Change optimize_ast to take optimization level as parameter.

This commit is contained in:
Stephen Chung
2020-04-08 09:30:50 +08:00
parent b74c85f04c
commit e0bb2e5c97
5 changed files with 54 additions and 16 deletions

View File

@@ -41,16 +41,23 @@ struct State<'a> {
engine: &'a Engine<'a>,
/// Library of script-defined functions.
fn_lib: &'a [(&'a str, usize)],
/// Optimization level.
optimization_level: OptimizationLevel,
}
impl<'a> State<'a> {
/// Create a new State.
pub fn new(engine: &'a Engine<'a>, fn_lib: &'a [(&'a str, usize)]) -> Self {
pub fn new(
engine: &'a Engine<'a>,
fn_lib: &'a [(&'a str, usize)],
level: OptimizationLevel,
) -> Self {
Self {
changed: false,
constants: vec![],
engine,
fn_lib,
optimization_level: level,
}
}
/// Reset the state from dirty to clean.
@@ -501,7 +508,7 @@ fn optimize_expr<'a>(expr: Expr, state: &mut State<'a>) -> Expr {
// Eagerly call functions
Expr::FunctionCall(id, args, def_value, pos)
if state.engine.optimization_level == OptimizationLevel::Full // full optimizations
if state.optimization_level == OptimizationLevel::Full // full optimizations
&& args.iter().all(|expr| expr.is_constant()) // all arguments are constants
=> {
// First search in script-defined functions (can override built-in)
@@ -560,14 +567,15 @@ pub(crate) fn optimize<'a>(
engine: &Engine<'a>,
scope: &Scope,
fn_lib: &'a [(&'a str, usize)],
level: OptimizationLevel,
) -> Vec<Stmt> {
// If optimization level is None then skip optimizing
if engine.optimization_level == OptimizationLevel::None {
if level == OptimizationLevel::None {
return statements;
}
// Set up the state
let mut state = State::new(engine, fn_lib);
let mut state = State::new(engine, fn_lib, level);
// Add constants from the scope into the state
scope
@@ -640,6 +648,7 @@ pub fn optimize_into_ast(
scope: &Scope,
statements: Vec<Stmt>,
functions: Vec<FnDef>,
level: OptimizationLevel,
) -> AST {
let fn_lib: Vec<_> = functions
.iter()
@@ -651,11 +660,12 @@ pub fn optimize_into_ast(
.iter()
.cloned()
.map(|mut fn_def| {
if engine.optimization_level != OptimizationLevel::None {
if level != OptimizationLevel::None {
let pos = fn_def.body.position();
// Optimize the function body
let mut body = optimize(vec![fn_def.body], engine, &Scope::new(), &fn_lib);
let mut body =
optimize(vec![fn_def.body], engine, &Scope::new(), &fn_lib, level);
// {} -> Noop
fn_def.body = match body.pop().unwrap_or_else(|| Stmt::Noop(pos)) {
@@ -675,10 +685,10 @@ pub fn optimize_into_ast(
);
AST(
match engine.optimization_level {
match level {
OptimizationLevel::None => statements,
OptimizationLevel::Simple | OptimizationLevel::Full => {
optimize(statements, engine, &scope, &fn_lib)
optimize(statements, engine, &scope, &fn_lib, level)
}
},
#[cfg(feature = "sync")]