Finished section 1
This commit is contained in:
111
src/gui.rs
111
src/gui.rs
@@ -1,14 +1,14 @@
|
||||
use rltk::Rltk;
|
||||
use rltk::RGB;
|
||||
use rltk::{Rltk};
|
||||
use rltk::{Point, VirtualKeyCode};
|
||||
use rltk::RGB;
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::{CombatStats, InBackpack, RunState, State, Viewshed};
|
||||
use crate::{Equipped, Map};
|
||||
use crate::gamelog::GameLog;
|
||||
use crate::Map;
|
||||
use crate::Name;
|
||||
use crate::Player;
|
||||
use crate::Position;
|
||||
use crate::{CombatStats, InBackpack, RunState, State, Viewshed};
|
||||
|
||||
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
|
||||
ctx.draw_box(
|
||||
@@ -514,3 +514,106 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
|
||||
selected: MainMenuSelection::NewGame,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
|
||||
let player_entity = gs.ecs.fetch::<Entity>();
|
||||
let names = gs.ecs.read_storage::<Name>();
|
||||
let backpack = gs.ecs.read_storage::<Equipped>();
|
||||
let entities = gs.ecs.entities();
|
||||
|
||||
let inventory = (&backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.0.owner == *player_entity);
|
||||
let count = inventory.count();
|
||||
|
||||
let mut y = (25 - (count / 2)) as i32;
|
||||
ctx.draw_box(
|
||||
15,
|
||||
y - 2,
|
||||
31,
|
||||
(count + 3) as i32,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y - 2,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Remove Which Item?",
|
||||
);
|
||||
ctx.print_color(
|
||||
18,
|
||||
y + count as i32 + 1,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
"ESCAPE to cancel",
|
||||
);
|
||||
|
||||
let mut equippable: Vec<Entity> = Vec::new();
|
||||
let mut j = 0;
|
||||
for (entity, _pack, name) in (&entities, &backpack, &names)
|
||||
.join()
|
||||
.filter(|item| item.1.owner == *player_entity)
|
||||
{
|
||||
ctx.set(
|
||||
17,
|
||||
y,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('('),
|
||||
);
|
||||
ctx.set(
|
||||
18,
|
||||
y,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
97 + j as rltk::FontCharType,
|
||||
);
|
||||
ctx.set(
|
||||
19,
|
||||
y,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437(')'),
|
||||
);
|
||||
|
||||
ctx.print(21, y, &name.name.to_string());
|
||||
equippable.push(entity);
|
||||
y += 1;
|
||||
j += 1;
|
||||
}
|
||||
|
||||
match ctx.key {
|
||||
None => (ItemMenuResult::NoResponse, None),
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
|
||||
_ => {
|
||||
let selection = rltk::letter_to_option(key);
|
||||
if selection > -1 && selection < count as i32 {
|
||||
return (
|
||||
ItemMenuResult::Selected,
|
||||
Some(equippable[selection as usize]),
|
||||
);
|
||||
}
|
||||
(ItemMenuResult::NoResponse, None)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum GameOverResult { NoSelection, QuitToMenu }
|
||||
|
||||
pub fn game_over(ctx: &mut Rltk) -> GameOverResult {
|
||||
ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Your journey has ended!");
|
||||
ctx.print_color_centered(17, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "One day, we'll tell you all about how you did.");
|
||||
ctx.print_color_centered(18, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "That day, sadly, is not in this chapter..");
|
||||
|
||||
ctx.print_color_centered(20, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Press any key to return to the menu.");
|
||||
|
||||
match ctx.key {
|
||||
None => GameOverResult::NoSelection,
|
||||
Some(_) => GameOverResult::QuitToMenu
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user