Make some new functions const.
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@@ -67,14 +67,14 @@ struct OptimizerState<'a> {
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impl<'a> OptimizerState<'a> {
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/// Create a new State.
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#[inline(always)]
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pub fn new(
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pub const fn new(
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engine: &'a Engine,
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lib: &'a [&'a Module],
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optimization_level: OptimizationLevel,
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) -> Self {
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Self {
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changed: false,
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variables: StaticVec::new(),
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variables: StaticVec::new_const(),
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propagate_constants: true,
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engine,
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lib,
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@@ -942,7 +942,7 @@ fn optimize_expr(expr: &mut Expr, state: &mut OptimizerState, chaining: bool) {
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state.set_dirty();
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let fn_ptr = FnPtr::new_unchecked(
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fn_name.as_str_ref().expect("`ImmutableString`").into(),
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StaticVec::new()
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StaticVec::new_const()
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);
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*expr = Expr::DynamicConstant(Box::new(fn_ptr.into()), *pos);
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}
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@@ -1140,7 +1140,7 @@ pub fn optimize_into_ast(
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.map(|fn_def| crate::ast::ScriptFnDef {
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name: fn_def.name.clone(),
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access: fn_def.access,
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body: crate::ast::StmtBlock::empty(),
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body: crate::ast::StmtBlock::empty(Position::NONE),
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params: fn_def.params.clone(),
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lib: None,
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#[cfg(not(feature = "no_module"))]
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