Rename "deployment" to "environment": code
Signed-off-by: Solomon Hykes <sh.github.6811@hykes.org>
This commit is contained in:
@@ -1,16 +1,16 @@
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package dagger
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// Contents of a deployment serialized to a file
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type DeploymentState struct {
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// Globally unique deployment ID
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// Contents of an environment serialized to a file
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type EnvironmentState struct {
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// Globally unique environment ID
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ID string `json:"id,omitempty"`
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// Human-friendly deployment name.
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// A deployment may have more than one name.
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// Human-friendly environment name.
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// A environment may have more than one name.
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// FIXME: store multiple names?
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Name string `json:"name,omitempty"`
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// Cue module containing the deployment plan
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// Cue module containing the environment plan
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// The input's top-level artifact is used as a module directory.
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PlanSource Input `json:"plan,omitempty"`
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@@ -26,7 +26,7 @@ type inputKV struct {
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Value Input `json:"value,omitempty"`
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}
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func (s *DeploymentState) SetInput(key string, value Input) error {
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func (s *EnvironmentState) SetInput(key string, value Input) error {
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for i, inp := range s.Inputs {
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if inp.Key != key {
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continue
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@@ -42,7 +42,7 @@ func (s *DeploymentState) SetInput(key string, value Input) error {
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// Remove all inputs at the given key, including sub-keys.
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// For example RemoveInputs("foo.bar") will remove all inputs
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// at foo.bar, foo.bar.baz, etc.
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func (s *DeploymentState) RemoveInputs(key string) error {
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func (s *EnvironmentState) RemoveInputs(key string) error {
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newInputs := make([]inputKV, 0, len(s.Inputs))
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for _, i := range s.Inputs {
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if i.Key == key {
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