Add chapter 2.6
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75
src/monster_ai_system.rs
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75
src/monster_ai_system.rs
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use rltk::{console, Point};
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use specs::prelude::*;
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use crate::{
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components::{Monster, Position, Viewshed, WantsToMelee},
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map::Map,
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RunState,
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};
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pub struct MonsterAI {}
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impl<'a> System<'a> for MonsterAI {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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WriteExpect<'a, Map>,
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ReadExpect<'a, Point>,
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ReadExpect<'a, Entity>,
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ReadExpect<'a, RunState>,
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Entities<'a>,
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WriteStorage<'a, Viewshed>,
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ReadStorage<'a, Monster>,
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WriteStorage<'a, Position>,
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WriteStorage<'a, WantsToMelee>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (
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mut map,
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player_pos,
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player_entity,
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runstate,
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entities,
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mut viewshed,
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monster,
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mut position,
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mut wants_to_melee,
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) = data;
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if *runstate != RunState::MonsterTurn {
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return;
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}
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for (entity, mut viewshed, _monster, mut pos) in
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(&entities, &mut viewshed, &monster, &mut position).join()
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{
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let distance =
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rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos);
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if distance < 1.5 {
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wants_to_melee
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.insert(
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entity,
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WantsToMelee {
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target: *player_entity,
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},
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)
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.expect("Unable to insert attack");
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} else if viewshed.visible_tiles.contains(&*player_pos) {
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let path = rltk::a_star_search(
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map.xy_idx(pos.x, pos.y) as i32,
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map.xy_idx(player_pos.x, player_pos.y) as i32,
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&mut *map,
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);
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if path.success && path.steps.len() > 1 {
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let mut idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = false;
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pos.x = path.steps[1] as i32 % map.width;
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pos.y = path.steps[1] as i32 / map.width;
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idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = true;
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viewshed.dirty = true;
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}
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}
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}
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}
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}
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