Add linkcheck, fix typos and expand.
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@@ -40,9 +40,9 @@ Boolean operators
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| -------- | ------------------------------------- |
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| `!` | Boolean _Not_ |
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| `&&` | Boolean _And_ (short-circuits) |
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| `\|\|` | Boolean _Or_ (short-circuits) |
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| `||` | Boolean _Or_ (short-circuits) |
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| `&` | Boolean _And_ (doesn't short-circuit) |
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| `\|` | Boolean _Or_ (doesn't short-circuit) |
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| `|` | Boolean _Or_ (doesn't short-circuit) |
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Double boolean operators `&&` and `||` _short-circuit_, meaning that the second operand will not be evaluated
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if the first one already proves the condition wrong.
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@@ -5,3 +5,14 @@ Modules
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Rhai allows organizing code (functions, both Rust-based or script-based, and variables) into _modules_.
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Modules can be disabled via the [`no_module`] feature.
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A module is of the type `Module` and encapsulates a Rhai script together with the functions defined
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by that script.
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The script text is run, variables are then selectively exposed via the [`export`] statement.
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Functions defined by the script are automatically exported.
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Modules loaded within this module at the global level become _sub-modules_ and are also automatically exported.
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Other scripts can then load this module and use the variables and functions exported
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as if they were defined inside the same script.
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@@ -1,17 +1,53 @@
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Export Variables and Functions from Modules
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==========================================
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Export Variables, Functions and Sub-Modules in Module
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===================================================
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{{#include ../../links.md}}
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A _module_ is a single script (or pre-compiled `AST`) containing global variables and functions.
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A _module_ is a single script (or pre-compiled `AST`) containing global variables, functions and sub-modules.
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A module can be created from a script via the `Module::eval_ast_as_new` method. When given an `AST`,
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it is first evaluated, then the following items are exposed as members of the new module:
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* Global variables - essentially all variables that remain in the [`Scope`] at the end of a script run - that are exported. Variables not exported (via the `export` statement) remain hidden.
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* Functions not specifically marked `private`.
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* Global modules that remain in the [`Scope`] at the end of a script run.
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Global Variables
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----------------
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The `export` statement, which can only be at global level, exposes selected variables as members of a module.
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Variables not exported are _private_ and invisible to the outside.
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Variables not exported are _private_ and hidden to the outside.
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On the other hand, all functions are automatically exported, _unless_ it is explicitly opt-out with the [`private`] prefix.
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```rust
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// This is a module script.
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Functions declared [`private`] are invisible to the outside.
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let private = 123; // variable not exported - default hidden
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let x = 42; // this will be exported below
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export x; // the variable 'x' is exported under its own name
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export x as answer; // the variable 'x' is exported under the alias 'answer'
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// another script can load this module and access 'x' as 'module::answer'
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{
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let inner = 0; // local variable - it disappears when the statement block ends,
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// therefore it is not 'global' and is not exported
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export inner; // exporting an temporary variable has no effect
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}
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```
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Functions
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---------
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All functions are automatically exported, _unless_ it is explicitly opt-out with the [`private`] prefix.
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Functions declared [`private`] are hidden to the outside.
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Everything exported from a module is **constant** (**read-only**).
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@@ -20,13 +56,25 @@ Everything exported from a module is **constant** (**read-only**).
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fn inc(x) { x + 1 } // script-defined function - default public
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private fn foo() {} // private function - invisible to outside
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let private = 123; // variable not exported - default invisible to outside
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let x = 42; // this will be exported below
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export x; // the variable 'x' is exported under its own name
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export x as answer; // the variable 'x' is exported under the alias 'answer'
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// another script can load this module and access 'x' as 'module::answer'
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private fn foo() {} // private function - hidden
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```
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Sub-Modules
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-----------
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All loaded modules are automatically exported as sub-modules.
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To prevent a module from being exported, load it inside a block statement so that it goes away at the
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end of the block.
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```rust
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// This is a module script.
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import "hello" as foo; // exported as sub-module 'foo'
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{
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import "world" as bar; // not exported - the module disappears at the end
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// of the statement block and is not 'global'
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}
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```
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60
doc/src/language/modules/imp-resolver.md
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60
doc/src/language/modules/imp-resolver.md
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@@ -0,0 +1,60 @@
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Implement a Custom Module Resolver
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=================================
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{{#include ../../links.md}}
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For many applications in which Rhai is embedded, it is necessary to customize the way that modules
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are resolved. For instance, modules may need to be loaded from script texts stored in a database,
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not in the file system.
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A module resolver must implement the trait `rhai::ModuleResolver`, which contains only one function:
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`resolve`.
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When Rhai prepares to load a module, `ModuleResolver::resolve` is called with the name
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of the _module path_ (i.e. the path specified in the [`import`] statement). Upon success, it should
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return a [`Module`]; if the module cannot be load, return `EvalAltResult::ErrorModuleNotFound`.
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Example
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-------
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```rust
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use rhai::{ModuleResolver, Module, Engine, EvalAltResult};
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// Define a custom module resolver.
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struct MyModuleResolver {}
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// Implement the 'ModuleResolver' trait.
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impl ModuleResolver for MyModuleResolver {
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// Only required function.
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fn resolve(
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&self,
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engine: &Engine, // reference to the current 'Engine'
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path: &str, // the module path
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pos: Position, // location of the 'import' statement
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) -> Result<Module, Box<EvalAltResult>> {
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// Check module path.
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if is_valid_module_path(path) {
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// Load the custom module.
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let module: Module = load_secret_module(path);
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Ok(module)
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} else {
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Err(Box::new(EvalAltResult::ErrorModuleNotFound(path.into(), pos)))
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}
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}
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}
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fn main() -> Result<(), Box<EvalAltResult>> {
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let mut engine = Engine::new();
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// Set the custom module resolver into the 'Engine'.
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engine.set_module_resolver(Some(MyModuleResolver {}));
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engine.consume(r#"
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import "hello" as foo; // this 'import' statement will call
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// 'MyModuleResolver::resolve' with "hello" as path
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foo:bar();
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"#)?;
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Ok(())
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}
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```
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@@ -18,10 +18,11 @@ lock::status = "off"; // <- runtime error - cannot modify a constant
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```
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`import` statements are _scoped_, meaning that they are only accessible inside the scope that they're imported.
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They can appear anywhere a normal statement can be, but in the vast majority of cases `import` statements are
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group at the beginning of a script.
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It is, however, not advised to deviate from this common practice unless there is a _Very Good Reason™_.
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They can appear anywhere a normal statement can be, but in the vast majority of cases `import` statements are
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group at the beginning of a script. It is, however, not advised to deviate from this common practice unless
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there is a _Very Good Reason™_.
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Especially, do not place an `import` statement within a loop; doing so will repeatedly re-load the same module
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during every iteration of the loop!
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@@ -34,7 +35,7 @@ if secured { // new block scope
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c::encrypt(key); // use a function in the module
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} // the module disappears at the end of the block scope
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crypto::encrypt(others); // <- this causes a run-time error because the 'crypto' module
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c::encrypt(others); // <- this causes a run-time error because the 'crypto' module
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// is no longer available!
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for x in range(0, 1000) {
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@@ -31,7 +31,7 @@ Binary Operators
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| `%` | Modulo (remainder) | |
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| `~` | Power | |
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| `&` | Binary _And_ bit-mask | Yes |
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| `\|` | Binary _Or_ bit-mask | Yes |
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| `|` | Binary _Or_ bit-mask | Yes |
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| `^` | Binary _Xor_ bit-mask | Yes |
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| `<<` | Left bit-shift | Yes |
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| `>>` | Right bit-shift | Yes |
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@@ -5,20 +5,20 @@ Values and Types
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The following primitive types are supported natively:
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| Category | Equivalent Rust types | [`type_of()`] | `to_string()` |
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| ------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------- | --------------------- | --------------------- |
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| **Integer number** | `u8`, `i8`, `u16`, `i16`, <br/>`u32`, `i32` (default for [`only_i32`]),<br/>`u64`, `i64` _(default)_ | `"i32"`, `"u64"` etc. | `"42"`, `"123"` etc. |
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| **Floating-point number** (disabled with [`no_float`]) | `f32`, `f64` _(default)_ | `"f32"` or `"f64"` | `"123.4567"` etc. |
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| **Boolean value** | `bool` | `"bool"` | `"true"` or `"false"` |
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| **Unicode character** | `char` | `"char"` | `"A"`, `"x"` etc. |
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| **Immutable Unicode string** | `rhai::ImmutableString` (implemented as `Rc<String>` or `Arc<String>`) | `"string"` | `"hello"` etc. |
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| **Array** (disabled with [`no_index`]) | `rhai::Array` | `"array"` | `"[ ?, ?, ? ]"` |
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| **Object map** (disabled with [`no_object`]) | `rhai::Map` | `"map"` | `#{ "a": 1, "b": 2 }` |
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| **Timestamp** (implemented in the [`BasicTimePackage`]({{rootUrl}}/rust/packages.md)) | `std::time::Instant` | `"timestamp"` | _not supported_ |
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| **Dynamic value** (i.e. can be anything) | `rhai::Dynamic` | _the actual type_ | _actual value_ |
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| **System integer** (current configuration) | `rhai::INT` (`i32` or `i64`) | `"i32"` or `"i64"` | `"42"`, `"123"` etc. |
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| **System floating-point** (current configuration, disabled with [`no_float`]) | `rhai::FLOAT` (`f32` or `f64`) | `"f32"` or `"f64"` | `"123.456"` etc. |
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| **Nothing/void/nil/null** (or whatever it is called) | `()` | `"()"` | `""` _(empty string)_ |
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| Category | Equivalent Rust types | [`type_of()`] | `to_string()` |
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| --------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------- | --------------------- | --------------------- |
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| **Integer number** | `u8`, `i8`, `u16`, `i16`, <br/>`u32`, `i32` (default for [`only_i32`]),<br/>`u64`, `i64` _(default)_ | `"i32"`, `"u64"` etc. | `"42"`, `"123"` etc. |
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| **Floating-point number** (disabled with [`no_float`]) | `f32`, `f64` _(default)_ | `"f32"` or `"f64"` | `"123.4567"` etc. |
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| **Boolean value** | `bool` | `"bool"` | `"true"` or `"false"` |
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| **Unicode character** | `char` | `"char"` | `"A"`, `"x"` etc. |
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| **Immutable Unicode string** | `rhai::ImmutableString` (implemented as `Rc<String>` or `Arc<String>`) | `"string"` | `"hello"` etc. |
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| **Array** (disabled with [`no_index`]) | `rhai::Array` | `"array"` | `"[ ?, ?, ? ]"` |
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| **Object map** (disabled with [`no_object`]) | `rhai::Map` | `"map"` | `#{ "a": 1, "b": 2 }` |
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| **Timestamp** (implemented in the [`BasicTimePackage`]({{rootUrl}}/rust/packages.md), disabled with [`no_std`]) | `std::time::Instant` ([instant::Instant](https://crates.io/crates/instant) if not [WASM] build) | `"timestamp"` | _not supported_ |
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| **Dynamic value** (i.e. can be anything) | `rhai::Dynamic` | _the actual type_ | _actual value_ |
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| **System integer** (current configuration) | `rhai::INT` (`i32` or `i64`) | `"i32"` or `"i64"` | `"42"`, `"123"` etc. |
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| **System floating-point** (current configuration, disabled with [`no_float`]) | `rhai::FLOAT` (`f32` or `f64`) | `"f32"` or `"f64"` | `"123.456"` etc. |
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| **Nothing/void/nil/null/Unit** (or whatever it is called) | `()` | `"()"` | `""` _(empty string)_ |
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All types are treated strictly separate by Rhai, meaning that `i32` and `i64` and `u32` are completely different -
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they even cannot be added together. This is very similar to Rust.
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