(Name {
name: "Breastplate".to_string(),
})
.with(Equippable {
slot: EquipmentSlot::Chest,
})
.with(DefenseBonus { defense: 2 })
.marked::<SimpleMarker<SerializeMe>>()
.build();
}
fn leggings(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('"'),
render_order: 2,
fg: RGB::named(rltk::CYAN),
bg: RGB::named(rltk::BLACK),
})
.with(Item {})
.with(Name {
name: "Leggings".to_string(),
})
.with(Equippable {
slot: EquipmentSlot::Legs,
})
.with(DefenseBonus { defense: 1 })
.marked::<SimpleMarker<SerializeMe>>()
.build();
}
fn sabatons(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437(','),
render_order: 2,
fg: RGB::named(rltk::CYAN),
bg: RGB::named(rltk::BLACK),
})
.with(Item {})
.with(Name {
name: "Sabatons".to_string(),
})
.with(Equippable {
slot: EquipmentSlot::Feet,
})
.with(DefenseBonus { defense: 1 })
.with(MeleePowerBonus { power: 1 })
.marked::<SimpleMarker<SerializeMe>>()
.build();
}