take 2, 100% fewer variable name conflicts

This commit is contained in:
russ
2017-10-29 20:32:41 -07:00
parent 01666cefb9
commit 18c6892df3
2 changed files with 20 additions and 16 deletions

View File

@@ -406,19 +406,19 @@ fn test_array_with_structs() {
fn test_float() {
let mut engine = Engine::new();
if let Ok(result) = engine.eval::<bool>("let x = f0_0; let y = f1_0; x < y") {
if let Ok(result) = engine.eval::<bool>("let x = 0.0; let y = 1.0; x < y") {
assert!(result);
} else {
assert!(false);
}
if let Ok(result) = engine.eval::<bool>("let x = f0_0; let y = f1_0; x > y") {
if let Ok(result) = engine.eval::<bool>("let x = 0.0; let y = 1.0; x > y") {
assert!(!result);
} else {
assert!(false);
}
if let Ok(result) = engine.eval::<f64>("let x = f9_9999; x") {
if let Ok(result) = engine.eval::<f64>("let x = 9.9999; x") {
assert_eq!(result, 9.9999);
} else {
assert!(false);
@@ -464,7 +464,7 @@ fn struct_with_float() {
assert!(false);
}
if let Ok(result) = engine.eval::<f64>("let ts = new_ts(); ts.x = f10_1001; ts.x") {
if let Ok(result) = engine.eval::<f64>("let ts = new_ts(); ts.x = 10.1001; ts.x") {
assert_eq!(result, 10.1001);
} else {
assert!(false);