Add Rhai book.
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doc/src/start/builds/minimal.md
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doc/src/start/builds/minimal.md
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Minimal Build
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=============
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{{#include ../../links.md}}
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Configuration
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-------------
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In order to compile a _minimal_ build - i.e. a build optimized for size - perhaps for `no-std` embedded targets or for
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compiling to [WASM], it is essential that the correct linker flags are used in `cargo.toml`:
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```toml
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[profile.release]
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lto = "fat" # turn on Link-Time Optimizations
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codegen-units = 1 # trade compile time with maximum optimization
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opt-level = "z" # optimize for size
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```
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Opt-Out of Features
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------------------
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Opt out of as many features as possible, if they are not needed, to reduce code size because, remember, by default
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all code is compiled in as what a script requires cannot be predicted. If a language feature is not needed,
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omitting them via special features is a prudent strategy to optimize the build for size.
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Omitting arrays ([`no_index`]) yields the most code-size savings, followed by floating-point support
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([`no_float`]), checked arithmetic/script resource limits ([`unchecked`]) and finally object maps and custom types ([`no_object`]).
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Where the usage scenario does not call for loading externally-defined modules, use [`no_module`] to save some bytes.
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Disable script-defined functions ([`no_function`]) only when the feature is not needed because code size savings is minimal.
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Use a Raw [`Engine`]
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-------------------
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[`Engine::new_raw`](#raw-engine) creates a _raw_ engine.
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A _raw_ engine supports, out of the box, only a very [restricted set](#built-in-operators) of basic arithmetic and logical operators.
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Selectively include other necessary functionalities by loading specific [packages] to minimize the footprint.
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Packages are sharable (even across threads via the [`sync`] feature), so they only have to be created once.
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doc/src/start/builds/no-std.md
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doc/src/start/builds/no-std.md
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`no-std` Build
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=============
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{{#include ../../links.md}}
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The feature [`no_std`] automatically converts the scripting engine into a `no-std` build.
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Usually, a `no-std` build goes hand-in-hand with [minimal builds] because typical embedded
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hardware (the primary target for `no-std`) has limited storage.
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doc/src/start/builds/performance.md
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doc/src/start/builds/performance.md
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Performance Build
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=================
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{{#include ../../links.md}}
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Use Only One Integer Type
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------------------------
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Some features are for performance. For example, using [`only_i32`] or [`only_i64`] disables all other integer types (such as `u16`).
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If only a single integer type is needed in scripts - most of the time this is the case - it is best to avoid registering
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lots of functions related to other integer types that will never be used. As a result, performance should improve.
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Use Only 32-Bit Numbers
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----------------------
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If only 32-bit integers are needed - again, most of the time this is the case - using [`only_i32`] disables also `i64`.
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On 64-bit targets this may not gain much, but on some 32-bit targets this improves performance due to 64-bit arithmetic
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requiring more CPU cycles to complete.
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Minimize Size of [`Dynamic`]
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---------------------------
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Turning on [`no_float`], and [`only_i32`] makes the key [`Dynamic`] data type only 8 bytes small on 32-bit targets
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while normally it can be up to 16 bytes (e.g. on x86/x64 CPU's) in order to hold an `i64` or `f64`.
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Making [`Dynamic`] small helps performance due to better cache efficiency.
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doc/src/start/builds/wasm.md
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doc/src/start/builds/wasm.md
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Building to WebAssembly (WASM)
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=============================
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{{#include ../../links.md}}
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It is possible to use Rhai when compiling to WebAssembly (WASM). This yields a scripting engine (and language)
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that can be run in a standard web browser. Why you would want to is another matter... as there is already
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a nice, fast, complete scripting language for the the common WASM environment (i.e. a browser) - and it is called JavaScript.
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But anyhow, do it because you _can_!
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When building for WASM, certain features will not be available, such as the script file API's and loading modules
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from external script files.
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Also look into [minimal builds] to reduce generated WASM size. As of this version, a typical, full-featured
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Rhai scripting engine compiles to a single WASM file less than 200KB gzipped. When excluding features that are
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marginal in WASM environment, the gzipped payload can be further shrunk to 160KB.
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In benchmark tests, a WASM build runs scripts roughly 1.7-2.2x slower than a native optimized release build.
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