Add chapter 2.6

This commit is contained in:
2022-01-25 22:18:17 +01:00
parent 95be479636
commit 174ad7ea56
10 changed files with 706 additions and 75 deletions

View File

@@ -1,20 +1,54 @@
use components::*;
use damage_system::DamageSystem;
use map::*;
use map_indexing_system::MapIndexingSystem;
use melee_combat_system::MeleeCombatSystem;
use monster_ai_system::*;
use player::*;
use rltk::{GameState, RGB};
use rltk::{GameState, Point, RGB};
use visibility_system::*;
use specs::prelude::*;
mod components;
mod damage_system;
mod map;
mod map_indexing_system;
mod melee_combat_system;
mod monster_ai_system;
mod player;
mod rect;
mod visibility_system;
#[derive(PartialEq, Copy, Clone)]
pub enum RunState {
AwaitingInput,
PreRun,
PlayerTurn,
MonsterTurn,
}
pub struct State {
ecs: World,
pub ecs: World,
}
impl State {
fn run_systems(&mut self) {
let mut vis = VisibilitySystem {};
vis.run_now(&self.ecs);
let mut mob = MonsterAI {};
mob.run_now(&self.ecs);
let mut mapindex = MapIndexingSystem {};
mapindex.run_now(&self.ecs);
let mut meleesystem = MeleeCombatSystem {};
meleesystem.run_now(&self.ecs);
let mut damagesystem = DamageSystem {};
damagesystem.run_now(&self.ecs);
self.ecs.maintain();
}
}
@@ -23,17 +57,45 @@ impl GameState for State {
fn tick(&mut self, ctx: &mut rltk::Rltk) {
ctx.cls();
player_input(self, ctx);
self.run_systems();
let mut newrunstate;
{
let runstate = self.ecs.fetch::<RunState>();
newrunstate = *runstate;
}
let map = self.ecs.fetch::<Vec<TileType>>();
draw_map(&map, ctx);
match newrunstate {
RunState::PreRun => {
self.run_systems();
newrunstate = RunState::AwaitingInput;
}
RunState::AwaitingInput => newrunstate = player_input(self, ctx),
RunState::PlayerTurn => {
self.run_systems();
newrunstate = RunState::MonsterTurn;
}
RunState::MonsterTurn => {
self.run_systems();
newrunstate = RunState::AwaitingInput;
}
}
{
let mut runwriter = self.ecs.write_resource::<RunState>();
*runwriter = newrunstate;
}
damage_system::delete_the_dead(&mut self.ecs);
draw_map(&self.ecs, ctx);
let positions = self.ecs.read_storage::<Position>();
let renderables = self.ecs.read_storage::<Renderable>();
let map = self.ecs.fetch::<Map>();
for (pos, render) in (&positions, &renderables).join() {
ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
let idx = map.xy_idx(pos.x, pos.y);
if map.visible_tiles[idx] {
ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
}
}
}
}
@@ -47,21 +109,98 @@ fn main() -> rltk::BError {
.build()?;
let mut gs = State { ecs: World::new() };
gs.ecs.insert(RunState::PreRun);
gs.ecs.register::<Position>();
gs.ecs.register::<Renderable>();
gs.ecs.register::<Player>();
gs.ecs.insert(new_map_rooms_and_corridors());
gs.ecs.register::<Viewshed>();
gs.ecs.register::<Monster>();
gs.ecs.register::<Name>();
gs.ecs.register::<BlocksTile>();
gs.ecs.register::<CombatStats>();
gs.ecs.register::<WantsToMelee>();
gs.ecs.register::<SufferDamage>();
let map = Map::new_map_rooms_and_corridors();
let (player_x, player_y) = map.rooms[0].center();
gs.ecs
gs.ecs.insert(Point::new(player_x, player_y));
let player_entity = gs
.ecs
.create_entity()
.with(Position { x: 40, y: 25 })
.with(Position {
x: player_x,
y: player_y,
})
.with(Renderable {
glyph: rltk::to_cp437('@'),
fg: RGB::named(rltk::YELLOW),
bg: RGB::named(rltk::BLACK),
})
.with(Player {})
.with(Viewshed {
visible_tiles: Vec::new(),
range: 8,
dirty: true,
})
.with(Name {
name: "Player".to_string(),
})
.with(CombatStats {
max_hp: 30,
hp: 30,
defense: 2,
power: 5,
})
.build();
gs.ecs.insert(player_entity);
let mut rng = rltk::RandomNumberGenerator::new();
for (i, room) in map.rooms.iter().skip(1).enumerate() {
let (x, y) = room.center();
let glyph: rltk::FontCharType;
let roll = rng.roll_dice(1, 2);
let name: String;
match roll {
1 => {
glyph = rltk::to_cp437('g');
name = "Goblin".to_string();
}
_ => {
glyph = rltk::to_cp437('o');
name = "Orc".to_string();
}
}
gs.ecs
.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph,
fg: RGB::named(rltk::RED),
bg: RGB::named(rltk::BLACK),
})
.with(Viewshed {
visible_tiles: Vec::new(),
range: 8,
dirty: true,
})
.with(Monster {})
.with(Name {
name: format!("{} #{}", &name, i),
})
.with(BlocksTile {})
.with(CombatStats {
max_hp: 16,
hp: 16,
defense: 1,
power: 4,
})
.build();
}
gs.ecs.insert(map);
rltk::main_loop(context, gs)
}