fix: default clippy lints

This commit is contained in:
Mathieu Lala
2022-12-30 18:07:39 +01:00
parent 4c2630b71f
commit 9af5b1c78e
42 changed files with 191 additions and 190 deletions

View File

@@ -126,16 +126,16 @@ impl Engine {
global.embedded_module_resolver = ast.resolver().cloned();
}
self.eval_global_statements(global, caches, scope, ast.statements())
.and_then(|_| {
#[cfg(feature = "debugging")]
if self.is_debugger_registered() {
global.debugger_mut().status = crate::eval::DebuggerStatus::Terminate;
let node = &crate::ast::Stmt::Noop(crate::Position::NONE);
self.run_debugger(global, caches, scope, None, node)?;
}
Ok(())
})
let _ = self.eval_global_statements(global, caches, scope, ast.statements())?;
#[cfg(feature = "debugging")]
if self.is_debugger_registered() {
global.debugger_mut().status = crate::eval::DebuggerStatus::Terminate;
let node = &crate::ast::Stmt::Noop(crate::Position::NONE);
self.run_debugger(global, caches, scope, None, node)?;
}
Ok(())
}
}