Added 2.7

This commit is contained in:
2022-01-26 00:29:38 +01:00
parent 174ad7ea56
commit 1fe967250e
6 changed files with 192 additions and 12 deletions

View File

@@ -1,3 +1,4 @@
use crate::gamelog::GameLog;
use rltk::console;
use specs::prelude::*;
@@ -8,6 +9,7 @@ pub struct MeleeCombatSystem {}
impl<'a> System<'a> for MeleeCombatSystem {
type SystemData = (
Entities<'a>,
WriteExpect<'a, GameLog>,
WriteStorage<'a, WantsToMelee>,
ReadStorage<'a, Name>,
ReadStorage<'a, CombatStats>,
@@ -15,7 +17,7 @@ impl<'a> System<'a> for MeleeCombatSystem {
);
fn run(&mut self, data: Self::SystemData) {
let (entities, mut wants_melee, names, combat_stats, mut inflict_damage) = data;
let (entities, mut log, mut wants_melee, names, combat_stats, mut inflict_damage) = data;
for (_entity, wants_melee, name, stats) in
(&entities, &wants_melee, &names, &combat_stats).join()
@@ -28,12 +30,12 @@ impl<'a> System<'a> for MeleeCombatSystem {
let damage = i32::max(0, stats.power - target_stats.defense);
if damage == 0 {
console::log(&format!(
log.entries.push(format!(
"{} is unable to hurt {}",
&name.name, &target_name.name
));
} else {
console::log(&format!(
log.entries.push(format!(
"{} hits {}, for {} hp.",
&name.name, &target_name.name, damage
));