Added chapter 2.9

This commit is contained in:
2022-01-27 14:31:31 +01:00
parent bda34abfa3
commit 3caf253441
7 changed files with 445 additions and 81 deletions

View File

@@ -12,7 +12,7 @@ use monster_ai_system::*;
use player::*;
use visibility_system::*;
use crate::inventory_system::{ItemCollectionSystem, ItemDropSystem, PotionUseSystem};
use crate::inventory_system::{ItemCollectionSystem, ItemDropSystem, ItemUseSystem};
mod components;
mod damage_system;
@@ -36,6 +36,7 @@ pub enum RunState {
MonsterTurn,
ShowInventory,
ShowDropItem,
ShowTargeting { range: i32, item: Entity },
}
pub struct State {
@@ -62,7 +63,7 @@ impl State {
let mut inventory = ItemCollectionSystem {};
inventory.run_now(&self.ecs);
let mut potions = PotionUseSystem {};
let mut potions = ItemUseSystem {};
potions.run_now(&self.ecs);
let mut drop_items = ItemDropSystem {};
@@ -122,9 +123,23 @@ impl GameState for State {
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap();
let mut intent = self.ecs.write_storage::<WantsToDrinkPotion>();
intent.insert(*self.ecs.fetch::<Entity>(), WantsToDrinkPotion { potion: item_entity }).expect("Unable to insert intent");
newrunstate = RunState::PlayerTurn;
let is_ranged = self.ecs.read_storage::<Ranged>();
let is_item_ranged = is_ranged.get(item_entity);
if let Some(is_item_ranged) = is_item_ranged {
newrunstate = RunState::ShowTargeting {
range: is_item_ranged.range,
item: item_entity,
}
} else {
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
intent
.insert(
*self.ecs.fetch::<Entity>(),
WantsToUseItem { item: item_entity, target: None },
)
.expect("Unable to insert intent");
newrunstate = RunState::PlayerTurn;
}
}
}
}
@@ -136,7 +151,24 @@ impl GameState for State {
gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap();
let mut intent = self.ecs.write_storage::<WantsToDropItem>();
intent.insert(*self.ecs.fetch::<Entity>(), WantsToDropItem { item: item_entity }).expect("Unable to insert intent");
intent
.insert(
*self.ecs.fetch::<Entity>(),
WantsToDropItem { item: item_entity },
)
.expect("Unable to insert intent");
newrunstate = RunState::PlayerTurn;
}
}
}
RunState::ShowTargeting { range, item } => {
let result = gui::ranged_target(self, ctx, range);
match result.0 {
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
intent.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem { item, target: result.1 }).expect("Unable to insert intent");
newrunstate = RunState::PlayerTurn;
}
}
@@ -177,12 +209,17 @@ fn main() -> rltk::BError {
gs.ecs.register::<CombatStats>();
gs.ecs.register::<WantsToMelee>();
gs.ecs.register::<SufferDamage>();
gs.ecs.register::<Potion>();
gs.ecs.register::<Item>();
gs.ecs.register::<InBackpack>();
gs.ecs.register::<WantsToPickupItem>();
gs.ecs.register::<WantsToDrinkPotion>();
gs.ecs.register::<WantsToUseItem>();
gs.ecs.register::<WantsToDropItem>();
gs.ecs.register::<Consumable>();
gs.ecs.register::<ProvidesHealing>();
gs.ecs.register::<Ranged>();
gs.ecs.register::<InflictsDamage>();
gs.ecs.register::<AreaOfEffect>();
gs.ecs.register::<Confusion>();
let map = Map::new_map_rooms_and_corridors();
let (player_x, player_y) = map.rooms[0].center();