Add chapter 2.6
This commit is contained in:
45
src/damage_system.rs
Normal file
45
src/damage_system.rs
Normal file
@@ -0,0 +1,45 @@
|
||||
use rltk::console;
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::components::{CombatStats, Player, SufferDamage};
|
||||
|
||||
pub struct DamageSystem {}
|
||||
|
||||
impl<'a> System<'a> for DamageSystem {
|
||||
type SystemData = (
|
||||
WriteStorage<'a, CombatStats>,
|
||||
WriteStorage<'a, SufferDamage>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (mut stats, mut damage) = data;
|
||||
|
||||
for (mut stats, damage) in (&mut stats, &damage).join() {
|
||||
stats.hp -= damage.amount.iter().sum::<i32>();
|
||||
}
|
||||
|
||||
damage.clear();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn delete_the_dead(ecs: &mut World) {
|
||||
let mut dead: Vec<Entity> = Vec::new();
|
||||
{
|
||||
let combat_stats = ecs.read_storage::<CombatStats>();
|
||||
let players = ecs.read_storage::<Player>();
|
||||
let entities = ecs.entities();
|
||||
for (entity, stats) in (&entities, &combat_stats).join() {
|
||||
if stats.hp < 1 {
|
||||
let player = players.get(entity);
|
||||
match player {
|
||||
None => dead.push(entity),
|
||||
Some(_) => console::log("You are dead"),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for victim in dead {
|
||||
ecs.delete_entity(victim).expect("Unable to delete");
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user