Finished section 1
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@@ -2,6 +2,7 @@ use specs::prelude::*;
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use crate::components::{CombatStats, Name, SufferDamage, WantsToMelee};
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use crate::gamelog::GameLog;
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use crate::{DefenseBonus, Equipped, MeleePowerBonus};
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pub struct MeleeCombatSystem {}
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@@ -13,20 +14,54 @@ impl<'a> System<'a> for MeleeCombatSystem {
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ReadStorage<'a, Name>,
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ReadStorage<'a, CombatStats>,
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WriteStorage<'a, SufferDamage>,
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ReadStorage<'a, MeleePowerBonus>,
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ReadStorage<'a, DefenseBonus>,
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ReadStorage<'a, Equipped>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (entities, mut log, mut wants_melee, names, combat_stats, mut inflict_damage) = data;
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let (
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entities,
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mut log,
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mut wants_melee,
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names,
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combat_stats,
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mut inflict_damage,
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melee_bonus,
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defense_bonus,
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equipped,
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) = data;
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for (_entity, wants_melee, name, stats) in
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for (entity, wants_melee, name, stats) in
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(&entities, &wants_melee, &names, &combat_stats).join()
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{
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if stats.hp > 0 {
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let mut offensive_bonus = 0;
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for (_item_entity, power_bonus, equipped_by) in
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(&entities, &melee_bonus, &equipped).join()
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{
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if equipped_by.owner == entity {
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offensive_bonus += power_bonus.power;
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}
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}
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let target_stats = combat_stats.get(wants_melee.target).unwrap();
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if target_stats.hp > 0 {
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let target_name = names.get(wants_melee.target).unwrap();
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let damage = i32::max(0, stats.power - target_stats.defense);
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let mut defensive_bonus = 0;
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for (_item_entity, defense_bonus, equipped_by) in
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(&entities, &defense_bonus, &equipped).join()
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{
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if equipped_by.owner == wants_melee.target {
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defensive_bonus += defense_bonus.defense;
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}
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}
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let damage = i32::max(
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0,
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(stats.power + offensive_bonus) - (target_stats.defense + defensive_bonus),
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);
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if damage == 0 {
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log.entries.push(format!(
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