Remove call stack under no_function.
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@@ -3,7 +3,7 @@
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use super::{EvalContext, EvalState, GlobalRuntimeState};
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use crate::ast::{ASTNode, Expr, Stmt};
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use crate::{Dynamic, Engine, Identifier, Module, Position, Scope, StaticVec};
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use crate::{Dynamic, Engine, Identifier, Module, Position, Scope};
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use std::fmt;
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#[cfg(feature = "no_std")]
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use std::prelude::v1::*;
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@@ -75,14 +75,16 @@ impl fmt::Display for BreakPoint {
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}
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/// A function call.
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#[cfg(not(feature = "no_function"))]
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#[derive(Debug, Clone, Hash)]
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pub struct CallStackFrame {
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pub fn_name: Identifier,
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pub args: StaticVec<Dynamic>,
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pub args: crate::StaticVec<Dynamic>,
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pub source: Identifier,
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pub pos: Position,
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}
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#[cfg(not(feature = "no_function"))]
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impl fmt::Display for CallStackFrame {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let mut fp = f.debug_tuple(&self.fn_name);
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@@ -110,6 +112,7 @@ impl fmt::Display for CallStackFrame {
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pub struct Debugger {
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status: DebuggerCommand,
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break_points: Vec<BreakPoint>,
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#[cfg(not(feature = "no_function"))]
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call_stack: Vec<CallStackFrame>,
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}
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@@ -119,30 +122,35 @@ impl Debugger {
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Self {
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status: DebuggerCommand::Continue,
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break_points: Vec::new(),
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#[cfg(not(feature = "no_function"))]
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call_stack: Vec::new(),
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}
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}
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/// Get the function call stack depth.
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#[cfg(not(feature = "no_function"))]
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#[inline(always)]
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pub fn call_stack_len(&self) -> usize {
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self.call_stack.len()
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}
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/// Get the current call stack.
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#[cfg(not(feature = "no_function"))]
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#[inline(always)]
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pub fn call_stack(&self) -> &[CallStackFrame] {
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&self.call_stack
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}
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/// Rewind the function call stack to a particular depth.
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#[cfg(not(feature = "no_function"))]
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#[inline(always)]
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pub(crate) fn rewind_call_stack(&mut self, len: usize) {
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self.call_stack.truncate(len);
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}
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/// Add a new frame to the function call stack.
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#[cfg(not(feature = "no_function"))]
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#[inline(always)]
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pub(crate) fn push_call_stack_frame(
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&mut self,
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fn_name: impl Into<Identifier>,
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args: StaticVec<Dynamic>,
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args: crate::StaticVec<Dynamic>,
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source: impl Into<Identifier>,
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pos: Position,
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) {
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