prepare the transition to #Plan.context
This change helps the transition between `dagger input` and `#Plan.context`. In summary, the codebase now relies on a *context* for execution with mapping to *IDs*. In the future, *context* will come from a `#Plan.context`. In the meantime, a bridge converts `dagger input` to a plan context. This allows both *old* and *new* style configurations to co-exist with the same underlying engine. - Implement `plancontext`. Context holds the execution context for a plan. Currently this includes the platform, local directories, secrets and services (e.g. unix/npipe). - Contextual data can be registered at any point. In the future, this will be done by `#Plan.context` - Migrated the `dagger input` codebase to register inputs in a `plancontext` - Migrated low-level types/operations to the *Context ID* pattern. - `dagger.#Stream` now only includes an `id` (instead of `unix` path) - `dagger.#Secret` still includes only an ID, but now it's based off `plancontext` - `op.#Local` now only includes an `id` (instead of `path`, `include`, `exclude`. Signed-off-by: Andrea Luzzardi <aluzzardi@gmail.com>
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@@ -6,10 +6,15 @@ import (
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"cuelang.org/go/cue"
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"go.dagger.io/dagger/compiler"
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"go.dagger.io/dagger/plancontext"
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)
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// Contents of an environment serialized to a file
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type State struct {
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// Plan Context.
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// FIXME: this is used as a bridge and is temporary.
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Context *plancontext.Context `yaml:"-"`
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// State path
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Path string `yaml:"-"`
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@@ -67,7 +72,7 @@ func (s *State) CompileInputs() (*compiler.Value, error) {
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// Prepare inputs
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for key, input := range s.Inputs {
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i, err := input.Compile(key, s)
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i, err := input.Compile(s)
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if err != nil {
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return nil, err
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}
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