Now with resize

This commit is contained in:
2022-01-25 14:41:24 +01:00
parent d52638c282
commit 95be479636
4 changed files with 147 additions and 44 deletions

View File

@@ -1,60 +1,24 @@
use rltk::{GameState, Rltk, RGB};
use components::*;
use map::*;
use player::*;
use rltk::{GameState, RGB};
use specs::prelude::*;
use specs_derive::Component;
use std::cmp::{max, min};
#[derive(Component)]
struct Position {
x: i32,
y: i32,
}
mod components;
mod map;
mod player;
#[derive(Component)]
struct Renderable {
glyph: rltk::FontCharType,
fg: RGB,
bg: RGB,
}
#[derive(Component, Debug)]
struct Player {}
struct State {
pub struct State {
ecs: World,
}
impl State {
fn run_systems(&mut self) {
let mut lw = LeftWalker {};
lw.run_now(&self.ecs);
self.ecs.maintain();
}
}
fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
let mut positions = ecs.write_storage::<Position>();
let mut players = ecs.write_storage::<Player>();
for (_player, pos) in (&mut players, &mut positions).join() {
pos.x = min(79, max(0, pos.x + delta_x));
pos.y = min(49, max(0, pos.y + delta_y));
}
}
fn player_input(gs: &mut State, ctx: &mut Rltk) {
match ctx.key {
None => {}
Some(key) => match key {
rltk::VirtualKeyCode::Left => try_move_player(-1, 0, &mut gs.ecs),
rltk::VirtualKeyCode::Right => try_move_player(1, 0, &mut gs.ecs),
rltk::VirtualKeyCode::Up => try_move_player(0, -1, &mut gs.ecs),
rltk::VirtualKeyCode::Down => try_move_player(0, 1, &mut gs.ecs),
_ => {}
},
}
}
impl GameState for State {
fn tick(&mut self, ctx: &mut rltk::Rltk) {
ctx.cls();
@@ -62,6 +26,9 @@ impl GameState for State {
player_input(self, ctx);
self.run_systems();
let map = self.ecs.fetch::<Vec<TileType>>();
draw_map(&map, ctx);
let positions = self.ecs.read_storage::<Position>();
let renderables = self.ecs.read_storage::<Renderable>();
@@ -75,12 +42,15 @@ fn main() -> rltk::BError {
use rltk::RltkBuilder;
let context = RltkBuilder::simple80x50()
.with_title("Roguelike Tutorial")
.with_automatic_console_resize(false)
.with_dimensions(80 * 3, 50 * 3)
.build()?;
let mut gs = State { ecs: World::new() };
gs.ecs.register::<Position>();
gs.ecs.register::<Renderable>();
gs.ecs.register::<Player>();
gs.ecs.insert(new_map_rooms_and_corridors());
gs.ecs
.create_entity()