Add hunger
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22
src/healing_system.rs
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22
src/healing_system.rs
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use specs::prelude::*;
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use crate::{CombatStats, GameLog, Heals};
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pub struct HealingSystem {}
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impl<'a> System<'a> for HealingSystem {
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type SystemData = (
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WriteStorage<'a, Heals>,
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WriteStorage<'a, CombatStats>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (mut heals, mut stats) = data;
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for (heal, mut stats) in (&heals, &mut stats).join() {
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stats.hp = i32::min(stats.max_hp, stats.hp + heal.amount.iter().sum::<i32>());
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}
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heals.clear();
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}
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}
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