Constants ========= {{#include ../links.md}} Constants can be defined using the `const` keyword and are immutable. Constants follow the same naming rules as [variables]. ```rust const x = 42; print(x * 2); // prints 84 x = 123; // <- syntax error: cannot assign to constant ``` ```rust const x; // 'x' is a constant '()' const x = 40 + 2; // 'x' is a constant 42 ``` Manually Add Constant into Custom Scope -------------------------------------- It is possible to add a constant into a custom [`Scope`] so it'll be available to scripts running with that [`Scope`]. When added to a custom [`Scope`], a constant can hold any value, not just a literal value. It is very useful to have a constant value hold a [custom type], which essentially acts as a [_singleton_](../patterns/singleton.md). ```rust use rhai::{Engine, Scope}; struct TestStruct(i64); // custom type let engine = Engine::new() .register_type_with_name::("TestStruct") // register custom type .register_get_set("value", |obj: &mut TestStruct| obj.0, // property getter |obj: &mut TestStruct, value: i64| obj.0 = value // property setter ); let mut scope = Scope::new(); // create custom scope scope.push_constant("MY_NUMBER", TestStruct(123_i64)); // add constant variable engine.consume_with_scope(&mut scope, r" MY_NUMBER.value = 42; // constant objects can be modified print(MY_NUMBER.value); // prints 42 ")?; ``` Constants Can be Modified, Just Not Reassigned --------------------------------------------- A custom type stored as a constant can be modified via its registered API - being a constant only prevents it from being re-assigned or operated upon by Rhai; mutating it via a Rust function is still allowed.