Add hunger

This commit is contained in:
2022-01-29 00:31:00 +01:00
parent cb17a9c356
commit 74c05f97af
10 changed files with 280 additions and 74 deletions

71
src/hunger_system.rs Normal file
View File

@@ -0,0 +1,71 @@
use specs::prelude::*;
use crate::{GameLog, Heals, HungerClock, HungerState, ProvidesHealing, RunState, SufferDamage};
use crate::spawner::player;
pub struct HungerSystem {}
impl<'a> System<'a> for HungerSystem {
type SystemData = (
Entities<'a>,
WriteStorage<'a, HungerClock>,
ReadExpect<'a, Entity>,
ReadExpect<'a, RunState>,
WriteStorage<'a, SufferDamage>,
WriteExpect<'a, GameLog>,
WriteStorage<'a, Heals>
);
fn run(&mut self, data: Self::SystemData) {
let (entities, mut hunger_clock, player_entity, run_state, mut suffer_damage, mut game_log, mut heals) = data;
for (entity, mut clock) in (&entities, &mut hunger_clock).join() {
let mut proceed = false;
match *run_state {
RunState::PlayerTurn => {
if entity == *player_entity { proceed = true; } }
RunState::MonsterTurn => { if entity != *player_entity { proceed = true; } }
_ => { proceed = false; }
}
if !proceed {
continue;
}
clock.duration -= 1;
if clock.duration > 0 {
continue;
}
match clock.state {
HungerState::WellFed => {
clock.state = HungerState::Normal;
clock.duration = 200;
if entity == *player_entity {
game_log.entries.push("You are no longer well-feed".to_string())
}
}
HungerState::Normal => {
clock.state = HungerState::Hungry;
clock.duration = 200;
if entity == *player_entity {
game_log.entries.push("You are hungry".to_string())
}
}
HungerState::Hungry => {
clock.state = HungerState::Starving;
clock.duration = 200;
if entity == *player_entity {
game_log.entries.push("You are Starving!".to_string())
}
}
HungerState::Starving => {
if entity == *player_entity {
game_log.entries.push("Your hunger pangs are getting painful".to_string())
}
SufferDamage::new_damage(&mut suffer_damage, entity, 1);
}
}
}
}
}