Finished section 1
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@@ -109,6 +109,7 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
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VirtualKeyCode::I => return RunState::ShowInventory,
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VirtualKeyCode::D => return RunState::ShowDropItem,
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VirtualKeyCode::Escape => return RunState::SaveGame,
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VirtualKeyCode::R => return RunState::ShowRemoveItem,
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VirtualKeyCode::Period => {
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if try_next_level(&mut gs.ecs) {
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return RunState::NextLevel;
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@@ -132,7 +133,7 @@ fn skip_turn(ecs: &mut World) -> RunState {
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for tile in viewshed.visible_tiles.iter() {
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let idx = worldmap_resource.xy_idx(tile.x, tile.y);
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for entity_id in worldmap_resource.tile_content[idx].iter() {
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if let Some(mob) = monsters.get(*entity_id) {
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if let Some(_mob) = monsters.get(*entity_id) {
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can_heal = true;
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}
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}
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