Bump version.

This commit is contained in:
Stephen Chung
2020-06-18 13:01:07 +08:00
parent 2f815e277d
commit a3ea788fb0
3 changed files with 17 additions and 12 deletions

View File

@@ -11,8 +11,8 @@ Rhai - Embedded Scripting for Rust
Rhai is an embedded scripting language and evaluation engine for Rust that gives a safe and easy way
to add scripting to any application.
Supported targets
-----------------
Supported targets and builds
---------------------------
* All common CPU targets for Windows, Linux and MacOS.
* [WASM]
@@ -43,7 +43,7 @@ Features
to do checked arithmetic operations); for [`no-std`](#optional-features) builds, a number of additional dependencies are
pulled in to provide for functionalities that used to be in `std`.
**Note:** Currently, the version is `0.15.1`, so the language and API's may change before they stabilize.
**Note:** Currently, the version is `0.15.2`, so the language and API's may change before they stabilize.
What Rhai doesn't do
--------------------
@@ -77,7 +77,7 @@ Install the Rhai crate on [`crates.io`](https::/crates.io/crates/rhai/) by addin
```toml
[dependencies]
rhai = "0.15.1"
rhai = "0.15.2"
```
Use the latest released crate version on [`crates.io`](https::/crates.io/crates/rhai/):
@@ -192,7 +192,7 @@ marginal in WASM environment, the gzipped payload can be further shrunk to 160KB
In benchmark tests, a WASM build runs scripts roughly 1.7-2.2x slower than a native optimized release build.
Related Resources
Related resources
-----------------
Other cool projects to check out:
@@ -786,7 +786,7 @@ engine.register_fn("len1", get_len1);
engine.register_fn("len2", get_len2);
engine.register_fn("len3", get_len3);
let len = engine.eval::<i64>("x.len1()")?; // error: function 'len1 (string)' not found
let len = engine.eval::<i64>("x.len1()")?; // error: function 'len1 (&str | ImmutableString)' not found
let len = engine.eval::<i64>("x.len2()")?; // works fine
let len = engine.eval::<i64>("x.len3()")?; // works fine
```
@@ -802,7 +802,7 @@ use std::fmt::Display;
use rhai::{Engine, RegisterFn};
fn show_it<T: Display>(x: &mut T) -> () {
fn show_it<T: Display>(x: &mut T) {
println!("put up a good show: {}!", x)
}
@@ -810,9 +810,9 @@ fn main()
{
let engine = Engine::new();
engine.register_fn("print", show_it as fn(x: &mut i64)->());
engine.register_fn("print", show_it as fn(x: &mut bool)->());
engine.register_fn("print", show_it as fn(x: &mut String)->());
engine.register_fn("print", show_it::<i64>);
engine.register_fn("print", show_it::<bool>);
engine.register_fn("print", show_it::<ImmutableString>);
}
```