Use tag for debugger state.

This commit is contained in:
Stephen Chung
2022-05-03 21:55:01 +08:00
parent 4f74d2f96a
commit 516f5a82a0
4 changed files with 21 additions and 41 deletions

View File

@@ -97,9 +97,23 @@ impl GlobalRuntimeState<'_> {
#[cfg(not(feature = "no_module"))]
#[cfg(not(feature = "no_function"))]
constants: None,
#[cfg(not(feature = "debugging"))]
tag: Dynamic::UNIT,
#[cfg(feature = "debugging")]
debugger: crate::eval::Debugger::new(_engine),
tag: if let Some((ref init, ..)) = engine.debugger {
init()
} else {
Dynamic::UNIT
},
#[cfg(feature = "debugging")]
debugger: crate::eval::Debugger::new(if engine.debugger.is_some() {
crate::eval::DebuggerStatus::Init
} else {
crate::eval::DebuggerStatus::CONTINUE
}),
dummy: PhantomData::default(),
}
}