Add commands and status to debugging interface.
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@@ -3,7 +3,7 @@
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use super::{EvalContext, EvalState, GlobalRuntimeState};
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use crate::ast::{ASTNode, Expr, Stmt};
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use crate::{Dynamic, Engine, Identifier, Module, Position, RhaiResultOf, Scope};
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use crate::{Dynamic, Engine, EvalAltResult, Identifier, Module, Position, RhaiResultOf, Scope};
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use std::fmt;
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#[cfg(feature = "no_std")]
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use std::prelude::v1::*;
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@@ -17,11 +17,22 @@ pub type OnDebuggingInit = dyn Fn() -> Dynamic + Send + Sync;
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/// Callback function for debugging.
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#[cfg(not(feature = "sync"))]
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pub type OnDebuggerCallback =
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dyn Fn(&mut EvalContext, ASTNode, Option<&str>, Position) -> RhaiResultOf<DebuggerCommand>;
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pub type OnDebuggerCallback = dyn Fn(
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&mut EvalContext,
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DebuggerEvent,
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ASTNode,
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Option<&str>,
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Position,
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) -> RhaiResultOf<DebuggerCommand>;
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/// Callback function for debugging.
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#[cfg(feature = "sync")]
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pub type OnDebuggerCallback = dyn Fn(&mut EvalContext, ASTNode, Option<&str>, Position) -> RhaiResultOf<DebuggerCommand>
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pub type OnDebuggerCallback = dyn Fn(
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&mut EvalContext,
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DebuggerEvent,
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ASTNode,
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Option<&str>,
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Position,
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) -> RhaiResultOf<DebuggerCommand>
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+ Send
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+ Sync;
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@@ -36,6 +47,30 @@ pub enum DebuggerCommand {
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StepOver,
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// Run to the next statement, skipping over functions.
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Next,
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// Run to the end of the current function call.
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FunctionExit,
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}
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/// The debugger status.
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#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
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pub enum DebuggerStatus {
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// Stop at the next statement or expression.
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Next(bool, bool),
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// Run to the end of the current function call.
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FunctionExit(usize),
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}
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/// A event that triggers the debugger.
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#[derive(Debug, Clone, Copy)]
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pub enum DebuggerEvent<'a> {
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// Break on next step.
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Step,
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// Break on break-point.
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BreakPoint(usize),
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// Return from a function with a value.
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FunctionExitWithValue(&'a Dynamic),
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// Return from a function with a value.
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FunctionExitWithError(&'a EvalAltResult),
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}
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/// A break-point for debugging.
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@@ -198,7 +233,7 @@ impl fmt::Display for CallStackFrame {
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#[derive(Debug, Clone, Hash)]
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pub struct Debugger {
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/// The current status command.
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status: DebuggerCommand,
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status: DebuggerStatus,
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/// The current state.
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state: Dynamic,
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/// The current set of break-points.
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@@ -215,9 +250,9 @@ impl Debugger {
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pub fn new(engine: &Engine) -> Self {
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Self {
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status: if engine.debugger.is_some() {
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DebuggerCommand::StepInto
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DebuggerStatus::Next(true, true)
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} else {
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DebuggerCommand::Continue
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DebuggerStatus::Next(false, false)
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},
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state: if let Some((ref init, _)) = engine.debugger {
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init()
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@@ -280,31 +315,26 @@ impl Debugger {
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/// Get the current status of this [`Debugger`].
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#[inline(always)]
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#[must_use]
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pub fn status(&self) -> DebuggerCommand {
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pub(crate) fn status(&self) -> DebuggerStatus {
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self.status
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}
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/// Get a mutable reference to the current status of this [`Debugger`].
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#[inline(always)]
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#[must_use]
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pub fn status_mut(&mut self) -> &mut DebuggerCommand {
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&mut self.status
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}
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/// Set the status of this [`Debugger`].
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#[inline(always)]
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pub fn reset_status(&mut self, status: Option<DebuggerCommand>) {
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pub(crate) fn reset_status(&mut self, status: Option<DebuggerStatus>) {
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if let Some(cmd) = status {
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self.status = cmd;
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}
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}
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/// Does a particular [`AST` Node][ASTNode] trigger a break-point?
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/// Returns the first break-point triggered by a particular [`AST` Node][ASTNode].
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#[must_use]
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pub fn is_break_point(&self, src: &str, node: ASTNode) -> bool {
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pub fn is_break_point(&self, src: &str, node: ASTNode) -> Option<usize> {
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let _src = src;
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self.break_points()
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.iter()
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.filter(|&bp| bp.is_enabled())
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.any(|bp| match bp {
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.enumerate()
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.filter(|&(_, bp)| bp.is_enabled())
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.find(|&(_, bp)| match bp {
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#[cfg(not(feature = "no_position"))]
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BreakPoint::AtPosition { pos, .. } if pos.is_none() => false,
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#[cfg(not(feature = "no_position"))]
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@@ -333,6 +363,7 @@ impl Debugger {
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_ => false,
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},
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})
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.map(|(i, _)| i)
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}
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/// Get a slice of all [`BreakPoint`]'s.
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#[inline(always)]
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@@ -371,14 +402,9 @@ impl Engine {
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}
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/// Run the debugger callback.
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///
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/// Returns `true` if the debugger needs to be reactivated at the end of the block, statement or
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/// Returns `Some` if the debugger needs to be reactivated at the end of the block, statement or
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/// function call.
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///
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/// # Note
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///
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/// When the debugger callback return [`DebuggerCommand::StepOver`], the debugger if temporarily
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/// disabled and `true` is returned.
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///
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/// It is up to the [`Engine`] to reactivate the debugger.
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#[inline]
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#[must_use]
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@@ -391,61 +417,94 @@ impl Engine {
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this_ptr: &mut Option<&mut Dynamic>,
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node: impl Into<ASTNode<'a>>,
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level: usize,
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) -> RhaiResultOf<Option<DebuggerCommand>> {
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if let Some((_, ref on_debugger)) = self.debugger {
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let node = node.into();
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) -> RhaiResultOf<Option<DebuggerStatus>> {
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let node = node.into();
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// Skip transitive nodes
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match node {
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ASTNode::Expr(Expr::Stmt(_)) | ASTNode::Stmt(Stmt::Expr(_)) => return Ok(None),
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_ => (),
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}
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// Skip transitive nodes
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match node {
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ASTNode::Expr(Expr::Stmt(_)) | ASTNode::Stmt(Stmt::Expr(_)) => return Ok(None),
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_ => (),
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}
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let stop = match global.debugger.status {
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DebuggerCommand::Continue => false,
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DebuggerCommand::Next => matches!(node, ASTNode::Stmt(_)),
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DebuggerCommand::StepInto | DebuggerCommand::StepOver => true,
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};
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let stop = match global.debugger.status {
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DebuggerStatus::Next(false, false) => false,
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DebuggerStatus::Next(true, false) => matches!(node, ASTNode::Stmt(_)),
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DebuggerStatus::Next(false, true) => matches!(node, ASTNode::Expr(_)),
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DebuggerStatus::Next(true, true) => true,
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DebuggerStatus::FunctionExit(_) => false,
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};
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if !stop && !global.debugger.is_break_point(&global.source, node) {
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let event = if stop {
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DebuggerEvent::Step
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} else {
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if let Some(bp) = global.debugger.is_break_point(&global.source, node) {
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DebuggerEvent::BreakPoint(bp)
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} else {
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return Ok(None);
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}
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};
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let source = global.source.clone();
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let source = if source.is_empty() {
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None
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} else {
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Some(source.as_str())
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};
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self.run_debugger_raw(scope, global, state, lib, this_ptr, node, event, level)
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}
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/// Run the debugger callback unconditionally.
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///
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/// Returns `Some` if the debugger needs to be reactivated at the end of the block, statement or
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/// function call.
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///
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/// It is up to the [`Engine`] to reactivate the debugger.
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#[inline]
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#[must_use]
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pub(crate) fn run_debugger_raw<'a>(
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&self,
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scope: &mut Scope,
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global: &mut GlobalRuntimeState,
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state: &mut EvalState,
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lib: &[&Module],
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this_ptr: &mut Option<&mut Dynamic>,
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node: ASTNode<'a>,
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event: DebuggerEvent,
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level: usize,
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) -> Result<Option<DebuggerStatus>, Box<crate::EvalAltResult>> {
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let source = global.source.clone();
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let source = if source.is_empty() {
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None
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} else {
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Some(source.as_str())
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};
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let mut context = crate::EvalContext {
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engine: self,
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scope,
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global,
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state,
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lib,
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this_ptr,
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level,
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};
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let mut context = crate::EvalContext {
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engine: self,
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scope,
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global,
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state,
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lib,
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this_ptr,
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level,
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};
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let command = on_debugger(&mut context, node, source, node.position())?;
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if let Some((_, ref on_debugger)) = self.debugger {
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let command = on_debugger(&mut context, event, node, source, node.position())?;
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match command {
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DebuggerCommand::Continue => {
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global.debugger.status = DebuggerCommand::Continue;
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global.debugger.status = DebuggerStatus::Next(false, false);
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Ok(None)
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}
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DebuggerCommand::Next => {
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global.debugger.status = DebuggerCommand::Continue;
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Ok(Some(DebuggerCommand::Next))
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}
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DebuggerCommand::StepInto => {
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global.debugger.status = DebuggerCommand::StepInto;
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Ok(None)
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global.debugger.status = DebuggerStatus::Next(false, false);
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Ok(Some(DebuggerStatus::Next(true, false)))
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}
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DebuggerCommand::StepOver => {
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global.debugger.status = DebuggerCommand::Continue;
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Ok(Some(DebuggerCommand::StepOver))
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global.debugger.status = DebuggerStatus::Next(false, false);
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Ok(Some(DebuggerStatus::Next(true, true)))
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}
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DebuggerCommand::StepInto => {
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global.debugger.status = DebuggerStatus::Next(true, true);
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Ok(None)
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}
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DebuggerCommand::FunctionExit => {
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global.debugger.status = DebuggerStatus::FunctionExit(context.call_level());
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Ok(None)
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}
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}
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} else {
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