Add traps
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@@ -8,7 +8,8 @@ use crate::gamelog::GameLog;
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use crate::{
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components::{CombatStats, Player, Position, Viewshed, WantsToMelee},
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map::Map,
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HungerClock, HungerState, Item, Monster, RunState, State, TileType, WantsToPickupItem,
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EntityMoved, HungerClock, HungerState, Item, Monster, RunState, State, TileType,
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WantsToPickupItem,
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};
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pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
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@@ -19,6 +20,7 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
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let entities = ecs.entities();
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let mut wants_to_melee = ecs.write_storage::<WantsToMelee>();
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let map = ecs.fetch::<Map>();
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let mut entity_moved = ecs.write_storage::<EntityMoved>();
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for (entity, _player, pos, viewshed) in
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(&entities, &mut players, &mut positions, &mut viewsheds).join()
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@@ -54,6 +56,10 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
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let mut ppos = ecs.write_resource::<Point>();
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ppos.x = pos.x;
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ppos.y = pos.y;
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entity_moved
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.insert(entity, EntityMoved {})
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.expect("Unable to insert marker");
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}
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}
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}
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