Add chapter 2.6

This commit is contained in:
2022-01-25 22:18:17 +01:00
parent 95be479636
commit 174ad7ea56
10 changed files with 706 additions and 75 deletions

45
src/damage_system.rs Normal file
View File

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use rltk::console;
use specs::prelude::*;
use crate::components::{CombatStats, Player, SufferDamage};
pub struct DamageSystem {}
impl<'a> System<'a> for DamageSystem {
type SystemData = (
WriteStorage<'a, CombatStats>,
WriteStorage<'a, SufferDamage>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut stats, mut damage) = data;
for (mut stats, damage) in (&mut stats, &damage).join() {
stats.hp -= damage.amount.iter().sum::<i32>();
}
damage.clear();
}
}
pub fn delete_the_dead(ecs: &mut World) {
let mut dead: Vec<Entity> = Vec::new();
{
let combat_stats = ecs.read_storage::<CombatStats>();
let players = ecs.read_storage::<Player>();
let entities = ecs.entities();
for (entity, stats) in (&entities, &combat_stats).join() {
if stats.hp < 1 {
let player = players.get(entity);
match player {
None => dead.push(entity),
Some(_) => console::log("You are dead"),
}
}
}
}
for victim in dead {
ecs.delete_entity(victim).expect("Unable to delete");
}
}