Added chapter 2.9
This commit is contained in:
53
src/main.rs
53
src/main.rs
@@ -12,7 +12,7 @@ use monster_ai_system::*;
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use player::*;
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use visibility_system::*;
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use crate::inventory_system::{ItemCollectionSystem, ItemDropSystem, PotionUseSystem};
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use crate::inventory_system::{ItemCollectionSystem, ItemDropSystem, ItemUseSystem};
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mod components;
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mod damage_system;
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@@ -36,6 +36,7 @@ pub enum RunState {
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MonsterTurn,
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ShowInventory,
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ShowDropItem,
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ShowTargeting { range: i32, item: Entity },
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}
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pub struct State {
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@@ -62,7 +63,7 @@ impl State {
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let mut inventory = ItemCollectionSystem {};
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inventory.run_now(&self.ecs);
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let mut potions = PotionUseSystem {};
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let mut potions = ItemUseSystem {};
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potions.run_now(&self.ecs);
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let mut drop_items = ItemDropSystem {};
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@@ -122,9 +123,23 @@ impl GameState for State {
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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let mut intent = self.ecs.write_storage::<WantsToDrinkPotion>();
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intent.insert(*self.ecs.fetch::<Entity>(), WantsToDrinkPotion { potion: item_entity }).expect("Unable to insert intent");
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newrunstate = RunState::PlayerTurn;
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let is_ranged = self.ecs.read_storage::<Ranged>();
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let is_item_ranged = is_ranged.get(item_entity);
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if let Some(is_item_ranged) = is_item_ranged {
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newrunstate = RunState::ShowTargeting {
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range: is_item_ranged.range,
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item: item_entity,
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}
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} else {
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let mut intent = self.ecs.write_storage::<WantsToUseItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToUseItem { item: item_entity, target: None },
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)
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.expect("Unable to insert intent");
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newrunstate = RunState::PlayerTurn;
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}
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}
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}
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}
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@@ -136,7 +151,24 @@ impl GameState for State {
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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let mut intent = self.ecs.write_storage::<WantsToDropItem>();
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intent.insert(*self.ecs.fetch::<Entity>(), WantsToDropItem { item: item_entity }).expect("Unable to insert intent");
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToDropItem { item: item_entity },
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)
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.expect("Unable to insert intent");
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newrunstate = RunState::PlayerTurn;
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}
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}
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}
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RunState::ShowTargeting { range, item } => {
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let result = gui::ranged_target(self, ctx, range);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let mut intent = self.ecs.write_storage::<WantsToUseItem>();
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intent.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem { item, target: result.1 }).expect("Unable to insert intent");
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newrunstate = RunState::PlayerTurn;
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}
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}
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@@ -177,12 +209,17 @@ fn main() -> rltk::BError {
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gs.ecs.register::<CombatStats>();
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gs.ecs.register::<WantsToMelee>();
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gs.ecs.register::<SufferDamage>();
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gs.ecs.register::<Potion>();
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gs.ecs.register::<Item>();
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gs.ecs.register::<InBackpack>();
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gs.ecs.register::<WantsToPickupItem>();
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gs.ecs.register::<WantsToDrinkPotion>();
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gs.ecs.register::<WantsToUseItem>();
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gs.ecs.register::<WantsToDropItem>();
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gs.ecs.register::<Consumable>();
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gs.ecs.register::<ProvidesHealing>();
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gs.ecs.register::<Ranged>();
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gs.ecs.register::<InflictsDamage>();
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gs.ecs.register::<AreaOfEffect>();
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gs.ecs.register::<Confusion>();
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let map = Map::new_map_rooms_and_corridors();
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let (player_x, player_y) = map.rooms[0].center();
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