Rename packages to global modules.
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@@ -19,14 +19,16 @@ Manually creating a [module] is possible via the `Module` API.
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For the complete `Module` API, refer to the [documentation](https://docs.rs/rhai/{{version}}/rhai/struct.Module.html) online.
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Make the `Module` Available to the `Engine`
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------------------------------------------
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Make the `Module` Globally Available
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-----------------------------------
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`Engine::load_package` supports loading a [module] as a [package].
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`Engine::register_global_module` registers a shared [module] into the _global_ namespace.
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Since it acts as a [package], all functions will be registered into the _global_ namespace
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and can be accessed without _namespace qualifiers_. This is by far the easiest way to expose
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a module's functionalities to Rhai.
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All [functions] and [type iterators] can be accessed without _namespace qualifiers_.
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Variables and sub-modules are **ignored**.
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This is by far the easiest way to expose a module's functionalities to Rhai.
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```rust
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use rhai::{Engine, Module};
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@@ -40,18 +42,18 @@ let hash = module.set_fn_1("inc", |x: i64| Ok(x+1));
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// 'set_fn_XXX' by default does not set function metadata.
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module.update_fn_metadata(hash, ["x: i64", "i64"]);
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// Load the module into the Engine as a new package.
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// Register the module into the global namespace of the Engine.
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let mut engine = Engine::new();
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engine.load_package(module);
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engine.register_global_module(module);
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engine.eval::<i64>("inc(41)")? == 42; // no need to import module
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```
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Make the `Module` a Global Module
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------------------------------------
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Make the `Module` a Static Module
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--------------------------------
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`Engine::register_module` loads a [module] and makes it available globally under a specific namespace.
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`Engine::register_static_module` registers a [module] and under a specific module namespace.
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```rust
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use rhai::{Engine, Module};
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@@ -65,9 +67,9 @@ let hash = module.set_fn_1("inc", |x: i64| Ok(x+1));
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// 'set_fn_XXX' by default does not set function metadata.
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module.update_fn_metadata(hash, ["x: i64", "i64"]);
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// Load the module into the Engine as a sub-module named 'calc'
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// Register the module into the Engine as a static module namespace 'calc'
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let mut engine = Engine::new();
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engine.register_module("calc", module);
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engine.register_static_module("calc", module);
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engine.eval::<i64>("calc::inc(41)")? == 42; // refer to the 'Calc' module
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```
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@@ -89,9 +91,9 @@ let hash = module.set_fn_1_mut("inc", FnNamespace::Global, |x: &mut i64| Ok(x+1)
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// 'set_fn_XXX' by default does not set function metadata.
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module.update_fn_metadata(hash, ["x: &mut i64", "i64"]);
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// Load the module into the Engine as a sub-module named 'calc'
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// Register the module into the Engine as a static module namespace 'calc'
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let mut engine = Engine::new();
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engine.register_module("calc", module);
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engine.register_static_module("calc", module);
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// The method 'inc' works as expected because it is exposed to the global namespace
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engine.eval::<i64>("let x = 41; x.inc()")? == 42;
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@@ -35,5 +35,6 @@ use rhai::packages::{Package, CorePackage};
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let mut engine = Engine::new_raw();
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let package = CorePackage::new();
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engine.load_package(package.get());
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// Register the package into the Engine by converting it into a shared module.
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engine.register_global_module(package.as_shared_module());
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```
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@@ -1,17 +1,17 @@
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Manually Create a Custom Package
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===============================
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Create a Custom Package
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=======================
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{{#include ../../links.md}}
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Sometimes specific functionalities are needed, so custom packages can be created.
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A custom package is a convenient means to gather up a number of functions for later use.
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An [`Engine`] only needs to `Engine::load_package` the custom package once to gain access
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An [`Engine`] only needs to `Engine::register_global_module` the custom package once to gain access
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to the entire set of functions within.
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Loading a package into an [`Engine`] is functionally equivalent to calling `Engine::register_fn` etc.
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on _each_ of the functions inside the package. But because packages are _shared_, loading an existing
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package is _much_ cheaper than registering all the functions one by one.
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Registering a package into an [`Engine`] is functionally equivalent to calling `Engine::register_fn` etc.
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on _each_ of the functions inside the package. But because packages are _shared_, using a package is
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_much_ cheaper than registering all the functions one by one.
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The macro `rhai::def_package!` can be used to create a new custom package.
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@@ -3,16 +3,17 @@ Packages
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{{#include ../../links.md}}
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Standard built-in Rhai features are provided in various _packages_ that can be loaded via a call to `Engine::load_package`.
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Standard built-in Rhai features are provided in various _packages_ that can be registered into the
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_global namespace_ of an [`Engine`] via `Engine::register_global_module`.
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Packages reside under `rhai::packages::*` and the trait `rhai::packages::Package` must be loaded in order for
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packages to be used.
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Packages typically contain Rust functions that are callable within a Rhai script.
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All functions registered in a package is loaded under the _global namespace_
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All _top-level_ functions in a package are available under the _global namespace_
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(i.e. they're available without namespace qualifiers).
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Once a package is created (e.g. via `Package::new`), it can be _shared_ (via `Package::get`)
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Once a package is created (e.g. via `Package::new`), it can be _shared_ (via `Package::as_shared_module`)
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among multiple instances of [`Engine`], even across threads (under [`sync`]).
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Therefore, a package only has to be created _once_.
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@@ -21,43 +22,21 @@ use rhai::Engine;
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use rhai::packages::Package // load the 'Package' trait to use packages
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use rhai::packages::CorePackage; // the 'core' package contains basic functionalities (e.g. arithmetic)
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let mut engine = Engine::new_raw(); // create a 'raw' Engine
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let package = CorePackage::new(); // create a package - can be shared among multiple `Engine` instances
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// Create a 'raw' Engine
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let mut engine = Engine::new_raw();
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engine.load_package(package.get()); // load the package manually. 'get' returns a reference to the shared package
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// Create a package - can be shared among multiple `Engine` instances
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let package = CorePackage::new();
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// Register the package into the global namespace.
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// 'Package::as_shared_module' converts the package into a shared module.
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engine.register_global_module(package.as_shared_module());
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```
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Difference Between a Package and a Module
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----------------------------------------
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Share a Package Among `Engine`s
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------------------------------
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Packages are internally implemented as [modules], so they share a lot of behavior and characteristics.
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`Engine::register_global_module` consumes the input shared module.
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The main difference is that a package loads under the _global_ namespace, while a module loads under its own
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namespace alias specified in an [`import`] statement (see also [modules]).
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A package is _static_ (i.e. pre-loaded into an [`Engine`]), while a module is _dynamic_ (i.e. loaded with
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the `import` statement).
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Sub-modules in a package are _flattened_, meaning that functions from them must be pulled up to the root level.
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In other words, there can be no sub-modules in a package, and everything should reside in one, flat namespace.
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Only functions matter for a package. Constant variables registered in a package are ignored.
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Load a Module as a Package
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--------------------------
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Stand-alone [modules] can be loaded directly into an [`Engine`] as a package via the same `Engine::load_package` API.
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```rust
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let mut module = Module::new();
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:
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// add functions into module
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:
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engine.load_package(module);
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```
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[Modules], however, are not _shared_, so use a [custom package] if it must be shared among multiple
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instances of [`Engine`].
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However, `Package::as_shared_module` can be called multiple times for multiple instances of [`Engine`].
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@@ -1,42 +0,0 @@
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Load a Plugin Module as a Package
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================================
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{{#include ../../links.md}}
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[Plugin modules] can be loaded as a package just like a normal [module]
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via the `exported_module!` macro.
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```rust
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use rhai::Engine;
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use rhai::plugin::*;
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// Define plugin module.
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#[export_module]
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mod my_module {
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pub fn greet(name: &str) -> String {
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format!("hello, {}!", name)
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}
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pub fn get_num() -> i64 {
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42
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}
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}
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fn main() {
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let mut engine = Engine::new();
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// Create plugin module.
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let module = exported_module!(my_module);
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// Make the 'greet' and 'get_num' functions available to scripts.
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engine.load_package(module);
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}
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```
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Share a Package Among `Engine`s
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------------------------------
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Loading a [module] via `Engine::load_package` consumes the module and it cannot be used again.
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If the functions are needed for multiple instances of [`Engine`], create a [custom package] from the
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[plugin module], which can then be shared with `Package::get`.
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