1) Change namespaces to iter_namespaces
2) throw can throw any value
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@@ -199,9 +199,9 @@ fn call_fn_ptr_with_value(context: NativeCallContext, args: &mut [&mut Dynamic])
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-> Result<Dynamic, Box<EvalAltResult>>
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{
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// 'args' is guaranteed to contain enough arguments of the correct types
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let fp = std::mem::take(args[1]).cast::<FnPtr>(); // 2nd argument - function pointer
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let value = args[2].clone(); // 3rd argument - function argument
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let this_ptr = args.get_mut(0).unwrap(); // 1st argument - this pointer
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let fp = std::mem::take(args[1]).cast::<FnPtr>(); // 2nd argument - function pointer
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let value = args[2].clone(); // 3rd argument - function argument
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let this_ptr = args.get_mut(0).unwrap(); // 1st argument - this pointer
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// Use 'FnPtr::call_dynamic' to call the function pointer.
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// Beware, private script-defined functions will not be found.
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@@ -238,7 +238,7 @@ let engine = Engine::new();
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let mut ast = engine.compile(
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r#"
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let test = "hello";
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|x| test + x // this creates an closure
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|x| test + x // this creates an closure
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"#,
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)?;
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@@ -248,9 +248,13 @@ let fn_ptr = engine.eval_ast::<FnPtr>(&ast)?;
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// Get rid of the script, retaining only functions
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ast.retain_functions(|_, _, _| true);
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// Create native call context via a tuple containing the Engine and the
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// set of script-defined functions (within the AST) in form of a slice.
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let context = (&engine, &[ast.as_ref()]).into();
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// Create native call context via a tuple
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let context =
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(
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&engine, // the 'Engine'
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&[ast.as_ref()] // function namespace from the 'AST'
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// as a one-element slice
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).into();
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// 'f' captures: the engine, the AST, and the closure
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let f = move |x: i64| fn_ptr.call_dynamic(context, None, [x.into()]);
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