Revise docs for 0.19.0.
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@@ -14,7 +14,7 @@ It doesn't attempt to be a new language. For example:
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There is, however, a built-in [object map] type which is adequate for most uses.
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It is possible to simulate [object-oriented programming (OOP)][OOP] by storing [function pointers]
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in [object map] properties, turning them into _methods_.
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or [closures] in [object map] properties, turning them into _methods_.
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* No first-class functions - Code your functions in Rust instead, and register them with Rhai.
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@@ -22,22 +22,32 @@ It doesn't attempt to be a new language. For example:
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* No garbage collection - this should be expected, so...
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* No closures - do your closure magic in Rust instead; [turn a Rhai scripted function into a Rust closure]({{rootUrl}}/engine/call-fn.md).
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* No first-class closures - do your closure magic in Rust instead: [turn a Rhai scripted function into a Rust closure]({{rootUrl}}/engine/call-fn.md).
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But you can [curry][currying] a [function pointer] with arguments to simulate it somewhat.
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There is, however, support for simulated [closures] via [currying] a [function pointer] with
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captured shared variables.
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* No byte-codes/JIT - Rhai has an AST-walking interpreter which will not win any speed races. The purpose of Rhai is not
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to be extremely _fast_, but to make it as easy as possible to integrate with native Rust applications.
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* No byte-codes/JIT - Rhai has an AST-walking interpreter which will not win any speed races.
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The purpose of Rhai is not to be extremely _fast_, but to make it as easy as possible to
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integrate with native Rust applications.
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* No formal language grammar - Rhai uses a hand-coded lexer, a hand-coded top-down recursive-descent parser
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for statements and a Pratt parser for expressions.
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This lack of formalism allows the parser itself to be exposed as a service in order to support
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[disabling keywords/operators][disable keywords and operators], adding [custom operators],
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and defining [custom syntax].
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Do Not Write The Next 4D VR Game in Rhai
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---------------------------------------
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Due to this intended usage, Rhai deliberately keeps the language simple and small by omitting advanced language features
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such as classes, inheritance, first-class functions, closures, concurrency, byte-codes, JIT etc.
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Due to this intended usage, Rhai deliberately keeps the language simple and small by omitting
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advanced language features such as classes, inheritance, first-class functions, closures,
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concurrency, byte-codes VM, JIT etc.
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Avoid the temptation to write full-fledge application logic entirely in Rhai - that use case is best fulfilled by
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more complete languages such as JavaScript or Lua.
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Avoid the temptation to write full-fledge application logic entirely in Rhai -
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that use case is best fulfilled by more complete languages such as JavaScript or Lua.
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Thin Dynamic Wrapper Layer Over Rust Code
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@@ -47,7 +57,8 @@ In actual practice, it is usually best to expose a Rust API into Rhai for script
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All the core functionalities should be written in Rust, with Rhai being the dynamic _control_ layer.
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This is similar to some dynamic languages where most of the core functionalities reside in a C/C++ standard library.
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This is similar to some dynamic languages where most of the core functionalities reside in a C/C++
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standard library.
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Another similar scenario is a web front-end driving back-end services written in a systems language.
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In this case, JavaScript takes the role of Rhai while the back-end language, well... it can actually also be Rust.
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