Add traps
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@@ -4,7 +4,7 @@ use rltk::{FontCharType, RandomNumberGenerator, RGB};
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use specs::prelude::*;
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use specs::saveload::{MarkedBuilder, SimpleMarker};
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use crate::{AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, DefenseBonus, EquipmentSlot, Equippable, HungerClock, HungerState, InflictsDamage, Item, MagicMapper, MAP_WIDTH, MAX_MONSTER, MeleePowerBonus, Monster, Name, Player, Position, ProvidesFood, ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed};
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use crate::{AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, DefenseBonus, EntryTrigger, EquipmentSlot, Equippable, Hidden, HungerClock, HungerState, InflictsDamage, Item, MagicMapper, MAP_WIDTH, MAX_MONSTER, MeleePowerBonus, Monster, Name, Player, Position, ProvidesFood, ProvidesHealing, Ranged, Renderable, SerializeMe, SingleActivation, Viewshed};
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use crate::random_table::RandomTable;
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use crate::rect::Rect;
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@@ -127,6 +127,7 @@ pub fn spawn_room(ecs: &mut World, room: &Rect, map_depth: i32) {
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"Sabatons" => sabatons(ecs, x, y),
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"Rations" => rations(ecs, x, y),
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"Magic Mapping Scroll" => magic_mapper_scroll(ecs, x, y),
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"Bear Trap" => bear_trap(ecs, x, y),
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_ => {}
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}
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}
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@@ -230,6 +231,7 @@ pub fn room_table(map_depth: i32) -> RandomTable {
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.add("Sabatons", map_depth - 4)
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.add("Rations", 10)
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.add("Magic Mapping Scroll", 2)
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.add("Bear Trap", 2)
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}
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fn dagger(ecs: &mut World, x: i32, y: i32) {
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@@ -438,4 +440,24 @@ fn magic_mapper_scroll(ecs: &mut World, x: i32, y: i32) {
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.with(MagicMapper {})
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
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}
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}
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fn bear_trap(ecs: &mut World, x: i32, y: i32) {
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ecs.create_entity()
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.with(Position { x, y })
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.with(Renderable {
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glyph: rltk::to_cp437('^'),
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render_order: 2,
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fg: RGB::named(rltk::RED),
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bg: RGB::named(rltk::BLACK),
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})
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.with(Name {
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name: "Bear Trap".to_string(),
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})
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.with(Hidden {})
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.with(EntryTrigger {})
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.with(InflictsDamage { damage: 6 })
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.with(SingleActivation {})
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
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}
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