Add chapter 2.6
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25
src/rect.rs
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25
src/rect.rs
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pub struct Rect {
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pub x1: i32,
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pub x2: i32,
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pub y1: i32,
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pub y2: i32,
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}
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impl Rect {
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pub fn new(x: i32, y: i32, w: i32, h: i32) -> Self {
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Self {
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x1: x,
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y1: y,
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x2: x + w,
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y2: y + h,
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}
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}
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pub fn intersect(&self, other: &Rect) -> bool {
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self.x1 <= other.x2 && self.x2 >= other.x1 && self.y1 <= other.y2 && self.y2 >= other.y1
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}
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pub fn center(&self) -> (i32, i32) {
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((self.x1 + self.x2) / 2, (self.y1 + self.y2) / 2)
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}
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}
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